Fix massive oopsie in blood pool linked list handling.
This commit is contained in:
parent
80db58b0d0
commit
9060702e19
2 changed files with 3 additions and 3 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1198 \cu(jue 13 mar 2025 14:50:58 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1198 \cu(2025-03-13 14:50:58)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1198 \cu(vie 14 mar 2025 15:59:42 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1198 \cu(2025-03-14 15:59:42)\c-";
|
||||
|
|
|
|||
|
|
@ -906,7 +906,7 @@ Class mkBloodPool : SWWMNonInteractiveActor
|
|||
if ( nextpool ) nextpool.prevpool = prevpool;
|
||||
}
|
||||
let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
|
||||
if ( !hnd ) return;
|
||||
if ( !hnd || (hnd.bloodpools != self) ) return;
|
||||
hnd.bloodpools = nextpool;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue