Fix massive oopsie in blood pool linked list handling.
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2 changed files with 3 additions and 3 deletions
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@ -906,7 +906,7 @@ Class mkBloodPool : SWWMNonInteractiveActor
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if ( nextpool ) nextpool.prevpool = prevpool;
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}
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let hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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if ( !hnd ) return;
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if ( !hnd || (hnd.bloodpools != self) ) return;
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hnd.bloodpools = nextpool;
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}
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