Golden shells won't spawn if players have a full supply.

Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
This commit is contained in:
Mari the Deer 2020-12-04 13:08:28 +01:00
commit 90ca4e4838
15 changed files with 124 additions and 36 deletions

View file

@ -15,6 +15,7 @@ Class SMW05Ammo : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 90;
Ammo.BackpackAmount 6;
Ammo.BackpackMaxAmount 250;
Ammo.DropAmount 6;
+FLOATBOB;
FloatBobStrength 0.25;
@ -69,6 +70,7 @@ Class SheenAmmo : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 300;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 1500;
Ammo.DropAmount 50;
+FLOATBOB;
FloatBobStrength 0.25;
@ -110,8 +112,9 @@ Class QuadravolAmmo : Ammo
Stamina 10000;
Inventory.Icon "graphics/HUD/Icons/A_QuadAmmo.png";
Inventory.Amount 1;
Inventory.MaxAmount 9;
Inventory.MaxAmount 8;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 24;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
@ -162,6 +165,7 @@ Class DarkCanister : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 5;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 13;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
@ -189,6 +193,7 @@ Class EMPCore : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 6;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 14;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
@ -261,6 +266,7 @@ Class RayAmmo : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 4;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 8;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
@ -289,6 +295,7 @@ Class RayBattery : Ammo
Inventory.MaxAmount 2;
Inventory.PickupFlash "SWWMPickupFlash";
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 4;
Ammo.DropAmount 1;
+INVENTORY.IGNORESKILL;
+FLOATBOB;

View file

@ -20,7 +20,7 @@ Class Quadravol : SWWMWeapon
Weapon.AmmoType1 "QuadAmmo";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "QuadAmmo";
Quadravol.ClipCount 10;
Quadravol.ClipCount 4;
Stamina 80000;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.EXPLOSIVE;