Make reload faster
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parent
679b9d9a43
commit
92596ddf1d
2 changed files with 13 additions and 10 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r289 (Wed 3 Jun 10:30:12 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r290 (Wed 3 Jun 10:38:15 CEST 2020)";
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@ -1161,11 +1161,12 @@ Class Wallbuster : SWWMWeapon
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A_StartSound("wallbuster/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartReloadTiming();
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}
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XZW4 DEFGHIJK 2;
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XZW4 DEFG 2;
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XZW4 HIJK 1;
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XZW4 L 1 A_StartSound("wallbuster/unlock",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 MNOPQ 1;
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XZW4 RSTUV 2;
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XZW4 W 2 A_OpenMenu();
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XZW4 RSTUV 1;
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XZW4 W 1 A_OpenMenu();
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XZW4 W 1 A_WaitMenu();
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Wait;
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Detach:
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@ -1238,8 +1239,9 @@ Class Wallbuster : SWWMWeapon
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XZW7 XYZ 1;
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XZW8 ABC 1;
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XZW8 D 2 A_HandSpin();
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XZW8 EFGHIJKL 2;
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XZW8 M 2 A_StartSound("wallbuster/detach",CHAN_WEAPON,CHANF_OVERLAP);
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XZW8 EFGHIJ 2;
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XZW8 KL 1;
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XZW8 M 1 A_StartSound("wallbuster/detach",CHAN_WEAPON,CHANF_OVERLAP);
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XZW8 N 0;
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Goto DetachHold;
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AttachShell0:
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@ -1259,12 +1261,13 @@ Class Wallbuster : SWWMWeapon
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XZWE GHIJKLMNOPQRST 1;
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Stop;
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EndReload:
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XZW4 W 2 ;
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XZW8 OPQRS 2;
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XZW4 W 1;
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XZW8 OPQRS 1;
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XZW8 T 1 A_StartSound("wallbuster/lock",CHAN_WEAPON,CHANF_OVERLAP);
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XZW8 UVWXY 1;
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XZW8 Z 2 A_StartSound("wallbuster/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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XZW9 ABCDEF 2;
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XZW8 Z 1 A_StartSound("wallbuster/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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XZW9 ABC 1;
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XZW9 DEF 2;
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XZW2 A 0 A_StopReloadTiming();
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Goto Ready;
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User1:
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