Ouch left/right face expressions added.

This commit is contained in:
Mari the Deer 2025-06-03 10:45:42 +02:00
commit 92a6e8302e
8 changed files with 65 additions and 37 deletions

View file

@ -142,6 +142,28 @@ Material Texture "models/DemoFace_Ouch.png"
Uniform vec3 "RimFact" = ".6" "1." "1."
Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_OuchLeft.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Uniform vec3 "EnvFact" = ".4" "1." "1."
Uniform vec3 "RimFact" = ".6" "1." "1."
Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_OuchRight.png"
{
Brightmap "models/DemoFace_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Uniform vec3 "EnvFact" = ".4" "1." "1."
Uniform vec3 "RimFact" = ".6" "1." "1."
Uniform vec3 "RimStep" = "0." ".5" ".5"
}
Material Texture "models/DemoFace_Sad.png"
{
Brightmap "models/DemoFace_bright.png"