diff --git a/cvarinfo.base b/cvarinfo.base index 9acb2dbbe..0e45833df 100644 --- a/cvarinfo.base +++ b/cvarinfo.base @@ -26,7 +26,6 @@ server int swwm_maxgibs = 100; // max gibs at any time server int swwm_maxcasings = 100; // max casings and spent mags at any time server int swwm_maxdebris = 200; // max chunks of debris at any time nosave bool swwm_fuzz = true; // allows toggling the fuzz shader on menus/backgrounds, useful if you're streaming/recording since it destroys the encoding quality -nosave noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones server bool swwm_doomfall = false; // monsters take fall damage outside of hexen server bool swwm_resetscore = true; // reset score back to 0 on pistol starts @@ -40,7 +39,6 @@ nosave bool swwm_bigtags = false; // use a bigger font for targeter tags nosave bool swwm_intermusic = false; // use original intermission music server int swwm_enemydrops = 0; // allow enemies to drop ammo and weapons (-1 - no ammo or weapons, 0 - ammo only, 1 - both) user bool swwm_collectanim = true; // player special gestures for collectables (first person only) -user bool swwm_collectanimkey = true; // same but for key items nosave int swwm_precisecrosshair = 1; // use mod's own, more precise crosshair (2 - force even when crosshair is not on) nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed server bool swwm_uncapalert = false; // all noise alerts have infinite range @@ -58,7 +56,6 @@ nosave bool swwm_uniqstats = false; // only list stats from the same map once, nosave int swwm_filterachievements = 1; // filter for achievements at 0%: 0 - no filter, 1 - obscure text, 2 - don't show nosave noarchive bool swwm_debugview = false; // debug visual aid for various things, such as actor collision, trajectories, relationships, etc. server bool swwm_usetopickup = false; // allow item pickup only by pressing use -server bool swwm_meleepickup = true; // allow picking up items through melee nosave bool swwm_buttsfx = true; // buttslam homerun SFX user float swwm_bumpstrength = 1.0; // intensity of fov bumping server bool swwm_nomagdrop = true; // does not drop spent magazines (the "environmentally conscious" option) diff --git a/language.version b/language.version index 4c9c45744..65d29e94a 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r715 \cu(Wed 28 Dec 22:22:48 CET 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r715 \cu(2022-12-28 22:22:48)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r716 \cu(Thu 29 Dec 10:39:01 CET 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r716 \cu(2022-12-29 10:39:01)\c-";