From 9485ceb032566bb3e143b51f4f2b6073eaddc901 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Tue, 5 Dec 2023 14:09:18 +0100 Subject: [PATCH] Tweaks to README. --- README.md | 194 +++++++++++++++++++++++++---------------------- language.version | 4 +- 2 files changed, 106 insertions(+), 92 deletions(-) diff --git a/README.md b/README.md index 377830ab9..afcb108db 100644 --- a/README.md +++ b/README.md @@ -104,7 +104,7 @@ If a weapon has no actions on either the reload or zoom buttons, it may be repla Keep in mind you can only have one of each weapon per slot *(with the exception of slot 1)*, so make sure you think things through with how to set up your loadout, 'cause you can't carry everything *(that is, unless you toggle the option to do so, which completely defeats this attempt at balance)*. -### Deep Impact *(slot 1)* ~ Replaces Fist, Staff, Hexen starting weapons +### Deep Impact *(slot 1)* ![](docimg/deepimpact.png) The signature **SWWM** melee weapon, an **Impact Hammer** on steroids. @@ -117,7 +117,7 @@ The signature **SWWM** melee weapon, an **Impact Hammer** on steroids. Equipped by default on spawned players. -### Combat Hammer *(slot 1)* ~ Replaces Chainsaw, Gauntlets, Timon's Axe +### Combat Hammer *(slot 1)* ![](docimg/hammer.png) A hefty sledgehammer, built to smash things with extreme prejudice. @@ -130,7 +130,7 @@ A hefty sledgehammer, built to smash things with extreme prejudice. Do note one important thing: This weapon benefits from the effects of the **Ragekit**. Yeah, have fun dealing *8X THE DAMAGE PLUS IMPACT SHOCKWAVES* swingin' it. -### Explodium Gun *(slot 2)* ~ Replaces Pistol, Elven Wand, Hexen starting weapons +### Explodium Gun *(slot 2)* ![](docimg/explodiumgun.png) Primary firearm, another staple of the series, but more volatile than ever. A pocket rocket, a trusty ol' gun that uses **Explodium**-filled bullets to wreak some havoc. @@ -145,18 +145,20 @@ Equipped by default on spawned players. Has infinite ammo. If you manage to get a second one, you can dual wield them, in which case secondary fire instead shoots your off-hand gun. -Keep in mind that it's also possible to use the magazines by themselves, regardless of weapon held, through their own ***"Quick Grenade"*** button. If thrown in this way, however, they will not bounce, but you do gain the ability to, if you are close to a wall, attach them to it, allowing you to set up explosive traps. - -### Explodium Bullets +#### Explodium Bullets ![](docimg/explodiumbullet.png) -You have access to an endless supply of these custom-crafted .387 caliber rounds with a high-explosive charge in each of them. +Custom-crafted .387 caliber rounds with a high-explosive charge. They hit real hard, especially when shooting foes head-on. As mentioned above, you do have an endless supply of them, so they're handy as a fallback to save on ammo for the stronger guns. +#### Explodium Magazine ![](docimg/explodiumammo.png) Just an ordinary single-stack 7 round magazine... Or is it? As you may see, it's equipped with a latch that arms it as a shock-sensitive grenade, which will automatically cook off all loaded rounds in response to strong impact or crushing force. -### Plasma Blaster *(slot 2)* ~ Replaces Pistol, Elven Wand, Hexen starting weapons +Keep in mind that it's also possible to use these by themselves, regardless of weapon held, through the ***"Quick Grenade"*** button. If thrown in this way, however, they will not bounce, but you do gain the ability to, if you are close to a wall, attach them to it, allowing you to set up explosive traps. + +### Plasma Blaster *(slot 2)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ ![](docimg/plasmablast.png) Energy sidearm, for those times when you just want to let 'em burn. What it lacks in explosive potential compared to the **Explodium Gun**, it compensates by packing one hell of a scorching bite on direct hits. @@ -169,12 +171,12 @@ Energy sidearm, for those times when you just want to let 'em burn. What it lack Likewise, also has infinite ammo, so go wild. And yeah, it can also be dual wielded, working the same way. -### Plasma Cell +#### Plasma Cell ![](docimg/plasmaammo.png) Yet another ammo type you have unlimited free access to. **Nokorokinylum** is one of the cheapest and most readily available fusion fuels in existence... At least outside of the Milky Way. Each cell has enough material for 8 shots, same exact capacity as the Explodium Gun with one round in the chamber included, in fact. -### Spreadgun *(slot 3)* ~ Replaces Shotgun, Ethereal Crossbow, Serpent Staff +### Spreadgun *(slot 3)* ![](docimg/spreadgun.png) Coming from the **Doom** modding side of things, this gun really packs a punch, but is kind of unwieldy to use. @@ -185,34 +187,9 @@ Coming from the **Doom** modding side of things, this gun really packs a punch, **Reload:** Reloads the gun, obviously. -The ***"Rhino Stopper"* Spreadgun** uses 6 gauge ammunition, apparently just for the sake of making it feel more powerful due to the increased recoil. A single shot from this thing is about as powerful as your typical *"super shotgun"*. +The ***"Rhino Stopper"* Spreadgun** uses 6 gauge ammunition, apparently just for the sake of making it feel more powerful due to the increased recoil. A single shot from this thing is about as powerful as your typical *"super shotgun"*, enough to topple one **Pinky** demon that gets too close for comfort. -### 6ga shells ~ Replaces Clip / Shells, Wand Crystal / Ethereal Arrows -![](docimg/shells.png) - -A potent dosage of #00 buckshot, ready to tear enemies to shreds, comes packed into each of these. Shells will pop up by themselves or in bunches of various sizes. They're perhaps one of the most common ammo types you may encounter. - -![](docimg/goldenshell.png) - -Be on the lookout for a special kind of shell, **Spreadgun**-exclusive, that rarely drops from certain foes *(bosses and/or monsters with over 1000HP)*. We're talking about the **Golden shell**, shiny and sparkly. Loaded into your gun, this will fire a sabot packed with a very dense, high-grade **Explodium** charge, as well as some gold glitter *(which is just for show)*. Golden shells are clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body. - -### Puntzer Beta *(slot 3)* ~ Replaces Shotgun, Ethereal Crossbow, Serpent Staff -![](docimg/puntzerbeta.png) - -A fine six-shooter for the gunslinger at heart. Particularly, it's a semi-auto revolver, and one that in addition is top-break as well. Ain't that a rarity... - -**Primary fire:** It do the shoot, at moderate speed. - -**Secondary fire:** Prime the six-shot mode, after which a tap of primary fire will make the gun unload all six barrels in quick succession. - -**Reload:** You can guess what it does. Speedloaders aren't needed as rounds can be quickly replaced from **Hammerspace**. - -### SMW.05 rounds ~ Replaces Clip / Shells, Wand Crystal / Ethereal Arrows -![](docimg/smwammo.png) - -These 6.9mm ***(nice)*** corkscrew-shaped bullets have some fine drilling power, being capable of piercing nicely through many things, including walls. You may find them in various forms, sometimes as speedloaders for the **Beta**, and other times as magazines for the **Gamma**. - -### Wallbuster *(slot 4)* ~ Replaces SSG, Ethereal Crossbow, Frost Shards +### Wallbuster *(slot 4)* ![](docimg/wallbuster.png) A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms**. Sporting a pentagonal array of 5-barrel cylinders, for a grand total of 25 barrels. Everything in front of you is pretty much dead. @@ -225,14 +202,43 @@ A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms* **Reload:** Reload *(obviously)*. You will top up the whole thing, one cylinder at a time, until you either run out of ammo or press reload again or any fire button. +While it has the same potency per shot as the **Spreadgun**, the longer barrels do offer the advantage of a tighter cone of fire, so it's more useful at longer distances. + Should you make use of its multi-fire functionality, you will soon learn why it bears the name of ***"Wallbuster"***. -### Puntzer Gamma *(slot 4)* ~ Replaces SSG, Ethereal Crossbow, Frost Shards +#### 6ga Shells +![](docimg/shells.png) + +A potent dosage of #00 buckshot, ready to tear enemies to shreds, comes packed into each of these. Shells will pop up by themselves or in bunches of various sizes. They're perhaps one of the most common ammo types you may encounter. + +#### Golden Shell +![](docimg/goldenshell.png) + +Be on the lookout for this shiny and sparkly special kind of shell, **Spreadgun**-exclusive, that rarely drops from certain foes *(bosses and/or monsters with over 1000HP)*. Loaded into your gun, it will fire a sabot packed with a very dense, high-grade **Explodium** charge, as well as some gold glitter *(which is just for show)*. + +Golden shells are clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body. + +### Puntzer Beta *(slot 3)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ +![](docimg/puntzerbeta.png) + +A fine six-shooter for the gunslinger at heart. Particularly, it's a semi-auto revolver, and one that in addition is top-break as well. Ain't that a rarity... + +**Primary fire:** It do the shoot, at moderate speed. + +**Secondary fire:** Prime the six-shot mode, after which a tap of primary fire will make the gun unload all six barrels in quick succession. + +**Reload:** You can guess what it does. Speedloaders aren't needed as rounds can be quickly replaced from **Hammerspace**. + +The Beta boasts pinpoint accuracy at any distance, mainly because Doom maps never get large enough that you'd need to account for the Coriolis force on these rapidly spinning bullets. + +### Puntzer Gamma *(slot 4)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ ![](docimg/puntzergamma.png) Just your friendly neighborhood SMG, with a somewhat unconventional feeding system. -**Primary fire:** It shoots, what else. Note that you'll gradually lose accuracy the longer you keep firing. +**Primary fire:** It shoots, what else. Note that you'll gradually lose accuracy the longer you keep firing. The gun fires faster than your body can counter its recoil. **Secondary fire:** Toggles between full auto and... Fuller auto? @@ -240,7 +246,12 @@ Just your friendly neighborhood SMG, with a somewhat unconventional feeding syst As its ammunition is interchangeable with the **Beta**, you won't be missing much *(other than the SPEED and the mag capacity)* if you decide to keep a **Wallbuster** in this slot. -### Eviscerator *(slot 5)* ~ Replaces Chaingun, Dragon Claw, Quietus (hilt) +#### SMW.05 Rounds +![](docimg/smwammo.png) + +These 6.9mm ***(nice)*** corkscrew-shaped bullets have some fine drilling power, being capable of piercing nicely through many things, including walls. You may find them in various forms, sometimes as speedloaders for the **Beta**, and other times as magazines for the **Gamma**. + +### Eviscerator *(slot 5)* ![](docimg/eviscerator.png) The pleasure of shrapnel spamming. Make hot steaming pain rain upon your enemies. @@ -253,12 +264,12 @@ The pleasure of shrapnel spamming. Make hot steaming pain rain upon your enemies This weapon made the **Unreal Engine** cry, so **GZDoom** may suffer a lot too. -### Eviscerator shells ~ Replaces Ammo Box, Claw Orb +#### Eviscerator Shells ![](docimg/evisceratorammo.png) Little bundles of fun *(in hot lead form)* found either as single units, in duos, or in trios. There is no explanation for why they have an **OwO** face scribbled on. -### Sheen HMG *(slot 5)* ~ Replaces Chaingun, Dragon Claw, Quietus (hilt) +### Sheen HMG *(slot 5)* ![](docimg/sheenhmg.png) **HEAVY MAH-SHEEN GUN!** The **Sheen** is one big bad son of a gun, letting you unload lead uninterrupted thanks to also feeding directly from **Hammerspace**. The weapon can operate at three speeds: 300RPM *(slow)*, 700RPM *(the default)* and 2100RPM *(oh my)*. @@ -269,16 +280,16 @@ Little bundles of fun *(in hot lead form)* found either as single units, in duos **Tertiary fire:** Decrease the firing speed. -As you may guess, there is heat buildup to worry about with this thing. Despite its efficient liquid cooling, there's nothing that can be done against the sheer density of dakka you can deliver. At the maximum of 2100 RPM, the heat buildup can push the weapon into temporary lockdown until it fully cools off. Try to fire in bursts, if you can. +As you may guess, there is heat buildup to worry about with this thing. Despite its efficient liquid cooling, there's nothing that can be done against the sheer density of dakka you can deliver. At the maximum of 2100 RPM, the heat buildup can push the weapon into temporary lockdown until it fully cools off. While the added heat may make your shots more damaging, it will also negatively affect accuracy. -### 14.5mmMT bullets ~ Replaces Clip / Ammo Box, Wand Crystal / Claw Orb +#### 14.5mmMT Bullets ![](docimg/sheenammo.png) Things get intense when even your bullets have to be built with special, exotic materials made to resist extreme heat. You can find 'em in small handfuls, packs of ten, or crates containing a whopping 50 rounds each. By the way, they're not tracer rounds, they just get so hot they literally set the air on fire. Ain't that metal... -### Hellblazer *(slot 6)* ~ Replaces Rocket Launcher, Phoenix Rod, Hammer of Retribution +### Hellblazer *(slot 6)* ![](docimg/hellblazer.png) Another signature weapon of the **SWWM** series. This time in its third and far more improved revision. @@ -293,32 +304,32 @@ Another signature weapon of the **SWWM** series. This time in its third and far This thing is more explosive than it looks, so if you're reading this, Icarus, ***DO NOT*** use it at close range. -### Hellblazers ~ Replaces Rockets, Flame Orb +#### Blazer Missiles ![](docimg/hellblazerammo.png) Ammo for the **Hellblazer**, found either as single units or in bunches. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too. -### Quadravol *(slot 6)* ~ Replaces Rocket Launcher, Phoenix Rod, Hammer of Retribution +### Quadravol *(slot 6)* ![](docimg/quadravol.png) One mighty relic of the beginnings of **UnSX**. This beefy handcannon spews potent fireballs that burn stuff up good, while also blasting it all into the air. And what's even better, it's lever-action! *(oh yeah~)* **Primary fire:** Shoot 'em. -**Secondary fire:** Pumps more rounds into the gun, for extra potency *(up to 5x)*. Do note that the shot not only will become stronger, but also more unstable. +**Secondary fire:** Pumps more rounds into the gun's crucible, for extra potency *(up to 5x)*. Do note that the shot not only will become stronger, but also more unstable. If at max charge, you can hold one more live round in the chamber to further boost the resulting damage. **Tertiary fire:** Switch the weapon stance, from two-handing to one-handing. You know, so you can give it a full-on spin like in the action movies. **Reload:** Loads more rounds in reserve. -There's one special technique that you can make use of, should you decide to melee with this weapon. Yeah, timing it just right as you stab those bayonets into an enemy and then firing the gun, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good. +When using the weapon's quick melee, as the four pile bunkers plunge themselves into an enemy, if at that very instant you also pull the trigger, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good. -### Quadravol cells ~ Replaces Rockets, Flame Orb +#### Quadravol Cells ![](docimg/quadammo.png) Each of these lil' things contains a mixture of high-incendiary exotic elements. The stuff's so powerful it even burns underwater, somehow. -### Biospark Carbine *(slot 7)* ~ Replaces Plasma Rifle, Hellstaff, Firestorm +### Biospark Carbine *(slot 7)* ![](docimg/biospark.png) A relic from the olden days of **UnSX**. A potent energy weapon that uses what's best described as *"sentient lightning"*. @@ -333,12 +344,13 @@ A relic from the olden days of **UnSX**. A potent energy weapon that uses what's If the beam hits either of the other energy blobs, they will detonate with highly amplified damage and range. Note that it is possible to alternate between primary and secondary modes while rapid firing, making this combo just a matter of precise timing. -### Biospark Unit ~ Replaces Cells, Runes +#### Biospark Unit ![](docimg/biosparkammo.png) -They contain a lot of energy, despite the small size. +Contains a lot of energy, despite the small size. -### Sparkster Rifle *(slot 7)* ~ Replaces Plasma Rifle, Hellstaff, Firestorm +### Sparkster Rifle *(slot 7)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ ![](docimg/sparkster.png) You've seen the granddaddy, now meet its young and promising descendant. The **Sparkster** is yet another signature weapon of the **UnSX** series, and you will not be disappointed with the mighty power you'll wield in your hands. @@ -355,17 +367,17 @@ You've seen the granddaddy, now meet its young and promising descendant. The **S Yes, this portable plasma artillery has two ammo types, handled separately. And yes also, they can be combined. Ain't that neat. -### Kinylum cells ~ Replaces Cells, Runes +#### Kinylum Cells ![](docimg/sparksterammoblue.png) Neatly packaged single-shot charges of **Kinylum**. Recognizable by its cyan glow and fresh mint scent. -### Nokron cells ~ Replaces Cells, Runes +#### Nokron Cells ![](docimg/sparksterammored.png) Neatly packaged single-shot charges of **Nokron**. Recognizable by its magenta glow and delicious cheese aroma. -### Silver Bullet JET *(slot 8)* ~ Replaces Plasma Rifle, Hellstaff, Arc of Death +### Silver Bullet JET *(slot 8)* ![](docimg/silverbullet.png) The definitive model of **Blackmann Arms**'s legendary **Silver Bullet** series. A lighter *(43kg)*, lower caliber *(1.150)* variant of the former 1.350 **BEHEMOTH** model, discontinued due to being seen as too impractical *(it was full auto, no, really)*. @@ -382,14 +394,15 @@ This weapon is generally not recommended for human use outside of power armor. G Note that going prone *(crouching)* will automatically disable the recoil compensators, increasing the potential damage of the bullets, but also reducing your mobility. -### 1.150 XSB Bullets ~ Replaces Cells, Runes +#### 1.150 XSB Bullets ![](docimg/xsbbullet.png) The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls. In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by, so expect to be finding singular rounds more often than not. -### Ray-Khom *(slot 8)* ~ Replaces Plasma Rifle, Hellstaff, Arc of Death +### Ray-Khom *(slot 8)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ ![](docimg/raykhom.png) So, you are about to witness a weapon of legend from the ancient **UnSX** arsenal. This is a very, VERY big gun you've got here. Naturally, it serves as a staple of the **Xekkian** armies, being the standard-issue sidearm *(yes, sidearm)* of many soldiers and mercenaries alike. ~~It's also the most silent way to eliminate **Manderley**.~~ @@ -404,12 +417,12 @@ So, you are about to witness a weapon of legend from the ancient **UnSX** arsena By the way, those sharp claws aren't just for show, they hurt real bad when you use quick melee with this thing. -### Ray-Khom Bolts ~ Replaces Cells, Runes +#### Ray-Khom Bolts ![](docimg/raybolt.png) 40mm magnetized bolts with a plasma payload. They're basically just grenades, really. Fairly uncommon, but very rewarding to find. -### Candy Gun *(slot 9)* ~ Replaces BFG9000, Firemace, Bloodscourge (stub) +### Candy Gun *(slot 9)* ![](docimg/candygun.png) Coming from an old unreleased weapon mini-mod, the **Candy Gun** is like an **Explodium Gun** on steroids *(or more specifically, on strawberry candy and pop rocks)*. @@ -422,14 +435,14 @@ Coming from an old unreleased weapon mini-mod, the **Candy Gun** is like an **Ex Holding secondary fire and primary fire *(in that order)* will throw the weapon itself, armed and ready to explode if it hits anyone or anything. The blast area for this is pretty ridiculous. You can hold spare guns, by the way *(up to four)*. -### Candy Gun Bullets ~ Replaces Cells, Runes +##### Candy Gun Bullets ![](docimg/candybullet.png) The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**. In the world, you may only find spare rounds, in small amounts. Each seven bullets picked up will be automatically converted to a full mag in your inventory. -### Mortal Rifle *(slot 9)* ~ Replaces BFG9000, Firemace, Bloodscourge (stub) +### Mortal Rifle *(slot 9)* ![](docimg/mortalrifle.png) An experiment in creating the most definitive battle rifle for all armies across the universe. This thing came out of the **University of Nos-Kora**, so you can expect some things won't make a whole lot of sense with it. @@ -444,17 +457,17 @@ An experiment in creating the most definitive battle rifle for all armies across Don't rely too much on this thing, the ammo tends to be scarce, and it might potentially be cursed. -### Mortal Bullets ~ Replaces Cells, Runes +#### Mortal Bullets ![](docimg/mrbullet.png) These 4.44x44.4mm, square-shaped telescoped rounds have a lot of *"fours"* in them for sure. You will find 'em as-is, sometimes in bundles. -### Mortal Grenades ~ Replaces Cells, Runes +#### Mortal Grenades ![](docimg/mrgrenade.png) 44.4mm grenades that burst into target-seeking micro-bombs. That sure is a thing, yes. They're even more rare than the standard ammo, however. -### Ynykron Artifact *(slot 0)* ~ Replaces BFG9000, Firemace, Wraithverge (arc) +### Ynykron Artifact *(slot 0)* ![](docimg/ynykron.png) Popularly known as the ***"Death Cannon"***. One of the four ultimate weapons commissioned by the mad dictator god **Nedoshiaan**, before his defeat... or at least, a very detailed replica of it. @@ -469,14 +482,15 @@ Unlike its previous incarnation in **SWWM Platinum**, this one doesn't have such Due to its rarity, you can't buy it from the store, so you gotta find one *(and only one)* in the field. -### Crystal Box ~ Replaces Cell Pack, Greater Rune +#### Crystal Box ![](docimg/ynykronammo.png) Additional ammo charge for the **Ynykron Artifact**. Contains a rod of polarized **Puronokorokinylum** crystal *(pictured next to the box, not in-game)*, highly volatile when heated and stimulated with focused light. These spawn VERY rarely and, like the weapon that uses them, you can't buy them either. It's also possible to find them in **Chanceboxes**, if you're lucky. -### Rafan-Kos *(slot 0)* ~ Replaces BFG9000, Firemace, Wraithverge (arc) +### Rafan-Kos *(slot 0)* +##### ⚠️ NOT YET IMPLEMENTED ⚠️ ![](docimg/rafankos.png) Yet another very legendary **UnSX** weapon of old that never saw the light of day... Until today. The name of this peculiar artifact translates to **Ultimate Weapon** in the language of the **Nukuri**. As you may expect, it's meant to be the last word in weaponry, that's why it shares the same slot as the other big fuck-off gun. @@ -489,7 +503,7 @@ Yet another very legendary **UnSX** weapon of old that never saw the light of da You ever wanted a nice and concise way to tell someone to fuck off? Just use this. But something like this can't be bought in stores, oh no, it's so niche that only ONE of it exists in the whole world. Try to find it, have fun. -### Rafan-Kos Pods ~ Replaces Cell Pack, Greater Rune +#### Rafan-Kos Pods ![](docimg/rafankospod.png) Don't eat them. Each of these contains star stuff, basically. They're just as rare as you might expect. If you're lucky, you'll see a full mag of four somewhere, maybe. @@ -505,39 +519,39 @@ Healing items restore health *(duh)*, armor items do exactly what you'd expect, All of these can be carried in your inventory indefinitely before use, except in deathmatch, where they're activated immediately. Healing items are automatically used whenever possible *(with the lowest tier healing items taking priority)*. Armor is immediately carried if you don't have any of that type on you, or if your existing armor drains and you have a spare. Most powerups can be toggled, unless specified otherwise. -### Health Nugget ~ Replaces Health Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant +### Health Nugget ![](docimg/nuggethealth.png) +2 health boost, up to a cap of 200 points. Comes in bundles when replacing things other than health bonuses. -### Health Tetrahedron ~ Replaces Stimpack, Crystal Vial +### Health Tetrahedron ![](docimg/tetrahealth.png) +10 health boost, up to a cap of 100 points. -### Health Cube ~ Replaces Medikit, Quartz Flask +### Health Cube ![](docimg/cubehealth.png) +20 health boost, up to a cap of 100 points. -### Refresher ~ Replaces Soulsphere, Mystic Urn +### Refresher ![](docimg/refresher.png) This artifact provides a +100 health boost plus a regeneration effect that heals +10 every 5 seconds, for up to 50 seconds, thus it doubles as a powerup. Its overhealing effects cap at 500 points *(including the regen)*. Once its effects wear out, however, your excess health will gradually settle towards the typical 200 point cap. Unlike other health items, the **Refresher** auto-activates only if you're about to die. This usually prevents such a grim outcome... unless the damage is too high to counter. -### Armor Nugget ~ Replaces Armor Bonus, Timebomb of the Ancients, Disc of Repulsion, Flechette, Mystic Ambit Incant +### Armor Nugget ![](docimg/nuggetarmor.png) Cumulative armor items that can increase resistance to all damage by as much as you can find. Each nugget adds 5% to the total. Above 100%, damage gets turned into additional health *(up to the standard 100% cap)*. The upper cap for these is 200%. Comes in bundles when replacing things other than armor bonuses. -### Blast Suit ~ Replaces Green Armor, Silver Shield, Platinum Helm, Amulet of Warding +### Blast Suit ![](docimg/blastsuit.png) The blast suit is a nice little light armor which provides a 30% reduction to damage and an additional 50% to splash damage. Can handle a total of 150 damage points before breaking. -### War Armor ~ Replaces Blue Armor, Enchanted Shield, Mesh Armor, Falcon Shield +### War Armor ![](docimg/wararmor.png) Decent armor, protects very well against all damage. Reduction factors are as follows: @@ -548,12 +562,12 @@ Decent armor, protects very well against all damage. Reduction factors are as fo Can eat up a total of 250 damage points before breaking. -### Grilled Cheese Sandwich ~ Replaces Megasphere, Morph Ovum, Dragonskin Bracers +### Grilled Cheese Sandwich ![](docimg/sandwich.png) The ultimate meal. Grants a full 1000 health and magically gives you a full stack of **Armor Nuggets**, a **Blast Suit** and a **War Armor**. In addition it prevents you from dying at all when it activates automatically *(this wondrous artifact can even save you from the destruction of the **Ynykron Artifact**)*. Keep in mind that this overhealing above 500 points fades away much quicker than the **Refresher**'s, and you can't use another sandwich again until the overheal fades. -### Ghost Artifact ~ Replaces Blur Sphere, Shadowsphere +### Ghost Artifact ![](docimg/ghost.png) Actual 100% invisibility, a relic from the old **UnSX** days. @@ -562,7 +576,7 @@ This powerup is capable of turning you absolutely invisible. However, it does no Lasts 60 seconds once activated. -### Ragekit ~ Replaces Berserk, Tome of Power, Boots of Speed +### Ragekit ![](docimg/ragekit.png) A special item with some... interesting effects. @@ -571,69 +585,69 @@ Octuples melee damage, doubles movement speed, quarters damage taken... and has *"Ragequit"* happens after 30 seconds. -### Elemental coating ~ Replaces Radsuit +### Elemental coating ![](docimg/barrier.png) A proper radsuit replacement, and sort of a rehash of the old ***"Barrier"*** powerup from previous **SWWM** versions. For 60 seconds, you can walk on hazardous floors or even take a nice swim in corrosive slime, scorching magma, freezing waters, or other extremes, while also having 100% resistance to elemental attacks. -### Gravity suppressor ~ Replaces Wings of Wrath +### Gravity suppressor *(Heretic & Hexen)* ![](docimg/gravity.png) In the **SWWM** series, there was a sort of tradition to *"replace jump boots with flight"*, and it'll live on here in as well. This time, you'll be getting a proper easy to control antigravity powerup. For 60 seconds, you can fly around in the air at 2x your normal walking speed, but do note that your movements aren't very precise while in this state. -### Fucking Invinciball ~ Replaces Invulnerability, Ring of Invincibility, Icon of the Defender +### Fucking Invinciball ![](docimg/invinciball.png) This thing makes you impervious to pretty much everything excluding the **Ynykron Artifact**. It's said to go well with a glass of Sunny D. You're fucking invincible for a total of 20 seconds. -### Hammerspace Embiggener ~ Replaces Backpack, Bag of Holding, Dragonskin Bracers +### Hammerspace Embiggener ![](docimg/embiggener.png) Each of these you pick up increases your ammo capacity *(not necessarily doubling it)*, stacking up to 8 times. They also give you some extra ammo, like a vanilla backpack would *(though not for ALL ammo types)*. In some special cases you may find *"Bulk"* versions. These generally only pop up if the mapper decided to spawn several overlapping backpacks in one spot, as they result from all of those items merging together. -### Universal Ammo Fabricator ~ Replaces Mana / Krater of Might +### Universal Ammo Fabricator *(Hexen)* ![](docimg/fabricator.png) Separated into four tiers, they work pretty much like the ammo cubes in **Doom Tournament**, except they try to *"balance"* the total ammo given. The max tier fabricator is the only one capable of producing ammo for all weapons, as long as it can be bought at the store *(so this excludes slot 0 weapons, for example)*. Due to some unspecified reasons, they cannot be held in your inventory, something to do with their nature conflicting with **Hammerspace**. -### Lamp ~ Replaces Lite-Amp, Torch +### Lamp ![](docimg/lamp.png) A floating lamp companion, may attract moths. These moths are unexpectedly fierce and will attack any enemies that get close to the light. -### Omnisight ~ Replaces Computer Map, Map Scroll +### Omnisight ![](docimg/omnisight.png) Reveals the entire layout of the map and shows key locations in the HUD. Also allows you to highlight pickups through walls when holding the **Item Sense** button. -### Safety Tether ~ Replaces Chaos Device +### Safety Tether *(Heretic & Hexen)* ![](docimg/tether.png) On use, teleports you back to the start of the map. Basically acts exactly the same as a **Chaos Device**, although it also resets you to max health should you be under the weather. Additionally it also generates shockwaves on both ends, making your escape more dramatic. -### Mykradvo Artifact ~ May randomly replace Ghost Artifact or Invinciball +### Mykradvo Artifact ![](docimg/mykradvo.png) When used, bursts into plasma tendrils that will seek all visible hostiles within 100m and fry them good. If there are no hostiles around, the artifact will simply not ignite. Has a chance to spawn in place of other items, but only one may spawn per map. Cannot be bought due to its rarity. -### Divine Sprite ~ May randomly replace Grilled Cheese Sandwich +### Divine Sprite ![](docimg/sprite.png) Rapidly boosts your health dramatically, for 50 seconds. Its effects will obviously fade afterwards. Your HUD can't exactly report your actual health, but it's assumed this goes way beyond the one thousand cap, somehow. Only one may spawn per map, and you can't buy these either. If you manage to fetch one, use it wisely. -### Devastation Sigil ~ May randomly replace Ragekit +### Devastation Sigil ![](docimg/deva.png) 50 seconds of absolute destructive potential for any damage you may deal, including to yourself *(so be careful)*. diff --git a/language.version b/language.version index f14b0f114..92a4a27b5 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1038 \cu(Sat 2 Dec 13:47:00 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r1038 \cu(2023-12-02 13:47:00)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1039 \cu(Tue 5 Dec 14:09:18 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r1039 \cu(2023-12-05 14:09:18)\c-";