Fix incorrect mag position when switching away from Hellblazer.

This commit is contained in:
Mari the Deer 2021-05-13 23:25:43 +02:00
commit 949ae86e8f
2 changed files with 2 additions and 6 deletions

View file

@ -841,7 +841,6 @@ Class Hellblazer : SWWMWeapon
XZW2 A 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 A 2
{
invoker.spinskipped--;
invoker.magpos = (invoker.magpos+1)%6;
invoker.preload++;
A_GlassOverlay("Cycle_G1");
@ -863,7 +862,6 @@ Class Hellblazer : SWWMWeapon
XZW6 V 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
XZW6 V 2
{
invoker.spinskipped--;
invoker.magpos = (invoker.magpos+1)%3;
invoker.preload++;
A_GlassOverlay("Cycle_G2");
@ -886,7 +884,6 @@ Class Hellblazer : SWWMWeapon
XZW2 A 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
XZW2 A 2
{
invoker.spinskipped--;
invoker.magpos = (invoker.magpos+1)%6;
invoker.preload++;
A_GlassOverlay("Cycle_G1");
@ -908,7 +905,6 @@ Class Hellblazer : SWWMWeapon
XZW6 V 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
XZW6 V 2
{
invoker.spinskipped--;
invoker.magpos = (invoker.magpos+1)%3;
invoker.preload++;
A_GlassOverlay("Cycle_G2");