Fix incorrect mag position when switching away from Hellblazer.
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parent
8f661d7679
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2 changed files with 2 additions and 6 deletions
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@ -841,7 +841,6 @@ Class Hellblazer : SWWMWeapon
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XZW2 A 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
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XZW2 A 2
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{
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invoker.spinskipped--;
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invoker.magpos = (invoker.magpos+1)%6;
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invoker.preload++;
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A_GlassOverlay("Cycle_G1");
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@ -863,7 +862,6 @@ Class Hellblazer : SWWMWeapon
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XZW6 V 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
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XZW6 V 2
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{
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invoker.spinskipped--;
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invoker.magpos = (invoker.magpos+1)%3;
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invoker.preload++;
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A_GlassOverlay("Cycle_G2");
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@ -886,7 +884,6 @@ Class Hellblazer : SWWMWeapon
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XZW2 A 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
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XZW2 A 2
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{
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invoker.spinskipped--;
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invoker.magpos = (invoker.magpos+1)%6;
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invoker.preload++;
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A_GlassOverlay("Cycle_G1");
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@ -908,7 +905,6 @@ Class Hellblazer : SWWMWeapon
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XZW6 V 10 A_StartSound("hellblazer/preload",CHAN_WEAPON,CHANF_OVERLAP);
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XZW6 V 2
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{
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invoker.spinskipped--;
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invoker.magpos = (invoker.magpos+1)%3;
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invoker.preload++;
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A_GlassOverlay("Cycle_G2");
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