Update Anti-BD script to detect newer versions of Project Brutality.
In addition, reword the top comment block on the file into a less aggressive explanation as to why the script exists in the first place.
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2 changed files with 16 additions and 14 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1050 \cu(Wed 13 Dec 18:17:42 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1050 \cu(2023-12-13 18:17:42)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1051 \cu(Thu 14 Dec 22:02:41 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1051 \cu(2023-12-14 22:02:41)\c-";
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@ -1,15 +1,17 @@
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// SHAMEFUL DISPLAY
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// At this point there's no clearer way to tell people to stop combining
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// incompatible mods.
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// The BD crowd never listens, never learns, you can't just mix up gameplay
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// mods and expect everything to work.
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// You also can't expect modders to put in the effort needed to go and add
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// compatibility for a mod that wouldn't even make any sense to add
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// compatibility for because both replace the same things and are entirely
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// different beasts with different styles altogether.
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// Just stop. Put that gray matter to use. Do you really think it's worth it?
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// Don't do this shit.
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// Hello yes how do I explain this?
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//
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// Some people try to autoload this stuff without realizing that not all big
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// gameplay mods can be combined just like that, they will break in funky ways™
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//
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// For those who are not aware, there are "monsters only" versions of these
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// types of mods, and you can load them fine, they should just work™
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//
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// Still, if you insist on doing "the funny thing", this event handler is there
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// so you know what I think of your attempt at being funny
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//
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// So, yeah, thanks for giving me an excuse to make this silly script
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Class SWWMBrutalHandler : StaticEventHandler
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{
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ui int timer;
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@ -26,13 +28,13 @@ Class SWWMBrutalHandler : StaticEventHandler
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// check for brutal doom
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foreach ( cls:AllActorClasses )
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{
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if ( cls.GetClassName() == "BDoomer" )
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if ( cls.GetClassName() == 'BDoomer' )
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{
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detected = true;
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which = "Brutal Doom";
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whichshort = "BD";
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}
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else if ( cls.GetClassName() == "BrutalDoomer" )
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else if ( (cls.GetClassName() == 'BrutalDoomer') || (cls.GetClassName() == 'PB_PlayerPawn') )
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{
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detected = true;
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which = "Project Brutality";
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