Alt HUD tweaks.
BIN
fonts/MiniHUD/0025.png
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BIN
fonts/MiniHUDOutline/0025.png
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@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r108 \cu(Thu 9 Jun 10:51:16 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r108 \cu(2022-06-09 10:51:16)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r109 \cu(Thu 9 Jun 11:35:24 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r109 \cu(2022-06-09 11:35:24)\c-";
|
||||
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|
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@ -237,7 +237,7 @@ extend Class SWWMStatusBar
|
|||
AltAmmoTex[0] = TexMan.CheckForTexture("graphics/AltHUD/AmmoBoxT.png",TexMan.Type_Any);
|
||||
AltAmmoTex[1] = TexMan.CheckForTexture("graphics/AltHUD/AmmoBoxM.png",TexMan.Type_Any);
|
||||
AltAmmoTex[2] = TexMan.CheckForTexture("graphics/AltHUD/AmmoBoxB.png",TexMan.Type_Any);
|
||||
MiniHudFont = Font.GetFont("MiniHUDFlat");
|
||||
MiniHudFont = Font.GetFont("MiniHUD");
|
||||
MiniHudFontOutline = Font.GetFont("MiniHUDOutline");
|
||||
mhudfontcol[MCR_DEMOHUD] = Font.FindFontColor("MiniDemoHUD");
|
||||
mhudfontcol[MCR_IBUKIHUD] = Font.FindFontColor("MiniIbukiHUD");
|
||||
|
|
@ -584,36 +584,46 @@ extend Class SWWMStatusBar
|
|||
yy = ss.y-(margin+12);
|
||||
Screen.DrawTexture(AltAmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
String str;
|
||||
bool drewammo = false;
|
||||
for ( int i=0; i<26; i++ )
|
||||
for ( int i=25; i>=0; i-- )
|
||||
{
|
||||
let a = AmmoSlots[i];
|
||||
let cur = Ammo(CPlayer.mo.FindInventory(a));
|
||||
if ( !cur ) continue;
|
||||
drewammo = true;
|
||||
yy -= 6;
|
||||
Screen.DrawTexture(AltAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
xx += 2;
|
||||
let a = AmmoSlots[i];
|
||||
let cur = Ammo(CPlayer.mo.FindInventory(a));
|
||||
int amt, amax;
|
||||
bool selected = false, used = false;
|
||||
amt = cur.Amount;
|
||||
amax = cur.MaxAmount;
|
||||
if ( (cur is 'SWWMAmmo') && SWWMAmmo(cur).MagAmmoType )
|
||||
if ( !cur )
|
||||
{
|
||||
let mag = MagAmmo(CPlayer.mo.FindInventory(SWWMAmmo(cur).MagAmmoType));
|
||||
// theoretically this should never be null, but nevertheless...
|
||||
if ( mag )
|
||||
amt = 0;
|
||||
amax = GetDefaultByType(a).MaxAmount;
|
||||
if ( a is 'SWWMAmmo' )
|
||||
{
|
||||
amt = amt*mag.ClipSize+mag.Amount;
|
||||
amax = amax*mag.ClipSize+mag.MaxAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
let def = GetDefaultByType(SWWMAmmo(cur).MagAmmoType);
|
||||
amt = amt*def.ClipSize;
|
||||
amax = amax*def.ClipSize+def.MaxAmount;
|
||||
let def = GetDefaultByType((Class<SWWMAmmo>)(a));
|
||||
if ( def.MagAmmoType ) amax *= GetDefaultByType(def.MagAmmoType).ClipSize;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
amt = cur.Amount;
|
||||
amax = cur.MaxAmount;
|
||||
if ( (cur is 'SWWMAmmo') && SWWMAmmo(cur).MagAmmoType )
|
||||
{
|
||||
let mag = MagAmmo(CPlayer.mo.FindInventory(SWWMAmmo(cur).MagAmmoType));
|
||||
// theoretically this should never be null, but nevertheless...
|
||||
if ( mag )
|
||||
{
|
||||
amt = amt*mag.ClipSize+mag.Amount;
|
||||
amax = amax*mag.ClipSize+mag.MaxAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
let def = GetDefaultByType(SWWMAmmo(cur).MagAmmoType);
|
||||
amt = amt*def.ClipSize;
|
||||
amax = amax*def.ClipSize+def.MaxAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool selected = false, used = false;
|
||||
if ( CPlayer.ReadyWeapon )
|
||||
{
|
||||
if ( CPlayer.ReadyWeapon is 'SWWMWeapon' )
|
||||
|
|
@ -627,8 +637,8 @@ extend Class SWWMStatusBar
|
|||
int ncolor = (amt>0)?scol:mhudfontcol[MCR_RED];
|
||||
int dcnt1 = 2-int(Log10(clamp(amt,1,999)));
|
||||
int dcnt2 = 2-int(Log10(clamp(amax,1,999)));
|
||||
for ( int i=0; i<dcnt1; i++ ) Screen.DrawChar(MiniHUDFont,ncolor,xx+20+i*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(used?160:192,0,0,0));
|
||||
for ( int i=0; i<dcnt2; i++ ) Screen.DrawChar(MiniHUDFont,scol,xx+38+i*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(used?160:192,0,0,0));
|
||||
for ( int j=0; j<dcnt1; j++ ) Screen.DrawChar(MiniHUDFont,ncolor,xx+20+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(used?160:192,0,0,0));
|
||||
for ( int j=0; j<dcnt2; j++ ) Screen.DrawChar(MiniHUDFont,scol,xx+38+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(used?160:192,0,0,0));
|
||||
str = AmmoNames[i];
|
||||
Screen.DrawText(MiniHUDFont,scol,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(used?0:96,0,0,0));
|
||||
str = "/";
|
||||
|
|
@ -653,13 +663,6 @@ extend Class SWWMStatusBar
|
|||
}
|
||||
xx -= 2;
|
||||
}
|
||||
if ( !drewammo )
|
||||
{
|
||||
yy -= 6;
|
||||
Screen.DrawTexture(AltAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
String str = "NO AMMO";
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_RED],xx+13,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(64,0,0,0));
|
||||
}
|
||||
yy -= 2;
|
||||
Screen.DrawTexture(AltAmmoTex[0],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
// score
|
||||
|
|
|
|||
|
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@ -68,6 +68,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
bool camhidden;
|
||||
int pausetime;
|
||||
Vector2 pausepos, pausedir;
|
||||
bool isalthud;
|
||||
|
||||
// shared from renderunderlay, needed for proper interpolation of some things
|
||||
Vector3 viewpos, viewrot;
|
||||
|
|
@ -2363,7 +2364,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
}
|
||||
}
|
||||
|
||||
private bool DrawInvIcon( Inventory i, double xx, double yy, double alpha = 1., bool forceamt = false, bool aspowerup = false )
|
||||
private bool DrawInvIcon( Inventory i, double xx, double yy, double alpha = 1., bool forceamt = false, bool selected = false, bool aspowerup = false )
|
||||
{
|
||||
if ( !i || !i.Icon.IsValid() ) return false;
|
||||
Vector2 scl = TexMan.GetScaledSize(i.Icon);
|
||||
|
|
@ -2374,24 +2375,48 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
{
|
||||
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
|
||||
String nstr = String.Format("%ds",Powerup(i).EffectTics/GameTicRate);
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
|
||||
if ( isalthud )
|
||||
{
|
||||
int len = MiniHudFontOutline.StringWidth(nstr);
|
||||
Screen.DrawText(MiniHudFontOutline,mhudfontcol[MCR_BRASS],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if ( (i is 'SWWMLamp') && aspowerup )
|
||||
{
|
||||
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
|
||||
String nstr = String.Format("%d%%",SWWMLamp(i).Charge);
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
|
||||
if ( isalthud )
|
||||
{
|
||||
int len = MiniHudFontOutline.StringWidth(nstr);
|
||||
Screen.DrawText(MiniHudFontOutline,mhudfontcol[SWWMLamp(i).bActive?MCR_BRASS:MCR_WHITE],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,SWWMLamp(i).bActive?Font.CR_FIRE:Font.CR_WHITE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if ( (i is 'DivineSpriteEffect') && aspowerup )
|
||||
{
|
||||
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
|
||||
String nstr = String.Format("%ds",DivineSpriteEffect(i).healtim/GameTicRate);
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
|
||||
if ( isalthud )
|
||||
{
|
||||
int len = MiniHudFontOutline.StringWidth(nstr);
|
||||
Screen.DrawText(MiniHudFontOutline,mhudfontcol[MCR_BRASS],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
|
||||
|
|
@ -2400,8 +2425,16 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
String nstr;
|
||||
if ( (i.Amount > 99999) && !forceamt ) nstr = "99999";
|
||||
else nstr = String.Format("%d",i.Amount);
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
|
||||
if ( isalthud )
|
||||
{
|
||||
int len = MiniHudFontOutline.StringWidth(nstr);
|
||||
Screen.DrawText(MiniHudFontOutline,mhudfontcol[(i.Amount<=0)?MCR_RED:selected?MCR_BRASS:MCR_WHITE],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = mSmallFont.StringWidth(nstr);
|
||||
Screen.DrawText(mSmallFont,(i.Amount<=0)?Font.CR_RED:selected?Font.CR_FIRE:Font.CR_WHITE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
@ -2416,7 +2449,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
for ( Inventory i=CPlayer.mo.Inv; i; i=i.Inv )
|
||||
{
|
||||
if ( (i.Amount <= 0) || (!(i is 'SWWMArmor') && !(i is 'BasicArmor')) ) continue;
|
||||
if ( !DrawInvIcon(i,xx,yy,forceamt:true) ) continue;
|
||||
if ( !DrawInvIcon(i,xx,yy,forceamt:true,selected:true) ) continue;
|
||||
yy -= 34;
|
||||
drewarmor = true;
|
||||
}
|
||||
|
|
@ -2427,13 +2460,13 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
{
|
||||
if ( (i is 'SWWMLamp') && SWWMLamp(i).bActivated )
|
||||
{
|
||||
DrawInvIcon(i,xx,yy,aspowerup:true);
|
||||
DrawInvIcon(i,xx,yy,selected:true,aspowerup:true);
|
||||
yy -= 34;
|
||||
continue;
|
||||
}
|
||||
if ( (i is 'DivineSpriteEffect') && !DivineSpriteEffect(i).bHealDone )
|
||||
{
|
||||
DrawInvIcon(i,xx,yy,aspowerup:true);
|
||||
DrawInvIcon(i,xx,yy,selected:true,aspowerup:true);
|
||||
yy -= 34;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -2467,7 +2500,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
xx = (ss.x-34)/2;
|
||||
yy = (ss.y+64)/2;
|
||||
Screen.DrawTexture(InventoryTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
DrawInvIcon(CPlayer.mo.InvSel,xx+2,yy+2);
|
||||
DrawInvIcon(CPlayer.mo.InvSel,xx+2,yy+2,selected:true);
|
||||
DrawInvIcon(prev[0],xx-32,yy+2,2./3.);
|
||||
DrawInvIcon(prev[1],xx-66,yy+2,1./3.);
|
||||
DrawInvIcon(next[0],xx+36,yy+2,2./3.);
|
||||
|
|
@ -2475,7 +2508,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
return;
|
||||
}
|
||||
Screen.DrawTexture(InventoryTex,false,margin,ss.y-(margin+invy+2),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
DrawInvIcon(CPlayer.mo.InvSel,margin+2,ss.y-(margin+invy));
|
||||
DrawInvIcon(CPlayer.mo.InvSel,margin+2,ss.y-(margin+invy),selected:true);
|
||||
}
|
||||
|
||||
private void DrawWeapons()
|
||||
|
|
@ -2906,6 +2939,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
ssi = (Screen.GetWidth()/hsi,Screen.GetHeight()/hsi);
|
||||
ssd = (Screen.GetWidth()/hsd,Screen.GetHeight()/hsd);
|
||||
FracTic = TicFrac;
|
||||
isalthud = swwm_althud;
|
||||
if ( camhidden )
|
||||
{
|
||||
if ( hnd ) hnd.DrawBossBar(self);
|
||||
|
|
@ -2916,7 +2950,7 @@ Class SWWMStatusBar : BaseStatusBar
|
|||
else
|
||||
{
|
||||
DrawTarget();
|
||||
if ( swwm_althud )
|
||||
if ( isalthud )
|
||||
{
|
||||
DrawTopStuff(true);
|
||||
Alt_DrawTopStuff();
|
||||
|
|
|
|||