More stuff I missed.
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38 changed files with 68 additions and 72 deletions
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@ -1,5 +1,5 @@
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// level compatibility scripts
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// sometimes shit breaks, or certain changes are needed for balance or to mesh
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// sometimes stuff breaks, or certain changes are needed for balance or to mesh
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// with the mod's mechanics better, this is here for that
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Class SWWMLevelCompatibility : LevelPostProcessor
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@ -193,11 +193,11 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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SetThingID(314,666);
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SetThingID(315,667);
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// unfortunately the line special wrangling has to be done one tic after map load
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// because fuck absolutely everything about how ACS works
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// because ACS is just that goddamn weird
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break;
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// Doom 2 MAP07
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case '291F24417FB3DD411339AE82EF9B3597':
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// remove excess backpacks (there's 10 of them for fuck's sake)
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// remove excess backpacks (there's 10 of them for crying out loud)
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for ( uint i=0; i<GetThingCount(); i++ )
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{
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if ( GetThingEdNum(i) != 8 ) continue;
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