More stuff I missed.
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38 changed files with 68 additions and 72 deletions
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@ -308,7 +308,7 @@ extend Class SWWMHandler
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players[e.Args[0]].mo.GiveInventory(item,1,true);
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}
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else players[e.Args[0]].mo.GiveInventory(item,e.Args[2],true);
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// fucky workaround
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// workaround for some items
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let inv = players[e.Args[0]].mo.FindInventory(item);
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if ( inv && (inv.Amount <= 0) && !inv.bKEEPDEPLETED ) inv.Destroy();
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if ( item is 'Weapon' )
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