Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod. * Remove minimap themes, keep only the Demolitionist color set. * Draw keys in the minimap using their respective colors. * Don't send AutoAutosave tokens to the minimap. * Tweak the minimap color of shootable actors so they look less like usable lines. * Use smaller font for cumulative damage on boss healthbars.
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# voice/<name>/<group><#> for the sndinfo entries
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# SWWM_SUBS_<NAME>_<GROUP><#>, plus a SWWM_SUBS_<NAME>_N<GROUP> counter,
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# for the language strings
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# with the exception of pain/death/grunt sounds and the like (which should
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# additionally have a $random entry in sndinfo), all lines you may want to
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# register require a subtitle language string so they can be properly detected,
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# but you can set them to an empty string if you don't want text to display.
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# all lines you may want to register require a subtitle language string so they
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# can be properly detected, but you can set them to an empty string if you
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# don't want text to display.
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# voices for various grunts, pain and death screams use a different system,
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# you can consult the source files for the default voice for reference.
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# also don't forget to add a SWWM_VOICENAME_* language string for each voice
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# type so they have a "human-readable" name in the options menu
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# type so they have a "human-readable" name in the options menu.
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default
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