Various UI changes:

* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
This commit is contained in:
Mari the Deer 2023-08-17 20:13:16 +02:00
commit 964dcf84f9
14 changed files with 69 additions and 193 deletions

View file

@ -6,10 +6,11 @@
# voice/<name>/<group><#> for the sndinfo entries
# SWWM_SUBS_<NAME>_<GROUP><#>, plus a SWWM_SUBS_<NAME>_N<GROUP> counter,
# for the language strings
# with the exception of pain/death/grunt sounds and the like (which should
# additionally have a $random entry in sndinfo), all lines you may want to
# register require a subtitle language string so they can be properly detected,
# but you can set them to an empty string if you don't want text to display.
# all lines you may want to register require a subtitle language string so they
# can be properly detected, but you can set them to an empty string if you
# don't want text to display.
# voices for various grunts, pain and death screams use a different system,
# you can consult the source files for the default voice for reference.
# also don't forget to add a SWWM_VOICENAME_* language string for each voice
# type so they have a "human-readable" name in the options menu
# type so they have a "human-readable" name in the options menu.
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