Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod. * Remove minimap themes, keep only the Demolitionist color set. * Draw keys in the minimap using their respective colors. * Don't send AutoAutosave tokens to the minimap. * Tweak the minimap color of shootable actors so they look less like usable lines. * Use smaller font for cumulative damage on boss healthbars.
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6c9506a644
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14 changed files with 69 additions and 193 deletions
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@ -96,7 +96,7 @@ extend Class SWWMHandler
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ui int thealth, hmax;
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ui int oldhealth[30];
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ui int cummdamage, lastcummtic; // please do not misread
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ui Font mSmallFont;
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ui Font mSmallFont, mTinyFont;
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enum EVanillaMap
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{
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@ -560,6 +560,7 @@ extend Class SWWMHandler
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{
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if ( !ui_initialized || (bossalpha <= 0.) ) return;
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if ( !mSmallFont ) mSmallFont = Font.GetFont('TewiFontOutline');
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if ( !mTinyFont ) mTinyFont = Font.GetFont('MiniwiFontOutline');
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if ( !bbar_f ) bbar_f = TexMan.CheckForTexture("graphics/HUD/BossHealthBarBox.png");
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if ( !bbar_r ) bbar_r = TexMan.CheckForTexture("graphics/HUD/BossHealthBar.png");
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if ( !bbar_d ) bbar_d = TexMan.CheckForTexture("graphics/HUD/BossHealthBarDecay.png");
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@ -576,7 +577,7 @@ extend Class SWWMHandler
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{
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double calph = clamp(((lastcummtic+150)-gametic)/50.,0.,1.);
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string dnum = String.Format("%d",cummdamage);
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Screen.DrawText(mSmallFont,Font.CR_RED,vpos.x+300-mSmallFont.StringWidth(dnum),vpos.y-(mSmallFont.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
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Screen.DrawText(mTinyFont,Font.CR_RED,vpos.x+300-mTinyFont.StringWidth(dnum),vpos.y-(mTinyFont.GetHeight()+2),dnum,DTA_VirtualWidthF,bar.ss.x,DTA_VirtualHeightF,bar.ss.y,DTA_KeepRatio,true,DTA_Alpha,bossalpha*calph);
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}
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String bname = bosstag;
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if ( (bname.Left(1) == "$") && swwm_funtags )
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@ -308,7 +308,7 @@ extend Class SWWMHandler
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continue;
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if ( a.bKILLED || (a.Health <= 0) || a.bUnmorphed )
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continue;
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if ( (a is 'Inventory') && (!a.bSPECIAL || Inventory(a).Owner) )
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if ( (a is 'Inventory') && (!a.bSPECIAL || Inventory(a).Owner || (a.GetClassName() == 'aas_token')) ) // autoautosave hotfix
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continue;
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if ( (a is 'Chancebox') && (a.CurState != a.SpawnState) )
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continue;
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