Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod. * Remove minimap themes, keep only the Demolitionist color set. * Draw keys in the minimap using their respective colors. * Don't send AutoAutosave tokens to the minimap. * Tweak the minimap color of shootable actors so they look less like usable lines. * Use smaller font for cumulative damage on boss healthbars.
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14 changed files with 69 additions and 193 deletions
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@ -265,7 +265,9 @@ Class SWWMSimpleTracker play
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bool expired;
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bool ismissile;
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bool isbeam, isybeam;
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bool iskey;
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int lastupdate;
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Color keycolor;
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ui double smoothalpha; // smoothened alpha, for ui
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SWWMSimpleTracker next;
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@ -288,6 +290,8 @@ Class SWWMSimpleTracker play
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countitem = SWWMUtility.IsScoreItem(target);
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vipitem = SWWMUtility.IsVipItem(target);
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lastupdate = level.maptime;
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iskey = (target is 'Key');
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if ( iskey ) keycolor = Key.GetMapColorForKey(Key(target));
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if ( isitem )
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{
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if ( !target.bSPECIAL || Inventory(target).Owner )
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