Add blood pools to the effect queue system.

This commit is contained in:
Mari the Deer 2025-03-16 21:02:13 +01:00
commit 9757aed5e6
10 changed files with 63 additions and 25 deletions

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@ -23,6 +23,7 @@ server int swwm_maxblood = 200; // max blood effects at any time
server int swwm_maxgibs = 100; // max gibs at any time
server int swwm_maxcasings = 100; // max casings and spent mags at any time
server int swwm_maxdebris = 200; // max chunks of debris at any time
server int swwm_maxpools = 100; // max corpse blood pools at any time
nosave bool swwm_fuzz = true; // allows toggling the fuzz shader on menus/backgrounds, useful if you're streaming/recording since it destroys the encoding quality
server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
server bool swwm_doomfall = false; // monsters take fall damage outside of hexen