Add blood pools to the effect queue system.

This commit is contained in:
Mari the Deer 2025-03-16 21:02:13 +01:00
commit 9757aed5e6
10 changed files with 63 additions and 25 deletions

View file

@ -71,6 +71,7 @@ SWWM_PARTYTIME = "Super Fun Party Time";
SWWM_BIGTAGS = "Use Large Font for Names";
SWWM_MAXBLOOD = "Blood Limit";
SWWM_MAXGIBS = "Gib Limit";
SWWM_MAXPOOLS = "Pool Limit";
SWWM_MAXCASINGS = "Casing Limit";
SWWM_MAXDEBRIS = "Debris Limit";
SWWM_ENEMYDROPS = "Enemy Ammo/Weapon Drops";
@ -234,6 +235,7 @@ TOOLTIP_SWWM_PARTYTIME = "When something dies, it shoots out a cloud of confetti
TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one.";
TOOLTIP_SWWM_MAXBLOOD = "Caps the maximum amount of blood effects. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXGIBS = "Caps the maximum amount of gibs. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXPOOLS = "Caps the maximum amount of blood pools. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazines. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progression. In maps with excessive amounts of enemies, it's recommended to disable this entirely.";