Add blood pools to the effect queue system.
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10 changed files with 63 additions and 25 deletions
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@ -81,7 +81,7 @@ extend Class Demolitionist
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}
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// part 2: check for stepping on a blood pool, make feet bloody
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find('SWWMHandler'));
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for ( mkBloodPool p=hnd.bloodpools; p; p=p.nextpool )
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for ( mkBloodPool p=hnd.pools; p; p=p.nextpool )
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{
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// vertical distance fast check
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if ( abs(checkpos.z-p.pos.z) > 8. )
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