From 98110f18b863f774d6d0f16b7aa43d7fce250970 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 6 Aug 2020 22:34:14 +0200 Subject: [PATCH] Decrease speed of Eviscerator chunks as they rip. --- language.version | 2 +- zscript/swwm_danmaku.zsc | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/language.version b/language.version index b17a4ff1c..8e2073002 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \cwGZ\c- r456 (Thu 6 Aug 21:58:51 CEST 2020)"; +SWWM_MODVER="\chSWWM \cwGZ\c- r457 (Thu 6 Aug 22:34:14 CEST 2020)"; diff --git a/zscript/swwm_danmaku.zsc b/zscript/swwm_danmaku.zsc index d548d9c4f..1b5239139 100644 --- a/zscript/swwm_danmaku.zsc +++ b/zscript/swwm_danmaku.zsc @@ -243,6 +243,7 @@ Class EvisceratorChunk : Actor victim.SpawnBlood(pos,AngleTo(victim),damage); A_StartSound("eviscerator/hitf",CHAN_WEAPON,CHANF_OVERLAP,.1); } + vel *= .65; // reduce velocity as it rips return 1; } return -1;