The Pusher is gone.
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readme.txt
51
readme.txt
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@ -15,16 +15,15 @@ Index of contents:
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2. Inventory
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2.1. Weaponry
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2.1.1. Deep Impact
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2.1.2. Pusher
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2.1.3. Explodium Gun
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2.1.4. Spreadgun
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2.1.5. Wallbuster
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2.1.6. Eviscerator
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2.1.7. Hellblazer
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2.1.8. Biospark Carbine
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2.1.9. Silver Bullet JET
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2.1.A. Candy Gun
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2.1.B. Ynykron Artifact
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2.1.2. Explodium Gun
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2.1.3. Spreadgun
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2.1.4. Wallbuster
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2.1.5. Eviscerator
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2.1.6. Hellblazer
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2.1.7. Biospark Carbine
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2.1.8. Silver Bullet JET
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2.1.9. Candy Gun
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2.1.A. Ynykron Artifact
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2.2. Powerups
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2.2.1. Grilled Cheese Sandwich
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2.2.2. Elemental Coating
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@ -119,15 +118,7 @@ Secondary fire charges up a big thicc air bullet that rips hard.
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Remember to keep this puppy recharged by pumping more air, especially for that
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altfire, which requires 100% charge.
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2.1.2. Pusher
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Slot 1. Melee weapon.
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What was going to be Ultra Suite 2's flagship melee weapon.
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Primary fire drills around.
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Secondary fire charges up a nice impaling action. The weapon will fly off if
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there's nothing to hit, however, so be careful (unless you want it to).
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2.1.3. Explodium Gun
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2.1.2. Explodium Gun
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Slot 2. Pistol. Available at start.
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Another SWWM staple, the pocket exploder.
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@ -136,7 +127,7 @@ Secondary fire arms the mag and throws it as a grenade. Stronger the more
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bullets you have left in it.
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You can have two of them, by the way.
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2.1.4. Spreadgun
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2.1.3. Spreadgun
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Slot 3. Shotgun.
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Coming from Instant Action 3, of all places, here's this thing.
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@ -147,7 +138,7 @@ want to use it on the other shotgun weapon.
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Reload does what you'd expect it to do.
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This thing may be unwieldy, but boy does it let you use some fun ammo types.
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2.1.5. Wallbuster
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2.1.4. Wallbuster
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Slot 4. Revolver shotgun.
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A slight readjustment of a weapon from Total Destruction (cancelled).
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@ -158,7 +149,7 @@ Reload opens the reload menu. The instructions provided are self-explanatory.
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Shooting multiple barrels may allow you to bust doors, bars, and other
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structures, quite handy.
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2.1.6. Eviscerator
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2.1.5. Eviscerator
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Slot 5. Flak cannon.
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It's back, and it's still pure unadulterated danmaku.
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@ -168,7 +159,7 @@ Tertiary fire toggles between wide and tight spread.
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A rare case of a weapon that doesn't need to reload, as it pulls in ammo from
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your inventory directly.
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2.1.7. Hellblazer
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2.1.6. Hellblazer
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Slot 6. Rocket launcher.
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We've seen its predecessors before, but now it's time for the new cool kid, the
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@ -181,7 +172,7 @@ rockets, it will instead select targets for seeking.
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Reload does what you'd expect. But when holding rockets, it clears any selected
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seek targets. That's pretty much all.
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2.1.8. Biospark Carbine
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2.1.7. Biospark Carbine
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Slot 7. Energy weapon.
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The Sparkster is back, but not in pog form however.
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@ -191,7 +182,7 @@ Tertiary fire ejects the ammo core turning it into a heatseeking orb of death.
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Reload reloads. You can stack two mags together if you want, for more shoots,
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at the price of some slight unstability (you might hurt yourself with it).
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2.1.9. Silver Bullet JET
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2.1.8. Silver Bullet JET
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Slot 8. Sniper rifle.
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The big and bulky brother of that unwieldy thing from Ultra Suite.
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@ -203,7 +194,7 @@ Tertiary fire is a zoom. Hold to keep increasing the zoom factor, up to 16x.
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Crouching with this weapon braces it and disengages the recoil compensator,
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which can definitely cause some self-hurt from how hot the jet gas can get.
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2.1.A. Candy Gun
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2.1.9. Candy Gun
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Slot 9. Pistol (but very strong).
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A tasty treat of sweetness and DEATH. From the lost forever™ Weirdweapons pack.
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@ -213,7 +204,7 @@ Holding secondary and primary fire (in that order) will switch to yeeting the
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entire damn gun, for some absurd reason. It's very effective, though.
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Considering that you can dispose of it like that, you can hold some spares.
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2.1.B. Ynykron Artifact
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2.1.A. Ynykron Artifact
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Slot 0. Divine WMD (replica).
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The good ol' Mortal Cannon, now in all its unadulterated glory.
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@ -336,9 +327,9 @@ very valuable.
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- - - - - - - - - -
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An additional set of 10 weapons to spice things up. Note that you can only have
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one of each in every slot, so make sure you pick the right options for the
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battles ahead (or you could just disable that mechanic entirely, if you're the
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kinda person who prefers to carry EVERYTHING).
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one of each in every slot (excluding slot 1), so make sure you pick the right
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options for the battles ahead (or you could just disable that mechanic
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entirely, if you're the kinda person who prefers to carry EVERYTHING).
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2.6.1. Itamex Hammer
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