The Pusher is gone.

This commit is contained in:
Mari the Deer 2022-05-16 16:39:11 +02:00
commit 984b2c39ba
70 changed files with 77 additions and 1270 deletions

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@ -15,16 +15,15 @@ Index of contents:
2. Inventory
2.1. Weaponry
2.1.1. Deep Impact
2.1.2. Pusher
2.1.3. Explodium Gun
2.1.4. Spreadgun
2.1.5. Wallbuster
2.1.6. Eviscerator
2.1.7. Hellblazer
2.1.8. Biospark Carbine
2.1.9. Silver Bullet JET
2.1.A. Candy Gun
2.1.B. Ynykron Artifact
2.1.2. Explodium Gun
2.1.3. Spreadgun
2.1.4. Wallbuster
2.1.5. Eviscerator
2.1.6. Hellblazer
2.1.7. Biospark Carbine
2.1.8. Silver Bullet JET
2.1.9. Candy Gun
2.1.A. Ynykron Artifact
2.2. Powerups
2.2.1. Grilled Cheese Sandwich
2.2.2. Elemental Coating
@ -119,15 +118,7 @@ Secondary fire charges up a big thicc air bullet that rips hard.
Remember to keep this puppy recharged by pumping more air, especially for that
altfire, which requires 100% charge.
2.1.2. Pusher
Slot 1. Melee weapon.
What was going to be Ultra Suite 2's flagship melee weapon.
Primary fire drills around.
Secondary fire charges up a nice impaling action. The weapon will fly off if
there's nothing to hit, however, so be careful (unless you want it to).
2.1.3. Explodium Gun
2.1.2. Explodium Gun
Slot 2. Pistol. Available at start.
Another SWWM staple, the pocket exploder.
@ -136,7 +127,7 @@ Secondary fire arms the mag and throws it as a grenade. Stronger the more
bullets you have left in it.
You can have two of them, by the way.
2.1.4. Spreadgun
2.1.3. Spreadgun
Slot 3. Shotgun.
Coming from Instant Action 3, of all places, here's this thing.
@ -147,7 +138,7 @@ want to use it on the other shotgun weapon.
Reload does what you'd expect it to do.
This thing may be unwieldy, but boy does it let you use some fun ammo types.
2.1.5. Wallbuster
2.1.4. Wallbuster
Slot 4. Revolver shotgun.
A slight readjustment of a weapon from Total Destruction (cancelled).
@ -158,7 +149,7 @@ Reload opens the reload menu. The instructions provided are self-explanatory.
Shooting multiple barrels may allow you to bust doors, bars, and other
structures, quite handy.
2.1.6. Eviscerator
2.1.5. Eviscerator
Slot 5. Flak cannon.
It's back, and it's still pure unadulterated danmaku.
@ -168,7 +159,7 @@ Tertiary fire toggles between wide and tight spread.
A rare case of a weapon that doesn't need to reload, as it pulls in ammo from
your inventory directly.
2.1.7. Hellblazer
2.1.6. Hellblazer
Slot 6. Rocket launcher.
We've seen its predecessors before, but now it's time for the new cool kid, the
@ -181,7 +172,7 @@ rockets, it will instead select targets for seeking.
Reload does what you'd expect. But when holding rockets, it clears any selected
seek targets. That's pretty much all.
2.1.8. Biospark Carbine
2.1.7. Biospark Carbine
Slot 7. Energy weapon.
The Sparkster is back, but not in pog form however.
@ -191,7 +182,7 @@ Tertiary fire ejects the ammo core turning it into a heatseeking orb of death.
Reload reloads. You can stack two mags together if you want, for more shoots,
at the price of some slight unstability (you might hurt yourself with it).
2.1.9. Silver Bullet JET
2.1.8. Silver Bullet JET
Slot 8. Sniper rifle.
The big and bulky brother of that unwieldy thing from Ultra Suite.
@ -203,7 +194,7 @@ Tertiary fire is a zoom. Hold to keep increasing the zoom factor, up to 16x.
Crouching with this weapon braces it and disengages the recoil compensator,
which can definitely cause some self-hurt from how hot the jet gas can get.
2.1.A. Candy Gun
2.1.9. Candy Gun
Slot 9. Pistol (but very strong).
A tasty treat of sweetness and DEATH. From the lost forever™ Weirdweapons pack.
@ -213,7 +204,7 @@ Holding secondary and primary fire (in that order) will switch to yeeting the
entire damn gun, for some absurd reason. It's very effective, though.
Considering that you can dispose of it like that, you can hold some spares.
2.1.B. Ynykron Artifact
2.1.A. Ynykron Artifact
Slot 0. Divine WMD (replica).
The good ol' Mortal Cannon, now in all its unadulterated glory.
@ -336,9 +327,9 @@ very valuable.
- - - - - - - - - -
An additional set of 10 weapons to spice things up. Note that you can only have
one of each in every slot, so make sure you pick the right options for the
battles ahead (or you could just disable that mechanic entirely, if you're the
kinda person who prefers to carry EVERYTHING).
one of each in every slot (excluding slot 1), so make sure you pick the right
options for the battles ahead (or you could just disable that mechanic
entirely, if you're the kinda person who prefers to carry EVERYTHING).
2.6.1. Itamex Hammer