I AM DEER
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10 changed files with 15 additions and 21 deletions
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@ -1,4 +1,4 @@
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Copyright (c) 2020-2025 Marisa the Magician, UnSX Team
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Copyright (c) 2020-2026 Mari the Deer
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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@ -823,16 +823,12 @@ D_ANDIRA = "\cjShe knows where you are...\c-";
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SWWM_YNYKRONREADY = "The Ynykron Artifact is ready for firing.";
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SWWM_YNYKRONREADY = "The Ynykron Artifact is ready for firing.";
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SWWM_SWAPWEAPON = "\cjPress \cfUse\cj to swap\n\cf%s\cj for \cf%s\c-";
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SWWM_SWAPWEAPON = "\cjPress \cfUse\cj to swap\n\cf%s\cj for \cf%s\c-";
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SWWM_TODOWEAPON = "\cjThe \cf%s\cj is not yet implemented.\c-";
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SWWM_TODOWEAPON = "\cjThe \cf%s\cj is not yet implemented.\c-";
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SWWM_TITLEPRESENTSA = "UnSX Team";
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SWWM_TITLEPRESENTSB = "presents";
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SWWM_TITLEMODBYA = "a mod by";
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SWWM_TITLEMODBYB = "Marisa the Magician";
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SWWM_TITLEINTROA = "On that day, humankind saw itself in dire danger, facing an impending doom.";
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SWWM_TITLEINTROA = "On that day, humankind saw itself in dire danger, facing an impending doom.";
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SWWM_TITLEINTROB = "But one machine stood up, who fought back, who could end this whole invasion.";
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SWWM_TITLEINTROB = "But one machine stood up, who fought back, who could end this whole invasion.";
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SWWM_TITLEINTROC = "The demons would learn to fear that machine, who they know only by one name...";
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SWWM_TITLEINTROC = "The demons would learn to fear that machine, who they know only by one name...";
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SWWM_NTITLESCROLL = "6";
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SWWM_NTITLESCROLL = "6";
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SWWM_TITLESCROLL1 = "Codename: Demolitionist ~ Cute Robutt Whomst Love To Explode Demons";
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SWWM_TITLESCROLL1 = "Codename: Demolitionist ~ Cute Robutt Whomst Love To Explode Demons";
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SWWM_TITLESCROLL2 = "A wondrous Doom mod by Marisa the Magician of UnSX Team";
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SWWM_TITLESCROLL2 = "A wondrous Doom mod by Mari the Deer";
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SWWM_TITLESCROLL3 = "Lovingly designed 3D models with hand-painted 256-color dithered textures";
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SWWM_TITLESCROLL3 = "Lovingly designed 3D models with hand-painted 256-color dithered textures";
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SWWM_TITLESCROLL4 = "Over 60k lines of bespoke ZScript code, and still counting (god help me)";
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SWWM_TITLESCROLL4 = "Over 60k lines of bespoke ZScript code, and still counting (god help me)";
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SWWM_TITLESCROLL5 = "The deepest lore this side of the Doom Modiverse";
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SWWM_TITLESCROLL5 = "The deepest lore this side of the Doom Modiverse";
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@ -1271,7 +1267,7 @@ SWWM_INTERTIP163 = "Skill levels exist for a reason. If you think only one speci
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SWWM_INTERTIP164 = "Not everything made of warm is for sits.";
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SWWM_INTERTIP164 = "Not everything made of warm is for sits.";
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SWWM_INTERTIP165 = "Be wary of people posting YouTube links with the id \"dQw4w9WgXcQ\".";
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SWWM_INTERTIP165 = "Be wary of people posting YouTube links with the id \"dQw4w9WgXcQ\".";
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SWWM_INTERTIP166 = "\"When you can't think straight, do you think gay?\"\n — Demo Miyamoto";
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SWWM_INTERTIP166 = "\"When you can't think straight, do you think gay?\"\n — Demo Miyamoto";
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SWWM_INTERTIP167 = "GZDoom isn't unoptimized, it just has a lot of code. They're different animals.";
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SWWM_INTERTIP167 = "This mod is 100% free from generative AI usage or AI-assisted programming.";
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SWWM_INTERTIP168 = "You shouldn't take some of these tips too seriously.";
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SWWM_INTERTIP168 = "You shouldn't take some of these tips too seriously.";
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SWWM_INTERTIP169 = "This mod won't mock you for cheating. If a map gives you shit, it's justified.";
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SWWM_INTERTIP169 = "This mod won't mock you for cheating. If a map gives you shit, it's justified.";
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SWWM_INTERTIP170 = "Those little tubes on the sides of the Demolitionist's head are smell receptors, by the way.";
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SWWM_INTERTIP170 = "Those little tubes on the sides of the Demolitionist's head are smell receptors, by the way.";
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@ -672,12 +672,10 @@ SWWM_YNYKRONREADY = "El Artefacto Ynykron está listo para disparar.";
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SWWM_SWAPWEAPON = "\cjPulsa \cfUsar\cj para cambiar\n\cf%s\cj por \cf%s\c-";
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SWWM_SWAPWEAPON = "\cjPulsa \cfUsar\cj para cambiar\n\cf%s\cj por \cf%s\c-";
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SWWM_TODOWEAPON = "\cjEl \cf%s\cj aun no está implementado.\c-";
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SWWM_TODOWEAPON = "\cjEl \cf%s\cj aun no está implementado.\c-";
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SWWM_TODOWEAPON_FEM = "\cjLa \cf%s\cj aun no está implementada.\c-";
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SWWM_TODOWEAPON_FEM = "\cjLa \cf%s\cj aun no está implementada.\c-";
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SWWM_TITLEPRESENTSB = "presenta";
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SWWM_TITLEMODBYA = "un mod de";
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SWWM_TITLEINTROA = "Ese día, la humanidad se vió en peligro, enfrentándose a su propia perdición.";
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SWWM_TITLEINTROA = "Ese día, la humanidad se vió en peligro, enfrentándose a su propia perdición.";
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SWWM_TITLEINTROB = "Pero una máquina se alzó, decidida a luchar, y poner fin a toda esta invasión.";
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SWWM_TITLEINTROB = "Pero una máquina se alzó, decidida a luchar, y poner fin a toda esta invasión.";
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SWWM_TITLEINTROC = "Los demonios aprenderían a temer la máquina, la cual conocen por un solo nombre...";
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SWWM_TITLEINTROC = "Los demonios aprenderían a temer la máquina, la cual conocen por un solo nombre...";
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SWWM_TITLESCROLL2 = "Un maravilleante mod de Doom por Marisa the Magician de UnSX Team";
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SWWM_TITLESCROLL2 = "Un maravilleante mod de Doom por Mari the Deer;
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SWWM_TITLESCROLL3 = "Modelos 3D diseñados con cariño con texturas pintadas a mano de 256 colores con dithering";
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SWWM_TITLESCROLL3 = "Modelos 3D diseñados con cariño con texturas pintadas a mano de 256 colores con dithering";
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SWWM_TITLESCROLL4 = "Más de 60 mil líneas de código a medida en ZScript, y aun contando (dios me ayude)";
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SWWM_TITLESCROLL4 = "Más de 60 mil líneas de código a medida en ZScript, y aun contando (dios me ayude)";
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SWWM_TITLESCROLL5 = "El lore más profundo a este lado del Modiverso de Doom";
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SWWM_TITLESCROLL5 = "El lore más profundo a este lado del Modiverso de Doom";
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@ -1102,7 +1100,7 @@ SWWM_INTERTIP163 = "Los niveles de dificultad existen para algo. Si crees que so
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SWWM_INTERTIP164 = "No todo lo calentito es para sentarse.";
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SWWM_INTERTIP164 = "No todo lo calentito es para sentarse.";
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SWWM_INTERTIP165 = "Ten cuidado con la gente que postea enlaces de YouTube con el código \"dQw4w9WgXcQ\".";
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SWWM_INTERTIP165 = "Ten cuidado con la gente que postea enlaces de YouTube con el código \"dQw4w9WgXcQ\".";
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SWWM_INTERTIP166 = "\"Cuando no puedes pensar con claridad, ¿piensas con oscuridad?\"\n — Demo Miyamoto";
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SWWM_INTERTIP166 = "\"Cuando no puedes pensar con claridad, ¿piensas con oscuridad?\"\n — Demo Miyamoto";
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SWWM_INTERTIP167 = "GZDoom no está mal optimizado, es que tiene mucho código. A ver si nos enteramos.";
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SWWM_INTERTIP167 = "Este mod está 100% libre del uso de IA generativa o programación asistida por IA.";
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SWWM_INTERTIP168 = "No deberías tomarte algunos de estos consejos muy en serio.";
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SWWM_INTERTIP168 = "No deberías tomarte algunos de estos consejos muy en serio.";
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SWWM_INTERTIP169 = "Este mod no te hará burla si usas trucos. Si un mapa te mete mierdas, está justificado.";
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SWWM_INTERTIP169 = "Este mod no te hará burla si usas trucos. Si un mapa te mete mierdas, está justificado.";
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SWWM_INTERTIP170 = "Esos pequeños tubos a los lados de la cabeza de la Demolicionista son receptores de olor, por cierto.";
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SWWM_INTERTIP170 = "Esos pequeños tubos a los lados de la cabeza de la Demolicionista son receptores de olor, por cierto.";
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@ -1,3 +1,3 @@
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[default]
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1249 \cu(Thu Mar 19 10:41:54 CET 2026)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1250 \cu(Sat Mar 28 16:43:07 CET 2026)\c-";
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SWWM_SHORTVER="\cw1.3pre r1249 \cu(2026-03-19 10:41:54)\c-";
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SWWM_SHORTVER="\cw1.3pre r1250 \cu(2026-03-28 16:43:07)\c-";
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@ -1,6 +1,6 @@
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CODENAME: DEMOLITIONIST
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CODENAME: DEMOLITIONIST
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--------------------------------------------
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--------------------------------------
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(C)2020-2025 Marisa the Magician - UnSX Team
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(C)2020-2026 Mari the Deer - UnSX Team
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@ -1,6 +1,6 @@
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/*
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/*
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Complex grain shader ported over from MariENB
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Complex grain shader ported over from MariENB
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(C)2012-2022 Marisa the Magician
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(C)2012-2022 Mari the Deer
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Edited for reduced texture sampling (3 fetches instead of 6).
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Edited for reduced texture sampling (3 fetches instead of 6).
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*/
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*/
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@ -3,7 +3,7 @@
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This code is a mess and it's full of hacks, but that's to be expected
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This code is a mess and it's full of hacks, but that's to be expected
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when it's all really just for personal use.
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when it's all really just for personal use.
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Copyright (c) 2020-2022 Marisa the Magician, UnSX Team
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Copyright (c) 2020-2022 Mari the Deer
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Permission is hereby granted, free of charge, to any person obtaining
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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a copy of this software and associated documentation files (the
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@ -2,7 +2,7 @@ version "4.15"
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/*
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/*
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DEMOLITIONIST Main Codebase
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DEMOLITIONIST Main Codebase
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(C)2020-2025 Marisa the Magician, UnSX Team
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(C)2020-2026 Mari the Deer
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This copyright and the attached LICENSE.code file apply to all files
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This copyright and the attached LICENSE.code file apply to all files
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included from here, with the exception of any third party libraries
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included from here, with the exception of any third party libraries
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*/
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*/
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@ -146,7 +146,7 @@ Class SWWMCreditsMenu : GenericMenu
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slocal = StringTable.Localize("$SWWM_CLOCAL");
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slocal = StringTable.Localize("$SWWM_CLOCAL");
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spatrons = StringTable.Localize("$SWWM_CPATRON");
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spatrons = StringTable.Localize("$SWWM_CPATRON");
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sthanks = StringTable.Localize("$SWWM_CTHANK");
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sthanks = StringTable.Localize("$SWWM_CTHANK");
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cdev.Push(new('SWWMCreditsEntry').Init("Marisa the Magician","$SWWM_CDEV2",s:"graphics/Credits/MariSprite.png"));
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cdev.Push(new('SWWMCreditsEntry').Init("Mari the Deer","$SWWM_CDEV2",s:"graphics/Credits/MariSprite.png"));
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cassets.Push(new('SWWMCreditsEntry').Init("Bethesda Game Studios","Fallout: New Vegas\nFallout 4"));
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cassets.Push(new('SWWMCreditsEntry').Init("Bethesda Game Studios","Fallout: New Vegas\nFallout 4"));
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cassets.Push(new('SWWMCreditsEntry').Init("Epic Games","Unreal\nUnreal Tournament\nUnreal Tournament 2004\nUnreal Tournament 3"));
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cassets.Push(new('SWWMCreditsEntry').Init("Epic Games","Unreal\nUnreal Tournament\nUnreal Tournament 2004\nUnreal Tournament 3"));
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cassets.Push(new('SWWMCreditsEntry').Init("Ion Storm","Deus Ex"));
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cassets.Push(new('SWWMCreditsEntry').Init("Ion Storm","Deus Ex"));
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@ -160,7 +160,7 @@ Class SWWMCreditsMenu : GenericMenu
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cmusic.Push(new('SWWMCreditsEntry').Init("BouncyTEM","Solitary Apprehension"));
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cmusic.Push(new('SWWMCreditsEntry').Init("BouncyTEM","Solitary Apprehension"));
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cmusic.Push(new('SWWMCreditsEntry').Init("KynikossDragonn","Credits Theme"));
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cmusic.Push(new('SWWMCreditsEntry').Init("KynikossDragonn","Credits Theme"));
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cvoice.Push(new('SWWMCreditsEntry').Init("Vyolette","$T_DEMOLITIONIST"));
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cvoice.Push(new('SWWMCreditsEntry').Init("Vyolette","$T_DEMOLITIONIST"));
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clocal.Push(new('SWWMCreditsEntry').Init("Marisa the Magician","$SWWM_LOCES"));
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clocal.Push(new('SWWMCreditsEntry').Init("Mari the Deer","$SWWM_LOCES"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("Bean"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("Bean"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("Snacks"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("Snacks"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("bouncytem"));
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cpatrons.Push(new('SWWMCreditsEntry').Init("bouncytem"));
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