I AM DEER

This commit is contained in:
Mari the Deer 2026-03-28 16:43:07 +01:00
commit 9992499bbc
10 changed files with 15 additions and 21 deletions

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@ -1,4 +1,4 @@
Copyright (c) 2020-2025 Marisa the Magician, UnSX Team
Copyright (c) 2020-2026 Mari the Deer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -823,16 +823,12 @@ D_ANDIRA = "\cjShe knows where you are...\c-";
SWWM_YNYKRONREADY = "The Ynykron Artifact is ready for firing.";
SWWM_SWAPWEAPON = "\cjPress \cfUse\cj to swap\n\cf%s\cj for \cf%s\c-";
SWWM_TODOWEAPON = "\cjThe \cf%s\cj is not yet implemented.\c-";
SWWM_TITLEPRESENTSA = "UnSX Team";
SWWM_TITLEPRESENTSB = "presents";
SWWM_TITLEMODBYA = "a mod by";
SWWM_TITLEMODBYB = "Marisa the Magician";
SWWM_TITLEINTROA = "On that day, humankind saw itself in dire danger, facing an impending doom.";
SWWM_TITLEINTROB = "But one machine stood up, who fought back, who could end this whole invasion.";
SWWM_TITLEINTROC = "The demons would learn to fear that machine, who they know only by one name...";
SWWM_NTITLESCROLL = "6";
SWWM_TITLESCROLL1 = "Codename: Demolitionist ~ Cute Robutt Whomst Love To Explode Demons";
SWWM_TITLESCROLL2 = "A wondrous Doom mod by Marisa the Magician of UnSX Team";
SWWM_TITLESCROLL2 = "A wondrous Doom mod by Mari the Deer";
SWWM_TITLESCROLL3 = "Lovingly designed 3D models with hand-painted 256-color dithered textures";
SWWM_TITLESCROLL4 = "Over 60k lines of bespoke ZScript code, and still counting (god help me)";
SWWM_TITLESCROLL5 = "The deepest lore this side of the Doom Modiverse";
@ -1271,7 +1267,7 @@ SWWM_INTERTIP163 = "Skill levels exist for a reason. If you think only one speci
SWWM_INTERTIP164 = "Not everything made of warm is for sits.";
SWWM_INTERTIP165 = "Be wary of people posting YouTube links with the id \"dQw4w9WgXcQ\".";
SWWM_INTERTIP166 = "\"When you can't think straight, do you think gay?\"\n — Demo Miyamoto";
SWWM_INTERTIP167 = "GZDoom isn't unoptimized, it just has a lot of code. They're different animals.";
SWWM_INTERTIP167 = "This mod is 100% free from generative AI usage or AI-assisted programming.";
SWWM_INTERTIP168 = "You shouldn't take some of these tips too seriously.";
SWWM_INTERTIP169 = "This mod won't mock you for cheating. If a map gives you shit, it's justified.";
SWWM_INTERTIP170 = "Those little tubes on the sides of the Demolitionist's head are smell receptors, by the way.";

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@ -672,12 +672,10 @@ SWWM_YNYKRONREADY = "El Artefacto Ynykron está listo para disparar.";
SWWM_SWAPWEAPON = "\cjPulsa \cfUsar\cj para cambiar\n\cf%s\cj por \cf%s\c-";
SWWM_TODOWEAPON = "\cjEl \cf%s\cj aun no está implementado.\c-";
SWWM_TODOWEAPON_FEM = "\cjLa \cf%s\cj aun no está implementada.\c-";
SWWM_TITLEPRESENTSB = "presenta";
SWWM_TITLEMODBYA = "un mod de";
SWWM_TITLEINTROA = "Ese día, la humanidad se vió en peligro, enfrentándose a su propia perdición.";
SWWM_TITLEINTROB = "Pero una máquina se alzó, decidida a luchar, y poner fin a toda esta invasión.";
SWWM_TITLEINTROC = "Los demonios aprenderían a temer la máquina, la cual conocen por un solo nombre...";
SWWM_TITLESCROLL2 = "Un maravilleante mod de Doom por Marisa the Magician de UnSX Team";
SWWM_TITLESCROLL2 = "Un maravilleante mod de Doom por Mari the Deer;
SWWM_TITLESCROLL3 = "Modelos 3D diseñados con cariño con texturas pintadas a mano de 256 colores con dithering";
SWWM_TITLESCROLL4 = "Más de 60 mil líneas de código a medida en ZScript, y aun contando (dios me ayude)";
SWWM_TITLESCROLL5 = "El lore más profundo a este lado del Modiverso de Doom";
@ -1102,7 +1100,7 @@ SWWM_INTERTIP163 = "Los niveles de dificultad existen para algo. Si crees que so
SWWM_INTERTIP164 = "No todo lo calentito es para sentarse.";
SWWM_INTERTIP165 = "Ten cuidado con la gente que postea enlaces de YouTube con el código \"dQw4w9WgXcQ\".";
SWWM_INTERTIP166 = "\"Cuando no puedes pensar con claridad, ¿piensas con oscuridad?\"\n — Demo Miyamoto";
SWWM_INTERTIP167 = "GZDoom no está mal optimizado, es que tiene mucho código. A ver si nos enteramos.";
SWWM_INTERTIP167 = "Este mod está 100% libre del uso de IA generativa o programación asistida por IA.";
SWWM_INTERTIP168 = "No deberías tomarte algunos de estos consejos muy en serio.";
SWWM_INTERTIP169 = "Este mod no te hará burla si usas trucos. Si un mapa te mete mierdas, está justificado.";
SWWM_INTERTIP170 = "Esos pequeños tubos a los lados de la cabeza de la Demolicionista son receptores de olor, por cierto.";

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1249 \cu(Thu Mar 19 10:41:54 CET 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1249 \cu(2026-03-19 10:41:54)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1250 \cu(Sat Mar 28 16:43:07 CET 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1250 \cu(2026-03-28 16:43:07)\c-";

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@ -1,6 +1,6 @@
CODENAME: DEMOLITIONIST
--------------------------------------------
(C)2020-2025 Marisa the Magician - UnSX Team
CODENAME: DEMOLITIONIST
--------------------------------------
(C)2020-2026 Mari the Deer - UnSX Team

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@ -1,6 +1,6 @@
/*
Complex grain shader ported over from MariENB
(C)2012-2022 Marisa the Magician
(C)2012-2022 Mari the Deer
Edited for reduced texture sampling (3 fetches instead of 6).
*/

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@ -3,7 +3,7 @@
This code is a mess and it's full of hacks, but that's to be expected
when it's all really just for personal use.
Copyright (c) 2020-2022 Marisa the Magician, UnSX Team
Copyright (c) 2020-2022 Mari the Deer
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the

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@ -2,7 +2,7 @@ version "4.15"
/*
DEMOLITIONIST Main Codebase
(C)2020-2025 Marisa the Magician, UnSX Team
(C)2020-2026 Mari the Deer
This copyright and the attached LICENSE.code file apply to all files
included from here, with the exception of any third party libraries
*/

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@ -146,7 +146,7 @@ Class SWWMCreditsMenu : GenericMenu
slocal = StringTable.Localize("$SWWM_CLOCAL");
spatrons = StringTable.Localize("$SWWM_CPATRON");
sthanks = StringTable.Localize("$SWWM_CTHANK");
cdev.Push(new('SWWMCreditsEntry').Init("Marisa the Magician","$SWWM_CDEV2",s:"graphics/Credits/MariSprite.png"));
cdev.Push(new('SWWMCreditsEntry').Init("Mari the Deer","$SWWM_CDEV2",s:"graphics/Credits/MariSprite.png"));
cassets.Push(new('SWWMCreditsEntry').Init("Bethesda Game Studios","Fallout: New Vegas\nFallout 4"));
cassets.Push(new('SWWMCreditsEntry').Init("Epic Games","Unreal\nUnreal Tournament\nUnreal Tournament 2004\nUnreal Tournament 3"));
cassets.Push(new('SWWMCreditsEntry').Init("Ion Storm","Deus Ex"));
@ -160,7 +160,7 @@ Class SWWMCreditsMenu : GenericMenu
cmusic.Push(new('SWWMCreditsEntry').Init("BouncyTEM","Solitary Apprehension"));
cmusic.Push(new('SWWMCreditsEntry').Init("KynikossDragonn","Credits Theme"));
cvoice.Push(new('SWWMCreditsEntry').Init("Vyolette","$T_DEMOLITIONIST"));
clocal.Push(new('SWWMCreditsEntry').Init("Marisa the Magician","$SWWM_LOCES"));
clocal.Push(new('SWWMCreditsEntry').Init("Mari the Deer","$SWWM_LOCES"));
cpatrons.Push(new('SWWMCreditsEntry').Init("Bean"));
cpatrons.Push(new('SWWMCreditsEntry').Init("Snacks"));
cpatrons.Push(new('SWWMCreditsEntry').Init("bouncytem"));