From 9a6b71e751fd00310d8d507e6579d6edc4095fb6 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Wed, 28 Sep 2022 22:38:48 +0200 Subject: [PATCH] Remove self-damage from Overpressure beam. It's annoying. --- language.version | 4 ++-- zscript/dlc1/swwm_mister_fx.zsc | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/language.version b/language.version index a65e14a8b..e8a5f89ae 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r526 \cu(Wed 28 Sep 22:26:56 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r526 \cu(2022-09-28 22:26:56)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r527 \cu(Wed 28 Sep 22:38:48 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r527 \cu(2022-09-28 22:38:48)\c-"; diff --git a/zscript/dlc1/swwm_mister_fx.zsc b/zscript/dlc1/swwm_mister_fx.zsc index 14a4082ba..adaaac230 100644 --- a/zscript/dlc1/swwm_mister_fx.zsc +++ b/zscript/dlc1/swwm_mister_fx.zsc @@ -879,7 +879,6 @@ Class MisterRailBeam : Actor if ( isFrozen() ) return; A_SetScale(scale.x*.85,scale.y); A_FadeOut(.05); - if ( frame == 1 ) return; if ( !cbt ) cbt = new("CandyBeamTracer"); cbt.hitlist.Clear(); Vector3 dir = SWWMUtility.Vec3FromAngles(angle,pitch-90); @@ -887,7 +886,7 @@ Class MisterRailBeam : Actor cbt.Trace(pos,CurSector,dir,scale.y,0); for ( int i=0; i