Fix: Collectible/Key pickup animations played unconditionally.

This commit is contained in:
Mari the Deer 2021-01-12 10:38:27 +01:00
commit 9b421586b7
3 changed files with 3 additions and 3 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r744 \cu(Tue 12 Jan 09:57:56 CET 2021)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r744 \cu(Tue 12 Jan 10:38:27 CET 2021)";

View file

@ -59,7 +59,7 @@ Class SWWMCollectible : Inventory abstract
{
if ( Owner.player && !propagated )
{
if ( pickup && CVar.GetCVar('swwm_collectanim',Owner.player) )
if ( pickup && CVar.GetCVar('swwm_collectanim',Owner.player).GetBool() )
SWWMGesture.SetSpecialGesture(Owner.player.mo,gesture);
else if ( !pickup )
SWWMGesture.SetSpecialGesture(Owner.player.mo,gesture,true);

View file

@ -27,7 +27,7 @@ Class SWWMKey : Key abstract
{
if ( Owner.player && !propagated )
{
if ( pickup && CVar.GetCVar('swwm_collectanimkey',Owner.player) )
if ( pickup && CVar.GetCVar('swwm_collectanimkey',Owner.player).GetBool() )
SWWMGesture.SetSpecialGesture(Owner.player.mo,gesture);
else if ( !pickup )
SWWMGesture.SetSpecialGesture(Owner.player.mo,gesture,true);