Don't change monster health with skill levels.

Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
This commit is contained in:
Mari the Deer 2022-10-10 10:11:34 +02:00
commit 9b4932cbdd
4 changed files with 8 additions and 11 deletions

View file

@ -158,7 +158,6 @@ Skill normal
}
Skill hard
{
MonsterHealth = 1.25
DamageFactor = 1.25
Aggressiveness = 0.25
SpawnFilter = hard
@ -170,7 +169,6 @@ Skill hardcore
{
DisableCheats
FastMonsters
MonsterHealth = 1.5
DamageFactor = 1.5
Aggressiveness = 0.5
SpawnFilter = nightmare
@ -182,9 +180,8 @@ Skill hardcore
Skill lunatic
{
DisableCheats
MonsterHealth = 2.0
DamageFactor = 2.0
Aggressiveness = 1.0
DamageFactor = 1.5
Aggressiveness = .5
SpawnFilter = nightmare
SpawnMulti
NoInfighting