Increase Combat Hammer base damage.
This commit is contained in:
parent
d0de1fb715
commit
9b8cf41baf
3 changed files with 6 additions and 6 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r377 \cu(Fri 26 Aug 17:59:13 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r377 \cu(2022-08-26 17:59:14)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r378 \cu(Sat 27 Aug 15:12:45 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r378 \cu(2022-08-27 15:12:45)\c-";
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ Class ItamexHammer : SWWMWeapon
|
|||
Vector3 x, y, z;
|
||||
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
SWWMUtility.DoKnockback(self,x,120000.);
|
||||
if ( A_Melee(80,"itamex/hit",1.6,1.1,1.,MELEE_Rip|MELEE_FleshSound|MELEE_HammerHit) )
|
||||
if ( A_Melee(100,"itamex/hit",1.6,1.1,1.,MELEE_Rip|MELEE_FleshSound|MELEE_HammerHit) )
|
||||
{
|
||||
A_BumpFOV(.9);
|
||||
A_QuakeEx(5,5,5,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.35);
|
||||
|
|
@ -35,7 +35,7 @@ Class ItamexHammer : SWWMWeapon
|
|||
Vector3 x, y, z;
|
||||
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
|
||||
SWWMUtility.DoKnockback(self,x,3000.*invoker.charge);
|
||||
if ( A_Melee(int(80+invoker.charge*1.6),"itamex/hit",2.,1.1,1.2,MELEE_Rip|MELEE_FleshSound|MELEE_HammerHit|MELEE_Vertical|MELEE_ExtraWide|MELEE_ForceBust) )
|
||||
if ( A_Melee(int(100+invoker.charge*1.5),"itamex/hit",2.,1.1,1.2,MELEE_Rip|MELEE_FleshSound|MELEE_HammerHit|MELEE_Vertical|MELEE_ExtraWide|MELEE_ForceBust) )
|
||||
{
|
||||
A_BumpFOV(.9);
|
||||
A_QuakeEx(5,5,5,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.35);
|
||||
|
|
@ -97,7 +97,7 @@ Class ItamexHammer : SWWMWeapon
|
|||
A_PlayerFire();
|
||||
invoker.spintime++;
|
||||
if ( invoker.hitcnt > 0 ) invoker.hitcnt--;
|
||||
else if ( A_Melee(int(80+invoker.charge*.8),"itamex/hit",2.4,2.,1.1,MELEE_Rip|MELEE_FleshSound|MELEE_ExtraWide|MELEE_HammerHit) )
|
||||
else if ( A_Melee(int(100+invoker.charge),"itamex/hit",2.4,2.,1.1,MELEE_Rip|MELEE_FleshSound|MELEE_ExtraWide|MELEE_HammerHit) )
|
||||
{
|
||||
A_BumpFOV(.9);
|
||||
A_QuakeEx(5,5,5,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:.35);
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ Class HammerShockwave : Actor
|
|||
{
|
||||
Super.PostBeginPlay();
|
||||
A_QuakeEx(5,5,5,20,0,300+special1*4,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:200,rollIntensity:.8);
|
||||
SWWMUtility.DoExplosion(self,50+special1,100000+special1*2000,80+special1,40,DE_BLAST|DE_EXTRAZTHRUST|DE_NONEXPLOSIVE,'HammerShockwave',target);
|
||||
SWWMUtility.DoExplosion(self,60+special1,100000+special1*2000,80+special1,40,DE_BLAST|DE_EXTRAZTHRUST|DE_NONEXPLOSIVE,'HammerShockwave',target);
|
||||
for ( int i=0; i<360; i+=5 )
|
||||
{
|
||||
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](1,3);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue