Fix collectibles playing "fail use" sound.

This commit is contained in:
Mari the Deer 2022-08-06 15:35:02 +02:00
commit 9cd39a74f5
5 changed files with 6 additions and 4 deletions

View file

@ -442,6 +442,7 @@ extend Class SWWMHandler
if ( (i is 'SWWMWeapon') && (players[e.Args[0]].PendingWeapon==Weapon(i).SisterWeapon) )
t.result = true;
}
else if ( (i is 'Key') || (i is 'SWWMCollectible') ) t.result = true;
else t.result = rslt;
t.used = item;
t.usedup = (!i||(i.Amount<=0));