Fix collectibles playing "fail use" sound.
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5 changed files with 6 additions and 4 deletions
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@ -442,6 +442,7 @@ extend Class SWWMHandler
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if ( (i is 'SWWMWeapon') && (players[e.Args[0]].PendingWeapon==Weapon(i).SisterWeapon) )
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t.result = true;
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}
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else if ( (i is 'Key') || (i is 'SWWMCollectible') ) t.result = true;
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else t.result = rslt;
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t.used = item;
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t.usedup = (!i||(i.Amount<=0));
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