Fix collectibles playing "fail use" sound.
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03aa56ba42
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5 changed files with 6 additions and 4 deletions
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@ -194,7 +194,7 @@ extend Class DemolitionistMenu
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MenuSound(snd);
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}
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}
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else if ( (hnd.checklist[j].used is 'SWWMCollectible') || (hnd.checklist[j].used is 'SWWMKey') )
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else if ( (hnd.checklist[j].used is 'SWWMCollectible') || (hnd.checklist[j].used is 'Key') )
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MenuSound("demolitionist/handsup");
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else
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{
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@ -538,6 +538,7 @@ Class DemolitionistMenuInvItem : DemolitionistMenuListItem
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let t = new("MenuTransaction");
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t.uid = master.GenTUID();
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t.type = MenuTransaction.TT_ITEMUSE;
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t.used = inv.GetClass();
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t.result = false;
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// don't check weapons, keys or collectibles, always assume check succeeded
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if ( (inv is 'Weapon') || (inv is 'Key') || (inv is 'SWWMCollectible') ) t.result = true;
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