Respect UsePlayerStartZ level flag in Sandwich/Tether.
This commit is contained in:
parent
c5457f9747
commit
9fc3bf98fb
2 changed files with 10 additions and 2 deletions
|
|
@ -117,6 +117,7 @@ Class GrilledCheeseSandwich : Inventory
|
|||
{
|
||||
if ( deathmatch ) [safepos, safeangle] = level.PickDeathmatchStart();
|
||||
else [safepos, safeangle] = level.PickPlayerStart(Owner.PlayerNumber());
|
||||
if ( !level.useplayerstartz ) safepos.z = ONFLOORZ;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3087,6 +3088,7 @@ Class SafetyTether : Inventory
|
|||
double safeangle;
|
||||
if ( deathmatch ) [safepos, safeangle] = level.PickDeathmatchStart();
|
||||
else [safepos, safeangle] = level.PickPlayerStart(Owner.PlayerNumber());
|
||||
if ( !level.useplayerstartz ) safepos.z = ONFLOORZ;
|
||||
Vector3 oldpos = Owner.pos;
|
||||
if ( !Owner.Teleport(safepos,safeangle,0) )
|
||||
{
|
||||
|
|
@ -3127,6 +3129,12 @@ Class SafetyTether : Inventory
|
|||
Vector3 safepos;
|
||||
if ( deathmatch ) safepos = level.PickDeathmatchStart();
|
||||
else safepos = level.PickPlayerStart(Owner.PlayerNumber());
|
||||
if ( !level.useplayerstartz )
|
||||
{
|
||||
// find the floor for proper distance check
|
||||
let s = level.PointInSector(safepos.xy);
|
||||
safepos.z = s.floorplane.ZAtPoint(safepos.xy);
|
||||
}
|
||||
bFailed = (level.Vec3Diff(Owner.pos,safepos).length() < 400);
|
||||
if ( (Owner.player == players[consoleplayer]) || bBigPowerup ) Owner.A_StartSound(bFailed?"powerup/tetherfail":"powerup/tetheruse",CHAN_ITEMEXTRA,CHANF_OVERLAP);
|
||||
// don't consume on use, will happen later
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue