Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky.
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9 changed files with 31 additions and 32 deletions
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@ -70,6 +70,19 @@ Class SWWMHandler : EventHandler
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prof_calls[idx]++;
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}
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static play void ToggleStore( bool val )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd || !hnd.gdat ) return; // shouldn't happen, but doesn't hurt to check
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hnd.gdat.disablestore = !val;
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}
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static play void ToggleRevive( bool val )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd || !hnd.gdat ) return; // shouldn't happen, but doesn't hurt to check
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hnd.gdat.disablerevive = !val;
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}
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override void OnRegister()
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{
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// oneliner RNG must be relative to consoleplayer
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@ -561,7 +561,7 @@ Class SWWMStatusBar : BaseStatusBar
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xx = int((ss.x-len)/2.);
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yy = ss.y/2.;
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Screen.DrawText(mSmallFont,Font.CR_WHITE,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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if ( goner || CPlayer.mo.FindInventory("SWWMReviveDisabler") || !swwm_revive )
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if ( goner || hnd.gdat.disablerevive || !swwm_revive )
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return (1.-dimalph);
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alph = clamp((deadtimer-160)/60.,0.,1.);
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str = String.Format(StringTable.Localize("$SWWM_URDED3"));
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@ -71,7 +71,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
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override DemolitionistMenuTab Init( DemolitionistMenu master )
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{
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title = StringTable.Localize("$SWWM_STORETAB");
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bDisabled = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4)||players[consoleplayer].mo.FindInventory("SWWMStoreDisabler"));
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bDisabled = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4)||master.hnd.gdat.disablestore);
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return Super.Init(master);
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}
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override void OnDestroy()
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@ -123,6 +123,8 @@ Class Demolitionist : PlayerPawn
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double bobtime, oldbobtime, oldbob;
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SWWMHandler hnd;
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Default
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{
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Tag "$T_DEMOLITIONIST";
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@ -363,7 +365,7 @@ Class Demolitionist : PlayerPawn
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damage = 0;
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if ( (swwm_strictuntouchable >= 2) && (damage > 0) && player )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd ) hnd.tookdamage[PlayerNumber()] = true;
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}
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if ( (mod == 'Crush') && player && (player.mo == self) )
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@ -559,7 +561,7 @@ Class Demolitionist : PlayerPawn
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if ( !player ) return false;
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int score = 100;
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// last secret (this is called before counting it up, so have to subtract)
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !deathmatch && !(gameinfo.gametype&GAME_Hexen) && (level.found_secrets == level.total_secrets-1) && (!hnd || !hnd.allsecrets) )
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{
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if ( hnd ) hnd.allsecrets = true;
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@ -718,7 +720,7 @@ Class Demolitionist : PlayerPawn
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}
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}
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// re-add ourselves to the "suckable list" (otherwise the Ynykron Singularity won't hurt us)
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd && (hnd.SuckableActors.Find(self) >= hnd.SuckableActors.Size()) )
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hnd.SuckableActors.Push(self);
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}
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@ -1,25 +1,5 @@
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// player-specific item stuff
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// tokens for custom maps
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Class SWWMStoreDisabler : Inventory
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{
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Default
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{
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+INVENTORY.UNCLEARABLE;
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+INVENTORY.UNDROPPABLE;
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+INVENTORY.UNTOSSABLE;
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}
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}
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Class SWWMReviveDisabler : Inventory
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{
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Default
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{
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+INVENTORY.UNCLEARABLE;
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+INVENTORY.UNDROPPABLE;
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+INVENTORY.UNTOSSABLE;
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}
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}
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// lucky collar
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// made by Ashley Knox, given to you and Ibuki by Saya
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Class SayaCollar : SWWMArmor
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@ -290,6 +290,7 @@ extend Class Demolitionist
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deadtimer++;
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if ( (deadtimer == 60) && (player == players[consoleplayer]) )
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A_StartSound("demolitionist/youdied",CHAN_DEMOVOICE,CHANF_OVERLAP|CHANF_UI);
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if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( multiplayer || level.AllowRespawn || sv_singleplayerrespawn || G_SkillPropertyInt(SKILLP_PlayerRespawn) )
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{
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// standard behaviour, respawn normally
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@ -308,7 +309,7 @@ extend Class Demolitionist
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player.playerstate = PST_ENTER;
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if ( special1 > 2 ) special1 = 0;
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}
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else if ( (player.cmd.buttons&BT_ATTACK) && (deadtimer > 120) && !FindInventory("SWWMReviveDisabler") && swwm_revive )
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else if ( (player.cmd.buttons&BT_ATTACK) && (deadtimer > 120) && (!hnd || !hnd.gdat.disablerevive) && swwm_revive )
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{
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// reboot (if possible)
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if ( !FindInventory("ReviveCooldown") && (((swwm_revivecooldown >= 0) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 4)) || !hasrevived) )
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@ -264,6 +264,9 @@ Class SWWMGlobals : SWWMStaticThinker
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// for oneliners
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Array<OnelinerHistory> lastlines;
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// toggleable mapping stuff
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bool disablestore, disablerevive;
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static play SWWMGlobals Get()
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{
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let ti = ThinkerIterator.Create("SWWMGlobals",STAT_STATIC);
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