Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky.

This commit is contained in:
Mari the Deer 2023-02-18 11:54:30 +01:00
commit a2855dfc9a
9 changed files with 31 additions and 32 deletions

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@ -1,11 +1,11 @@
# Notes for mappers # Notes for mappers
### Tokens ### Toggling features
- **Disabling the store:**<br/>Give the player `"SWWMStoreDisabler"` item on map load. - **Store:**<br/>`CallACS("SWWMHandler","ToggleStore",#)`<br/>Passing **0** disables the store, any other number will enable it again.
- **Disabling revives:**<br/>Give the player `"SWWMReviveDisabler"` item on map load. - **Reviving:**<br/>`CallACS("SWWMHandler","ToggleRevive",#)`<br/>Passing **0** disables reviving, any other number will enable it again.
**Note:** Tokens are flagged as *"unclearable"*, so they have to be removed directly with `TakeInventory`. **Note:** These settings will persist between level changes.
### Mission log ### Mission log

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@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r762 \cu(Sat 18 Feb 11:54:24 CET 2023)\c-"; SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r763 \cu(Sat 18 Feb 11:54:30 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r762 \cu(2023-02-18 11:54:24)\c-"; SWWM_SHORTVER="\cw1.3pre r763 \cu(2023-02-18 11:54:30)\c-";

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@ -70,6 +70,19 @@ Class SWWMHandler : EventHandler
prof_calls[idx]++; prof_calls[idx]++;
} }
static play void ToggleStore( bool val )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.gdat ) return; // shouldn't happen, but doesn't hurt to check
hnd.gdat.disablestore = !val;
}
static play void ToggleRevive( bool val )
{
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !hnd || !hnd.gdat ) return; // shouldn't happen, but doesn't hurt to check
hnd.gdat.disablerevive = !val;
}
override void OnRegister() override void OnRegister()
{ {
// oneliner RNG must be relative to consoleplayer // oneliner RNG must be relative to consoleplayer

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@ -561,7 +561,7 @@ Class SWWMStatusBar : BaseStatusBar
xx = int((ss.x-len)/2.); xx = int((ss.x-len)/2.);
yy = ss.y/2.; yy = ss.y/2.;
Screen.DrawText(mSmallFont,Font.CR_WHITE,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph); Screen.DrawText(mSmallFont,Font.CR_WHITE,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
if ( goner || CPlayer.mo.FindInventory("SWWMReviveDisabler") || !swwm_revive ) if ( goner || hnd.gdat.disablerevive || !swwm_revive )
return (1.-dimalph); return (1.-dimalph);
alph = clamp((deadtimer-160)/60.,0.,1.); alph = clamp((deadtimer-160)/60.,0.,1.);
str = String.Format(StringTable.Localize("$SWWM_URDED3")); str = String.Format(StringTable.Localize("$SWWM_URDED3"));

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@ -71,7 +71,7 @@ Class DemolitionistStoreTab : DemolitionistMenuTab
override DemolitionistMenuTab Init( DemolitionistMenu master ) override DemolitionistMenuTab Init( DemolitionistMenu master )
{ {
title = StringTable.Localize("$SWWM_STORETAB"); title = StringTable.Localize("$SWWM_STORETAB");
bDisabled = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4)||players[consoleplayer].mo.FindInventory("SWWMStoreDisabler")); bDisabled = (deathmatch||(G_SkillPropertyInt(SKILLP_ACSReturn)>=4)||master.hnd.gdat.disablestore);
return Super.Init(master); return Super.Init(master);
} }
override void OnDestroy() override void OnDestroy()

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@ -123,6 +123,8 @@ Class Demolitionist : PlayerPawn
double bobtime, oldbobtime, oldbob; double bobtime, oldbobtime, oldbob;
SWWMHandler hnd;
Default Default
{ {
Tag "$T_DEMOLITIONIST"; Tag "$T_DEMOLITIONIST";
@ -363,7 +365,7 @@ Class Demolitionist : PlayerPawn
damage = 0; damage = 0;
if ( (swwm_strictuntouchable >= 2) && (damage > 0) && player ) if ( (swwm_strictuntouchable >= 2) && (damage > 0) && player )
{ {
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler")); if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( hnd ) hnd.tookdamage[PlayerNumber()] = true; if ( hnd ) hnd.tookdamage[PlayerNumber()] = true;
} }
if ( (mod == 'Crush') && player && (player.mo == self) ) if ( (mod == 'Crush') && player && (player.mo == self) )
@ -559,7 +561,7 @@ Class Demolitionist : PlayerPawn
if ( !player ) return false; if ( !player ) return false;
int score = 100; int score = 100;
// last secret (this is called before counting it up, so have to subtract) // last secret (this is called before counting it up, so have to subtract)
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler")); if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( !deathmatch && !(gameinfo.gametype&GAME_Hexen) && (level.found_secrets == level.total_secrets-1) && (!hnd || !hnd.allsecrets) ) if ( !deathmatch && !(gameinfo.gametype&GAME_Hexen) && (level.found_secrets == level.total_secrets-1) && (!hnd || !hnd.allsecrets) )
{ {
if ( hnd ) hnd.allsecrets = true; if ( hnd ) hnd.allsecrets = true;
@ -718,7 +720,7 @@ Class Demolitionist : PlayerPawn
} }
} }
// re-add ourselves to the "suckable list" (otherwise the Ynykron Singularity won't hurt us) // re-add ourselves to the "suckable list" (otherwise the Ynykron Singularity won't hurt us)
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler")); if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( hnd && (hnd.SuckableActors.Find(self) >= hnd.SuckableActors.Size()) ) if ( hnd && (hnd.SuckableActors.Find(self) >= hnd.SuckableActors.Size()) )
hnd.SuckableActors.Push(self); hnd.SuckableActors.Push(self);
} }

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@ -1,25 +1,5 @@
// player-specific item stuff // player-specific item stuff
// tokens for custom maps
Class SWWMStoreDisabler : Inventory
{
Default
{
+INVENTORY.UNCLEARABLE;
+INVENTORY.UNDROPPABLE;
+INVENTORY.UNTOSSABLE;
}
}
Class SWWMReviveDisabler : Inventory
{
Default
{
+INVENTORY.UNCLEARABLE;
+INVENTORY.UNDROPPABLE;
+INVENTORY.UNTOSSABLE;
}
}
// lucky collar // lucky collar
// made by Ashley Knox, given to you and Ibuki by Saya // made by Ashley Knox, given to you and Ibuki by Saya
Class SayaCollar : SWWMArmor Class SayaCollar : SWWMArmor

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@ -290,6 +290,7 @@ extend Class Demolitionist
deadtimer++; deadtimer++;
if ( (deadtimer == 60) && (player == players[consoleplayer]) ) if ( (deadtimer == 60) && (player == players[consoleplayer]) )
A_StartSound("demolitionist/youdied",CHAN_DEMOVOICE,CHANF_OVERLAP|CHANF_UI); A_StartSound("demolitionist/youdied",CHAN_DEMOVOICE,CHANF_OVERLAP|CHANF_UI);
if ( !hnd ) hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
if ( multiplayer || level.AllowRespawn || sv_singleplayerrespawn || G_SkillPropertyInt(SKILLP_PlayerRespawn) ) if ( multiplayer || level.AllowRespawn || sv_singleplayerrespawn || G_SkillPropertyInt(SKILLP_PlayerRespawn) )
{ {
// standard behaviour, respawn normally // standard behaviour, respawn normally
@ -308,7 +309,7 @@ extend Class Demolitionist
player.playerstate = PST_ENTER; player.playerstate = PST_ENTER;
if ( special1 > 2 ) special1 = 0; if ( special1 > 2 ) special1 = 0;
} }
else if ( (player.cmd.buttons&BT_ATTACK) && (deadtimer > 120) && !FindInventory("SWWMReviveDisabler") && swwm_revive ) else if ( (player.cmd.buttons&BT_ATTACK) && (deadtimer > 120) && (!hnd || !hnd.gdat.disablerevive) && swwm_revive )
{ {
// reboot (if possible) // reboot (if possible)
if ( !FindInventory("ReviveCooldown") && (((swwm_revivecooldown >= 0) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 4)) || !hasrevived) ) if ( !FindInventory("ReviveCooldown") && (((swwm_revivecooldown >= 0) && (G_SkillPropertyInt(SKILLP_ACSReturn) < 4)) || !hasrevived) )

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@ -264,6 +264,9 @@ Class SWWMGlobals : SWWMStaticThinker
// for oneliners // for oneliners
Array<OnelinerHistory> lastlines; Array<OnelinerHistory> lastlines;
// toggleable mapping stuff
bool disablestore, disablerevive;
static play SWWMGlobals Get() static play SWWMGlobals Get()
{ {
let ti = ThinkerIterator.Create("SWWMGlobals",STAT_STATIC); let ti = ThinkerIterator.Create("SWWMGlobals",STAT_STATIC);