Some microoptimizations.
Remove dead code. Tweak how enemy flight distance is calculated. Rename flight achievement to something more fitting.
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800bb38a4f
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a2a59e1381
6 changed files with 11 additions and 22 deletions
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@ -401,6 +401,7 @@ Class SWWMFlyTracker : Thinker
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{
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Actor tracked, instigator;
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Vector3 startpos, curpos;
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double maxdist;
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int gracepd;
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static void Track( Actor b, Actor whomst )
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@ -419,15 +420,17 @@ Class SWWMFlyTracker : Thinker
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ffd.tracked = b;
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ffd.instigator = whomst;
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ffd.curpos = ffd.startpos = b.pos;
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ffd.maxdist = 0;
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}
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override void Tick()
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{
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if ( instigator && instigator.player ) SWWMUtility.AchievementProgress('swwm_progress_flight',int(level.Vec3Diff(startpos,curpos).length()),instigator.player);
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maxdist = max(maxdist,level.Vec3Diff(startpos,curpos).length());
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if ( !tracked || tracked.bFLOAT || tracked.bNOGRAVITY || (tracked.waterlevel > 1) || (tracked.pos.z <= tracked.floorz) || !tracked.TestMobjZ(false) )
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{
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gracepd++;
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if ( gracepd < 10 ) return;
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if ( instigator ) SWWMUtility.AchievementProgress('swwm_progress_flight',int(maxdist),instigator.player);
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Destroy();
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return;
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}
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