Revert IsActorPlayingSound hotfix, not needed in this branch.
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6 changed files with 8 additions and 8 deletions
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@ -23,7 +23,7 @@ extend Class SWWMHandler
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if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
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// suppress beep-boop lines if voice channel already in use
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if ( ((type == "buttonpush") || (type == "mrtouch") || (type == "mrflick"))
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&& players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,-1)
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&& players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE)
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush1")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush2")
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&& !players[consoleplayer].mo.IsActorPlayingSound(CHAN_DEMOVOICE,"voice/default/buttonpush3")
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