Even less slippery player movement.

This commit is contained in:
Mari the Deer 2023-03-09 23:55:21 +01:00
commit a3e7e4a622
3 changed files with 35 additions and 12 deletions

View file

@ -305,9 +305,10 @@ extend Class Demolitionist
CheckUnderwaterAmb();
SenseItems();
CheckItemMagnet();
if ( vel.length() > mystats.topspeed ) mystats.topspeed = vel.length();
if ( vel.length() > ((3600*GameTicRate)/32000.) )
SWWMUtility.AchievementProgress("sanic",int((vel.length()*3600*GameTicRate)/32000.),player);
double spd = vel.length();
if ( spd > mystats.topspeed ) mystats.topspeed = spd;
if ( spd > ((3600*GameTicRate)/32000.) )
SWWMUtility.AchievementProgress("sanic",int((spd*3600*GameTicRate)/32000.),player);
if ( player.onground && !bNoGravity && !lastground )
{
// bump down weapon