Even less slippery player movement.
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3 changed files with 35 additions and 12 deletions
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@ -305,9 +305,10 @@ extend Class Demolitionist
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CheckUnderwaterAmb();
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SenseItems();
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CheckItemMagnet();
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if ( vel.length() > mystats.topspeed ) mystats.topspeed = vel.length();
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if ( vel.length() > ((3600*GameTicRate)/32000.) )
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SWWMUtility.AchievementProgress("sanic",int((vel.length()*3600*GameTicRate)/32000.),player);
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double spd = vel.length();
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if ( spd > mystats.topspeed ) mystats.topspeed = spd;
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if ( spd > ((3600*GameTicRate)/32000.) )
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SWWMUtility.AchievementProgress("sanic",int((spd*3600*GameTicRate)/32000.),player);
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if ( player.onground && !bNoGravity && !lastground )
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{
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// bump down weapon
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