Rebalance ammo spawns of BFG-tier weapons.
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3 changed files with 11 additions and 11 deletions
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@ -331,7 +331,7 @@ Note that going prone *(crouching)* will automatically disable the recoil compen
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The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls.
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In the world, they may pop up as spare bullets or full mags. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by as full mags, so expect to be finding singular rounds more often than not.
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In the world, they may pop up as spare bullets. Each five bullets picked up will be automatically converted to a full mag in your inventory. They are hard to come by as full mags, so expect to be finding singular rounds more often than not.
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### Ray-Khom *(slot 8)* ~ Replaces Plasma Rifle, Hellstaff, Arc of Death
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@ -371,7 +371,7 @@ Holding secondary fire and primary fire *(in that order)* will throw the weapon
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The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**.
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In the world, you may find either spare bullets or full mags. Each seven bullets picked up will be automatically converted to a full mag in your inventory.
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In the world, you may only find spare rounds, in small amounts. Each seven bullets picked up will be automatically converted to a full mag in your inventory.
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### Mortal Rifle *(slot 9)* ~ Replaces BFG9000, Firemace, Bloodscourge (stub)
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@ -391,7 +391,7 @@ Don't rely too much on this thing, the ammo tends to be scarce, and it might pot
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### Mortal Bullets ~ Replaces Cells, Runes
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These 4.44x44.4mm, square-shaped telescoped rounds have a lot of *"fours"* in them for sure. You can sometimes find 'em as-is in bundless or very rarely in full 12-round mags.
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These 4.44x44.4mm, square-shaped telescoped rounds have a lot of *"fours"* in them for sure. You will find 'em as-is, sometimes in bundles.
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### Mortal Grenades ~ Replaces Cells, Runes
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r977 \cu(Tue 10 Oct 17:25:58 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r977 \cu(2023-10-10 17:25:58)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r978 \cu(Tue 10 Oct 18:06:14 CEST 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r978 \cu(2023-10-10 18:06:14)\c-";
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@ -177,14 +177,14 @@ Class SWWMCellAmmoSmall : SWWMAmmoSpawner
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{
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bool aex = SWWMUtility.ItemExists('CandyGun',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('MisterRifle',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,1)?'MisterRound':'MisterRound2';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'MisterRound':'MisterRound2';
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if ( aex ) return 'CandyGunBullets';
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}
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if ( Random[Replacements](0,1) )
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{
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bool aex = SWWMUtility.ItemExists('SilverBullet',ownedonly:enemydrop)/*,
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bex = SWWMUtility.ItemExists('RayKhom',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return 'RayBolt2'*/;
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt':'RayBolt2'*/;
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if ( aex ) return Random[Replacements](0,2)?'SilverBullets':'SilverBullets2';
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}
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/*bool aex = SWWMUtility.ItemExists('Sparkster',ownedonly:enemydrop),
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@ -208,15 +208,15 @@ Class SWWMCellAmmoBig : SWWMAmmoSpawner
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{
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bool aex = SWWMUtility.ItemExists('CandyGun',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('MisterRifle',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return !Random[Replacements](0,2)?'MisterGAmmo':Random[Replacements](0,2)?'MisterRound5':'MisterAmmo';
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if ( aex ) return Random[Replacements](0,2)?'CandyGunBullets3':'CandyGunAmmo';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return !Random[Replacements](0,2)?'MisterGAmmo':Random[Replacements](0,3)?'MisterRound3':'MisterRound5';
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if ( aex ) return Random[Replacements](0,3)?'CandyGunBullets2':'CandyGunBullets3';
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}
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if ( Random[Replacements](0,1) )
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{
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bool aex = SWWMUtility.ItemExists('SilverBullet',ownedonly:enemydrop)/*,
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bex = SWWMUtility.ItemExists('RayKhom',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt5':'RayAmmo'*/;
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if ( aex ) return Random[Replacements](0,3)?'SilverBullets3':'SilverBulletAmmo';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt2':'RayBolt5'*/;
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if ( aex ) return Random[Replacements](0,3)?'SilverBullets2':'SilverBullets3';
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}
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/*bool aex = SWWMUtility.ItemExists('Sparkster',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('ModernSparkster',ownedonly:enemydrop);
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