Rebalance ammo spawns of BFG-tier weapons.
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3 changed files with 11 additions and 11 deletions
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@ -177,14 +177,14 @@ Class SWWMCellAmmoSmall : SWWMAmmoSpawner
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{
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bool aex = SWWMUtility.ItemExists('CandyGun',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('MisterRifle',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,1)?'MisterRound':'MisterRound2';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'MisterRound':'MisterRound2';
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if ( aex ) return 'CandyGunBullets';
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}
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if ( Random[Replacements](0,1) )
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{
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bool aex = SWWMUtility.ItemExists('SilverBullet',ownedonly:enemydrop)/*,
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bex = SWWMUtility.ItemExists('RayKhom',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return 'RayBolt2'*/;
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt':'RayBolt2'*/;
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if ( aex ) return Random[Replacements](0,2)?'SilverBullets':'SilverBullets2';
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}
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/*bool aex = SWWMUtility.ItemExists('Sparkster',ownedonly:enemydrop),
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@ -208,15 +208,15 @@ Class SWWMCellAmmoBig : SWWMAmmoSpawner
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{
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bool aex = SWWMUtility.ItemExists('CandyGun',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('MisterRifle',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return !Random[Replacements](0,2)?'MisterGAmmo':Random[Replacements](0,2)?'MisterRound5':'MisterAmmo';
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if ( aex ) return Random[Replacements](0,2)?'CandyGunBullets3':'CandyGunAmmo';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return !Random[Replacements](0,2)?'MisterGAmmo':Random[Replacements](0,3)?'MisterRound3':'MisterRound5';
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if ( aex ) return Random[Replacements](0,3)?'CandyGunBullets2':'CandyGunBullets3';
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}
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if ( Random[Replacements](0,1) )
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{
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bool aex = SWWMUtility.ItemExists('SilverBullet',ownedonly:enemydrop)/*,
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bex = SWWMUtility.ItemExists('RayKhom',ownedonly:enemydrop);
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt5':'RayAmmo'*/;
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if ( aex ) return Random[Replacements](0,3)?'SilverBullets3':'SilverBulletAmmo';
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if ( (!aex && bex) || (Random[Replacements](0,1) && bex) ) return Random[Replacements](0,2)?'RayBolt2':'RayBolt5'*/;
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if ( aex ) return Random[Replacements](0,3)?'SilverBullets2':'SilverBullets3';
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}
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/*bool aex = SWWMUtility.ItemExists('Sparkster',ownedonly:enemydrop),
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bex = SWWMUtility.ItemExists('ModernSparkster',ownedonly:enemydrop);
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