Fix misaligned graphics when double-stacking Biospark.

This commit is contained in:
Mari the Deer 2022-07-18 18:35:32 +02:00
commit a53ba3e287
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r187 \cu(Sun 17 Jul 13:04:50 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r187 \cu(2022-07-17 13:04:50)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r188 \cu(Mon 18 Jul 18:35:32 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r188 \cu(2022-07-18 18:35:32)\c-";

View file

@ -202,7 +202,7 @@ extend Class Sparkster
int yy = 24;
for ( int i=0; i<8; i++ )
{
if ( clipcount <= i ) Screen.DrawTexture(RoundTex[0],false,bx-4,by-yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Desaturate,255,DTA_ColorOverlay,Color(160,0,0,0));
if ( clipcount <= i ) Screen.DrawTexture(RoundTex[0],false,bx-5,by-yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Desaturate,255,DTA_ColorOverlay,Color(160,0,0,0));
else
{
bRed = ((i>=4)&&(clipcount<6)||(i<4)&&(clipcount<2));