Support/Template files for Russian
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6 changed files with 53 additions and 4 deletions
17
language.ru_base
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17
language.ru_base
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@ -0,0 +1,17 @@
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[jp]
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// tags, pickups
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// colored tags for keys
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// shortened doom key pickup messages
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// edited vanilla pickup messages
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// other edited messages
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// Re-tagged monsters
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// Additional tags
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// obituaries
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// edited vanilla obituaries
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// misc
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// boss tags
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// targetter
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// score messages
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// intermission tips
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// intermission fanart
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// intermission 4komas (TBD)
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2
language.ru_lore
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2
language.ru_lore
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@ -0,0 +1,2 @@
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// this file was generated by mklang, do not edit directly
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[ru]
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5
language.ru_menu
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5
language.ru_menu
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@ -0,0 +1,5 @@
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[ru]
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// keybinds
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// mod menu
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// knowledge base
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// mission entries
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23
language.ru_voice
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23
language.ru_voice
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@ -0,0 +1,23 @@
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[ru]
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// voice name
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// new weapon received
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// locked door
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// jammed door (strife)
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// puzzle item failure
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// puzzle item success
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// first enemy encounter (20 seconds cooldown since all enemies dead)
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// played at map start
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// every time a secret is found
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// frag taunts
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// oopsies
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// getting hurt by monsters
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// getting hurt by friendlies
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// hurting a friendly
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// greeting another player
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// ragekit
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// --- comebacks for korax hub lines ---
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// "Greetings mortal, are you ready to die?"
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// "My servants can smell your blood, human"
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// "You have played this game too long, mortal, I think I shall remove you from the board"
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// "Worship me and I may be yet merciful, then again, maybe not"
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// "Are you strong enough to face your own masters?"
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r242 (Sat 16 May 00:08:33 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r243 (Sat 16 May 12:10:20 CEST 2020)";
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@ -162,7 +162,7 @@ static int ftw_callback( const char *path, const struct stat *st,
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return FTW_CONTINUE;
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}
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#define NLANGS 3
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#define NLANGS 4
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int main( void )
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{
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@ -170,13 +170,15 @@ int main( void )
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{
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"default",
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"es",
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"jp"
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"jp",
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"ru"
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};
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const char langfiles[NLANGS][32] =
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{
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"../language.def_lore",
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"../language.es_lore",
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"../language.jp_lore"
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"../language.jp_lore",
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"../language.ru_lore"
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};
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for ( int i=0; i<NLANGS; i++ )
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{
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