Seems cheat detection for level end achievements won't happen.

This commit is contained in:
Mari the Deer 2022-05-31 10:47:40 +02:00
commit a73dc3db8d
2 changed files with 2 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r73 \cu(Sun 29 May 18:07:30 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r73 \cu(2022-05-29 18:07:30)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r74 \cu(Tue 31 May 10:47:40 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r74 \cu(2022-05-31 10:47:40)\c-";

View file

@ -116,9 +116,6 @@ extend Class SWWMHandler
if ( !(level.clusterflags&LevelLocals.CLUSTER_HUB) ) demo.invwipe |= Demolitionist.WIPE_MAP;
// the playerpawn will know what to do with this in its PreTravelled()
}
// prevent achievements from being triggered by the changelevel cheat
// FIXME uncomment when flag is exposed
//if ( level.changemapcheat ) return;
// did we complete this map without collecting any of its keys? (doesn't work for hubs)
if ( (mapkeys.Size() > 0) && !(level.clusterflags&LevelLocals.CLUSTER_HUB) )
{