Seems cheat detection for level end achievements won't happen.
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2 changed files with 2 additions and 5 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r73 \cu(Sun 29 May 18:07:30 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r73 \cu(2022-05-29 18:07:30)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r74 \cu(Tue 31 May 10:47:40 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r74 \cu(2022-05-31 10:47:40)\c-";
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@ -116,9 +116,6 @@ extend Class SWWMHandler
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if ( !(level.clusterflags&LevelLocals.CLUSTER_HUB) ) demo.invwipe |= Demolitionist.WIPE_MAP;
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// the playerpawn will know what to do with this in its PreTravelled()
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}
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// prevent achievements from being triggered by the changelevel cheat
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// FIXME uncomment when flag is exposed
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//if ( level.changemapcheat ) return;
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// did we complete this map without collecting any of its keys? (doesn't work for hubs)
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if ( (mapkeys.Size() > 0) && !(level.clusterflags&LevelLocals.CLUSTER_HUB) )
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{
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