From a88f6d168c5347a66da8479ca593e5706b4f18e0 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Fri, 14 Mar 2025 18:22:40 +0100 Subject: [PATCH] Remove README note on sprite lighting, it can have a major perf impact. --- README.md | 1 - language.version | 4 ++-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 9e41fb8dd..f54369b64 100644 --- a/README.md +++ b/README.md @@ -60,7 +60,6 @@ Recommended settings are as follows: - **Lighting:** - Dynamic lights must be enabled, or you'll be missing out on a lot. - It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models. - - Sprite lighting should be set to "`GPU (per pixel)`" for best visuals. - If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*. - **Audio:** - Increasing sound channels to their maximum limit is advised. diff --git a/language.version b/language.version index 2daf15ef5..37ea146e4 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1200 \cu(vie 14 mar 2025 16:23:20 CET)\c-"; -SWWM_SHORTVER="\cw1.3pre r1200 \cu(2025-03-14 16:23:20)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1200 \cu(vie 14 mar 2025 18:22:40 CET)\c-"; +SWWM_SHORTVER="\cw1.3pre r1200 \cu(2025-03-14 18:22:40)\c-";