An important rewrite that was a long time coming.

First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
This commit is contained in:
Mari the Deer 2023-03-17 11:52:36 +01:00
commit a8f6417781
280 changed files with 1332 additions and 1357 deletions

View file

@ -125,7 +125,7 @@ extend Class SWWMHandler
{
if ( e.Thing.IsFriend(e.DamageSource) )
lastcombat = AddOneliner("friendhit",1,10);
else if ( (!lastcombat || (gametic > lastcombat+90)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:4) && !SWWMHDoomHandler.IsCuteGirl(e.DamageSource) ) // [HDoom] don't shout at the girls
else if ( (!lastcombat || (gametic > lastcombat+90)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.FindInventory("BossMarker"))?1:4) )
lastcombat = AddOneliner("gethit",1,15);
}
highesttic = gametic;
@ -175,7 +175,7 @@ extend Class SWWMHandler
lastcombat = AddOneliner("friendkill",1,5);
if ( Demolitionist(e.DamageSource) ) Demolitionist(e.DamageSource).facesad = true;
}
else if ( (!lastcombat || (gametic > lastcombat+50)) && !SWWMHDoomHandler.IsCuteGirl(e.Thing) ) // [HDoom] don't shout at the girls
else if ( !lastcombat || (gametic > lastcombat+50) )
{
int lc = 0;
Inventory buff = inflictor?inflictor.FindInventory('ParriedBuff'):null;