An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding what is and is not appropriate is a fundamental aspect of how one should behave in society. I must take steps in correcting my behavior, how I act both through my interactions with others and through my own creations as well. While this is only one step in a very, very long road, it is hopefully a step in the right direction. Various aspects of the story and lore, dialogues, character interactions, etc. have been sanitized to be less explicit. I cannot in good conscience have something like this in a project I'm creating, especially one with such a broad audience as the one it has garnered. A couple other things have been removed, such as direct references to problematic media, and I've decided to forego the H-Doom compatibility that was added "as a joke". These changes will also be later applied to the side mods as well. Should I have still missed anything, I please ask that people notify me and I will address it as soon as I possibly can. Furthermore, if any of the people still credited in this mod wish to have their name and anything they contributed removed from it, I will do so.
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63a97973b1
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280 changed files with 1332 additions and 1357 deletions
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@ -294,72 +294,72 @@ extend Class SWWMHandler
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e.Thing.bSHOOTABLE = false; // no hurt
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .2;
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HeadpatTracker(hp).heightfix = .2;
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}
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else if ( e.Thing.GetClassName() == "CommanderKeen" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .4;
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HeadpatTracker(hp).hdoomangfix = 5;
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HeadpatTracker(hp).heightfix = .4;
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HeadpatTracker(hp).angfix = 5;
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}
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else if ( e.Thing.GetClassName() == "BBChair" )
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{
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e.Thing.bUSESPECIAL = false;
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .2;
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HeadpatTracker(hp).hdoomangfix = 15;
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HeadpatTracker(hp).heightfix = .2;
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HeadpatTracker(hp).angfix = 15;
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HeadpatTracker(hp).patstate = e.Thing.MeleeState;
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}
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else if ( e.Thing.GetClassName() == "EvilEye" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .1;
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HeadpatTracker(hp).heightfix = .1;
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}
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else if ( e.Thing.GetClassName() == "HeadCandles" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomangfix = 20;
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HeadpatTracker(hp).angfix = 20;
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}
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else if ( e.Thing.GetClassName() == "HeartColumn" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = -.3;
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HeadpatTracker(hp).heightfix = -.3;
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}
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else if ( e.Thing.GetClassName() == "Meat2" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .6;
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HeadpatTracker(hp).hdoomangfix = -15;
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HeadpatTracker(hp).heightfix = .6;
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HeadpatTracker(hp).angfix = -15;
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HeadpatTracker(hp).dvacationarghack = true;
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}
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else if ( e.Thing.GetClassName() == "Meat3" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .6;
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HeadpatTracker(hp).hdoomangfix = 20;
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HeadpatTracker(hp).heightfix = .6;
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HeadpatTracker(hp).angfix = 20;
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HeadpatTracker(hp).dvacationarghack = true;
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}
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else if ( e.Thing.GetClassName() == "LegsBabe" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = -1.5;
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HeadpatTracker(hp).hdoomangfix = 20;
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HeadpatTracker(hp).heightfix = -1.5;
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HeadpatTracker(hp).angfix = 20;
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HeadpatTracker(hp).dvacationarghack = true;
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}
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else if ( e.Thing.GetClassName() == "Meat4" )
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{
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let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
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hp.target = e.Thing;
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HeadpatTracker(hp).hdoomheightfix = .6;
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HeadpatTracker(hp).hdoomangfix = 15;
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HeadpatTracker(hp).heightfix = .6;
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HeadpatTracker(hp).angfix = 15;
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HeadpatTracker(hp).dvacationarghack = true;
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}
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}
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