An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding what is and is not appropriate is a fundamental aspect of how one should behave in society. I must take steps in correcting my behavior, how I act both through my interactions with others and through my own creations as well. While this is only one step in a very, very long road, it is hopefully a step in the right direction. Various aspects of the story and lore, dialogues, character interactions, etc. have been sanitized to be less explicit. I cannot in good conscience have something like this in a project I'm creating, especially one with such a broad audience as the one it has garnered. A couple other things have been removed, such as direct references to problematic media, and I've decided to forego the H-Doom compatibility that was added "as a joke". These changes will also be later applied to the side mods as well. Should I have still missed anything, I please ask that people notify me and I will address it as soon as I possibly can. Furthermore, if any of the people still credited in this mod wish to have their name and anything they contributed removed from it, I will do so.
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280 changed files with 1332 additions and 1357 deletions
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@ -174,8 +174,6 @@ Class FrispyCorn : SWWMCollectible
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}
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Class SayaBean : SWWMCollectible
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{
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bool callout; // already called the player a perv for loading h-doom
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Default
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{
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Tag "$T_SAYABEAN";
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@ -238,14 +236,14 @@ Class DemoPlush : SWWMCollectible
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}
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}
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// Hexen
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Class KirinCummies : SWWMCollectible
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Class KirinSippy : SWWMCollectible
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{
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Default
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{
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Tag "$T_PEACH";
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Inventory.PickupMessage "$T_PEACH";
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SWWMCollectible.Availability AVAIL_Hexen;
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SWWMCollectible.GestureWeapon "KirinCummiesGesture";
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SWWMCollectible.GestureWeapon "KirinSippyGesture";
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SWWMCollectible.GetLine "peachget";
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Stamina 300;
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}
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@ -91,17 +91,6 @@ Class SayaBeanGesture : SWWMItemGesture
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}
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action void A_Squish2()
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{
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let realbean = SayaBean(FindInventory("SayaBean"));
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if ( realbean && !realbean.callout && !Random[Gesture](0,3) )
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{
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foreach ( cls:AllActorClasses )
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{
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if ( cls.GetClassName() != "HDoomPlayer" ) continue;
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A_StartSound("saya/pervert",CHAN_ITEMEXTRA,CHANF_OVERLAP);
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realbean.callout = true;
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return;
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}
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}
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A_StartSound("saya/giggle",CHAN_ITEMEXTRA,CHANF_OVERLAP);
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}
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action void A_UsePlush()
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@ -214,7 +203,7 @@ Class DemoPlushGesture : SWWMItemGesture
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Stop;
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}
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}
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Class KirinCummiesGesture : SWWMItemGesture
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Class KirinSippyGesture : SWWMItemGesture
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{
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States
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{
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