An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding what is and is not appropriate is a fundamental aspect of how one should behave in society. I must take steps in correcting my behavior, how I act both through my interactions with others and through my own creations as well. While this is only one step in a very, very long road, it is hopefully a step in the right direction. Various aspects of the story and lore, dialogues, character interactions, etc. have been sanitized to be less explicit. I cannot in good conscience have something like this in a project I'm creating, especially one with such a broad audience as the one it has garnered. A couple other things have been removed, such as direct references to problematic media, and I've decided to forego the H-Doom compatibility that was added "as a joke". These changes will also be later applied to the side mods as well. Should I have still missed anything, I please ask that people notify me and I will address it as soon as I possibly can. Furthermore, if any of the people still credited in this mod wish to have their name and anything they contributed removed from it, I will do so.
16
README.md
|
|
@ -20,7 +20,7 @@ Hope you have fun exploding demon knees.
|
|||
|
||||
## The Disclaimers
|
||||
|
||||
**This mod is intended for mature audiences.** It contains strong language as well as sexual themes. No acts are explicitly depicted, but they may be implied or mentioned in passing.
|
||||
**This mod contains strong language and mature themes.** There is frequent swearing, discussions of war and other political topics, and various jokes that lean into innuendo. Should any of these discomfort you, please avoid playing.
|
||||
|
||||
**This mod features loud sounds and flashing lights**, which may be harmful to certain people. There are options to dampen some of these effects, but it may still be unsafe nonetheless.
|
||||
|
||||
|
|
@ -509,7 +509,7 @@ Lasts 60 seconds once activated.
|
|||
|
||||
A special item with some... interesting effects.
|
||||
|
||||
Octuples melee damage, doubles movement speed, quarters damage taken... and has the side effect of turning you into a screaming beast.
|
||||
Octuples melee damage, doubles movement speed, quarters damage taken... and has the unfortunate side effect of making you shout expletives non-stop.
|
||||
|
||||
*"Ragequit"* happens after 30 seconds.
|
||||
|
||||
|
|
@ -530,7 +530,7 @@ For 60 seconds, you can fly around in the air at 2x your normal walking speed, b
|
|||
### Fucking Invinciball ~ Replaces Invulnerability, Ring of Invincibility, Icon of the Defender
|
||||

|
||||
|
||||
This thing makes you impervious to pretty much everything excluding the **Ynykron Artifact**.
|
||||
This thing makes you impervious to pretty much everything excluding the **Ynykron Artifact**. It's said to go well with a glass of Sunny D.
|
||||
|
||||
You're fucking invincible for a total of 20 seconds.
|
||||
|
||||
|
|
@ -617,17 +617,17 @@ A perfectly generic cube. It is exactly 128mm across each side, sports a pure gr
|
|||
### Haunted Saya Bean Plush
|
||||

|
||||
|
||||
Eats your snacks and calls you a horny. Emits a giggle when you squeeze it. Yet another of **Nukritas 2xx**'s little handcrafted dolls. May or may not be really haunted.
|
||||
Eats your snacks and calls you a nerd. Emits a giggle when you squeeze it. Yet another of **Nukritas 2xx**'s little handcrafted dolls. May or may not be really haunted.
|
||||
|
||||
### Mashiro Plush
|
||||
### Moth Girl Plush
|
||||

|
||||
|
||||
A cute plush doll of **Saya**'s favorite moth girl. Apparently the **Nukritas** brothers give her one of these every time they piss her off, so she's got an entire pile in her bedroom. It appears that this one bears with it some sort of *"contract"*, whatever that means.
|
||||
A cute plush doll of **Saya**'s favorite type of monster girl. Apparently the **Nukritas** brothers give her one of these every time they piss her off, so she's got an entire pile in her bedroom. It appears that this one bears with it some sort of *"contract"*, whatever that means.
|
||||
|
||||
### Saya's Mug
|
||||

|
||||
|
||||
A personalized coffee mug that **Saya** uses to totally drink black coffee, *(allegedly)* without any sugar. Gifted by her brother **Taro** on her 16th birthday.
|
||||
A personalized coffee mug that **Saya** uses to totally drink black coffee, *(allegedly)* without any sugar. A peculiar birthday gift from her brother **Taro**.
|
||||
|
||||
### Demolitionist Plush *(Heretic)*
|
||||

|
||||
|
|
@ -637,7 +637,7 @@ A soft and squishy plush doll of you! This became very popular after the events
|
|||
### Toot Froot™ Peach Juice *(Hexen)*
|
||||

|
||||
|
||||
**Saya** began to stock up on these after her marriage with **Kirin**, for some unexplained reason. She says the taste reminds her of him. Kirin also seems to enjoy drinking them, perhaps a bit too much, in fact.
|
||||
**Saya** began to stock up on these after her marriage with **Kirin**, for some unexplained reason.
|
||||
|
||||
### Akkouxhei Milk Breads *(Hexen)*
|
||||

|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ allcoll,-1,no,any
|
|||
allitems,100,yes,nothexen
|
||||
allkills,100,yes,nothexen
|
||||
allsecrets,100,yes,nothexen
|
||||
#andira,0,no,any
|
||||
anom,50,yes,any
|
||||
anone,0,no,any
|
||||
#ara,100,yes,any
|
||||
|
|
@ -69,7 +70,6 @@ lead,1500,yes,any
|
|||
lightning,0,no,any
|
||||
ligma,0,no,any
|
||||
love,40,yes,any
|
||||
#mashiro,0,no,any
|
||||
matryoshka,0,no,any
|
||||
mbf,0,no,doom
|
||||
mega,100000,yes,doom
|
||||
|
|
|
|||
|
|
@ -24,7 +24,6 @@ Most of the work here is original, but there are some notable exceptions:
|
|||
- Startup/credits theme, "Hidden Tune #242", also by Teque too (super comfy music, ideal for this use).
|
||||
- Kinsie's Test Map theme, "Hypercardish 1.1", ALSO TOO by Teque (seems nice for such an use I guess).
|
||||
- Clear theme, "Solitary Apprehension", by BouncyTEM (made specifically for the mod).
|
||||
- The anti-BD feature uses art and music by IOSYS, art was edited into the Doom palette.
|
||||
- The crash handler uses a short clip of the Curb Your Enthusiasm theme.
|
||||
- Tewi font by lucy (https://github.com/lucy/tewi-font). Modified to add gradients and drop shadow.
|
||||
- Miniwi font by Josuah Demangeon (http://josuah.net). Modified to add gradients and drop shadow.
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "gldefs/pp.txt"
|
||||
#include "gldefs/envmaps.txt"
|
||||
#include "gldefs/misc.txt"
|
||||
#include "gldefs/bdscreen.txt"
|
||||
#include "gldefs/demolitionist.txt"
|
||||
// items
|
||||
#include "gldefs/items/ammo.txt"
|
||||
|
|
|
|||
340
gldefs/bdscreen.txt
Normal file
|
|
@ -0,0 +1,340 @@
|
|||
Material Texture "graphics/BDScreen/BDSCR001.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR002.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR003.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR004.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR005.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR006.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR007.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR008.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR009.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR010.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR011.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR012.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR013.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR014.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR015.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR016.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR017.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR018.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR019.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR020.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR021.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR022.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR023.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR024.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR025.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR026.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR027.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR028.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR029.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR030.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR031.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR032.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR033.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR034.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR035.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR036.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR037.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR038.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR039.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR040.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR041.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR042.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR043.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR044.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR045.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR046.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR047.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR048.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR049.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR050.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR051.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR052.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR053.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR054.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR055.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR056.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR057.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR058.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR059.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR060.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR061.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR062.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR063.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR064.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR065.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR066.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR067.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR068.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR069.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR070.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR071.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR072.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR073.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR074.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR075.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR076.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR077.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR078.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR079.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR080.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR081.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR082.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR083.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR084.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
Material Texture "graphics/BDScreen/BDSCR085.jpg"
|
||||
{
|
||||
Shader "shaders/glsl/Oversample.fp"
|
||||
}
|
||||
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|
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|
@ -102,7 +102,7 @@ T_LAMP = "Lämp";
|
|||
I_LAMP = "Companion Lamp";
|
||||
T_MOTH = "Moth";
|
||||
T_WMOTH = "White Moth";
|
||||
T_MASHIRO = "White Lady";
|
||||
T_ANDIRA = "White Lady";
|
||||
T_NUGGETH = "Health Nugget";
|
||||
T_NUGGETA = "Armor Nugget";
|
||||
T_OMNISIGHT = "Omnisight";
|
||||
|
|
@ -133,7 +133,7 @@ T_PEACH = "Toot Froot™ Peach Juice";
|
|||
T_MILKBREAD = "Akkouxhei Milk Bread";
|
||||
T_KIRINMANGA = "Saya Miyamoto - I Married A Cherry Boy Emperor But It Turns Out He's Really Cute In Lingerie?!";
|
||||
T_KIRINPLUSH = "Emperor Kirin Plush";
|
||||
T_MOTHPLUSH = "Mashiro Plush";
|
||||
T_MOTHPLUSH = "Moth Plush";
|
||||
T_SAYASMUG = "Saya's Coffee Mug";
|
||||
// colored tags for keys
|
||||
T_REDCARD = "\cgRed Keycard\c-";
|
||||
|
|
@ -190,8 +190,7 @@ QUITMSG14 = "To be continued?";
|
|||
QUITMSG15 = "[Insert witty message here]";
|
||||
QUITMSG16 = "AHDSAKAFAJDAGS!";
|
||||
QUITMSG17 = "Butt bots gonna bot.";
|
||||
QUITMSG18 = "WHO IN THEIR RIGHT MIND\nWOULD FROST A CAKE WITH THEIR BUTT?";
|
||||
QUITMSG19 = "World hard and cold,\ntiddy soft and warm.";
|
||||
QUITMSG18 = "World hard and cold,\ntiddy soft and warm.";
|
||||
// startup (don't localize)
|
||||
STARTUP1 =
|
||||
"\n"
|
||||
|
|
@ -366,7 +365,7 @@ FN_SNAKE_FUN2 = "No Steppy";
|
|||
FN_WIZARD_FUNN = "4";
|
||||
FN_WIZARD_FUN1 = "Yer a Wizard, Harry";
|
||||
FN_WIZARD_FUN2 = "A Wizard Did It";
|
||||
FN_WIZARD_FUN3 = "A Motherfucking Mage";
|
||||
FN_WIZARD_FUN3 = "Magic Man";
|
||||
FN_WIZARD_FUN4 = "Floating Rags";
|
||||
FN_FIREDEMON_FUNN = "3";
|
||||
FN_FIREDEMON_FUN1 = "Hot Stuff";
|
||||
|
|
@ -381,16 +380,14 @@ FN_ETTIN_FUNN = "3";
|
|||
FN_ETTIN_FUN1 = "Double Boi";
|
||||
FN_ETTIN_FUN2 = "Idiot with Club";
|
||||
FN_ETTIN_FUN3 = "Low Level Mook";
|
||||
FN_CENTAUR_FUNN = "4";
|
||||
FN_CENTAUR_FUNN = "3";
|
||||
FN_CENTAUR_FUN1 = "Shield Idiot";
|
||||
FN_CENTAUR_FUN2 = "Shield Asshole";
|
||||
FN_CENTAUR_FUN3 = "Shield Fucker";
|
||||
FN_CENTAUR_FUN4 = "Shield Cocksucker";
|
||||
FN_SLAUGHTAUR_FUNN = "4";
|
||||
FN_CENTAUR_FUN3 = "Shield Bastard";
|
||||
FN_SLAUGHTAUR_FUNN = "3";
|
||||
FN_SLAUGHTAUR_FUN1 = "Shield Stupid Idiot";
|
||||
FN_SLAUGHTAUR_FUN2 = "Shield Stinky Asshole";
|
||||
FN_SLAUGHTAUR_FUN3 = "Shield Bitchass Knobfuck";
|
||||
FN_SLAUGHTAUR_FUN4 = "Shield Knobgobbler";
|
||||
FN_SLAUGHTAUR_FUN3 = "Shield Bitch Bastard";
|
||||
FN_BISHOP_FUNN = "3";
|
||||
FN_BISHOP_FUN1 = "Hoodie Boi";
|
||||
FN_BISHOP_FUN2 = "Green Guy";
|
||||
|
|
@ -466,7 +463,7 @@ O_WALLBUSTER = "%k gave %o a mighty busting.";
|
|||
O_EVISCERATOR = "%o was eviscerated by %k.";
|
||||
O_HELLBLAZER = "%k blasted %o into burning bits.";
|
||||
O_SPARKSTER = "%o got sparked hard by %k.";
|
||||
O_SILVERBULLET = "%o could not ignore the girth of %k's bullets.";
|
||||
O_SILVERBULLET = "%k blasted a very, very big hole through %o.";
|
||||
O_CANDYGUN = "%k made %o taste the sweetness (and death).";
|
||||
O_YNYKRON = "%o was instantly removed by %k.";
|
||||
O_YNYKRONALT = "%o was furiously obliterated by %k.";
|
||||
|
|
@ -493,11 +490,7 @@ O_DOKIDOKI = "%o was defeated by %k's power of love.";
|
|||
O_MOTH = "%o was assaulted by %k's moths.";
|
||||
O_MOTHSELF = "%o was assaulted by %p own moths.";
|
||||
O_MOTH2 = "%o was assaulted by moths.";
|
||||
O_MASHIRO1 = "%o should have kept the lights on.";
|
||||
O_MASHIRO2 = "%o now belongs to the White Lady.";
|
||||
O_MASHIRO3 = "%o made a terrible mistake.";
|
||||
O_MASHIRO4 = "%o mysteriously disappeared.";
|
||||
O_MASHIRO5 = "%o angered the wrong moth.";
|
||||
O_ANDIRA = "%o angered the wrong moth.";
|
||||
O_ENDLEVEL = "%o had a peculiar teleportation-related mishap.";
|
||||
O_MYKRADVO = "%o couldn't hide from %k's vengeful wrath.";
|
||||
O_LEADBALL = "%o was conked by %k's lead ball.";
|
||||
|
|
@ -588,7 +581,7 @@ OB_HERESIARCH = "%o saw that coming.";
|
|||
OBITUARY_PIG = "%o angered the hams.";
|
||||
OB_WOLFGUARD = "%o got pelted by some weakling.";
|
||||
OB_WOLFSS_ORIG = "%o was pelted by blondies.";
|
||||
OB_WOLFHANS = "%o couldn't withstand such sheer girthitude.";
|
||||
OB_WOLFHANS = "%o couldn't withstand such sheer grosse-ness.";
|
||||
// eviternity obituaries
|
||||
OBITUARY_FORMERCAPTAIN = "%o was zapped by an angry green lad.";
|
||||
OBITUARY_ANNIHILATOR = "%o was terminated by a cybergoat.";
|
||||
|
|
@ -629,7 +622,7 @@ D_SENTRYDOWN = "Sentry has been destroyed!";
|
|||
D_SENTRYREST = "Sentry is fully repaired.";
|
||||
D_SENTRYEMPTY = "Sentry has run our of ammo.";
|
||||
D_SENTRYFAR = "You're too far to recall the sentry.";
|
||||
D_MASHIRO = "\cjShe knows where you are...\c-";
|
||||
D_ANDIRA = "\cjShe knows where you are...\c-";
|
||||
SWWM_YNYKRONREADY = "The Ynykron Artifact is ready for firing.";
|
||||
SWWM_SWAPWEAPON = "\cjPress \cfUse\cj to swap \cf%s\cj for \cf%s\cj.\c-";
|
||||
SWWM_TODOWEAPON = "\cjThe \cf%s\cj is not yet implemented.\c-";
|
||||
|
|
@ -640,16 +633,13 @@ SWWM_TITLEMODBYB = "Marisa the Magician";
|
|||
SWWM_TITLEINTROA = "On that day, humankind saw itself in dire danger, facing an impending doom.";
|
||||
SWWM_TITLEINTROB = "But one machine stood up, who fought back, who could end this whole invasion.";
|
||||
SWWM_TITLEINTROC = "The demons would learn to fear that machine, who they know only by one name...";
|
||||
SWWM_NTITLESCROLL = "9";
|
||||
SWWM_NTITLESCROLL = "6";
|
||||
SWWM_TITLESCROLL1 = "Codename: Demolitionist ~ Cute Robutt Whomst Love To Explode Demons";
|
||||
SWWM_TITLESCROLL2 = "A wondrous GZDoom gameplay mod by Marisa the Magician of UnSX Team";
|
||||
SWWM_TITLESCROLL3 = "Lovingly designed 3D models with hand-painted 256-color dithered textures";
|
||||
SWWM_TITLESCROLL4 = "Over 60k lines of bespoke ZScript code, and still counting (god help me)";
|
||||
SWWM_TITLESCROLL5 = "The deepest lore this side of the Doom Modiverse";
|
||||
SWWM_TITLESCROLL6 = "And much much more!";
|
||||
SWWM_TITLESCROLL7 = "Greetz to Mub, Ribbed, Slemg, Bunr, Kegbine, Term-kun, Hype64, Bartendy, Skelly, Mr. BIG SHOT WildWeasel, Endy, Mima-sama, Sinkie, BillowPlaster, Disgusting Dog Water, Dangle Logo, Lämp Paipu, Leek Spah, Boingy, FrettyBist, MarTREE, Dusty Demon Bread, Roasted Rock, Ed the Netcode Boy, Thirst Cactus, JimJam, Cappy Jay, A Nom, Missy Fits, Minor Cookie, Squid Kid, YukiCute, MafSulk, FineRaff25, NetroRutcase, ShudTheFugUpRyan, Kobl, Cacous Seriodemon, Zomb, Man of Chins, Bun Pun, Zikeous Shadestructor, Blimyot, Baja Blast Tittums, DrySpy.py, Typo Gem, Wantopus, Morf, Daedalus, Popato, SpengRob, Sgt. Shellpost, Loud M, Snk, Donut, C.Kid, Emit Birb, You Go To Sleep, Rach, Le No Chicken, Murasa, Smart Cactus Dude, Bundoor, Phantomboobs, Sanae Kochiya, Gardeboy, Cat, HK417, Smol Koa, Joe Mama, Jahn, Guta, Glue, Chokolah, Atan, Schweet Prints, Angury Teeth Practitioner, Sell Her, MiSiFu, Portuguese Sausage, Scoob Stub, Actually Jabba, Very Honest Cat, Chiaki's Tit Mole, Homie, Snacks, Tubz, Toof, Teef, Frisp, Trashkat, Succ 'n Spicy, Melissa Follower When, Shokku, Scummyboi, Kat Gravity Rush, John Romero, John Carmack, Tim Allen, Tim Sweeney and last but not least my beloved pet dragon";
|
||||
SWWM_TITLESCROLL8 = "I tried to squeeze as many names as possible in there, that I could remember, at least, so if you're not in there and want in, feel free to ask";
|
||||
SWWM_TITLESCROLL9 = "There's nothing else to see here, the scroll will now wrap around, see you again, have a nice day";
|
||||
SWWM_NTITLESUB = "14";
|
||||
SWWM_TITLESUB1 = "The World Is In Danger And We Have Just Sent\nThis Double-Cheeked Sassy Robot To Save It!?";
|
||||
SWWM_TITLESUB2 = "&Knuckles";
|
||||
|
|
@ -961,7 +951,7 @@ SWWM_INTERTIP58 = "Always keep your GZDoom up to date. Especially for mods like
|
|||
SWWM_INTERTIP59 = "The Reinforced Combat Hammer is pretty strong on its own, but with a Ragekit active, it will be boosted into a beastly headsmasher.";
|
||||
SWWM_INTERTIP60 = "Despite its seemingly puny size, the Plasma Blaster has a lot of destructive potential, especially through its charged alt fire.";
|
||||
SWWM_INTERTIP61 = "The Puntzer guns can easily pierce through solid objects or even thin walls. No enemy will ever be safe behind cover.";
|
||||
SWWM_INTERTIP62 = "\"The Sheen HMG is such a delicious festival of dakka that the mere sound of it firing makes me unleash Leviathan in my panties, and you can quote me on that.\"\n — Saya Miyamoto";
|
||||
SWWM_INTERTIP62 = "\"The Sheen HMG is such a delicious festival of dakka that the mere sound of it firing makes me wild out. It's nuts!\"\n — Saya Miyamoto";
|
||||
SWWM_INTERTIP63 = "Pressing fire immediately after hitting something with the Quadravol's blades will result in a boosted point-blank explosion that'll send whatever's at the other end of the gun flying.";
|
||||
SWWM_INTERTIP64 = "Holding down the triggers with the Sparkster Rifle will gradually increase firing potency upon release. Fortunately, there is no potential here for the weapon to blow up if you keep them held long enough, only badly designed human weaponry could be so haphazard.";
|
||||
SWWM_INTERTIP65 = "The Sparkster Rifle can fire both ammo types simultaneously, blending them together into a deadly combo projectile.";
|
||||
|
|
@ -986,11 +976,11 @@ SWWM_INTERTIP83 = "This is truly some weird weapons mod for GZDoom.";
|
|||
SWWM_INTERTIP84 = "\"In its vastness, the universe is no more than a mere grain of sand when compared to the limitless bounds of one's imagination.\"\n — Zanaveth Nekuraku III";
|
||||
SWWM_INTERTIP85 = "You can shuffle the intermission art with Zoom, and these tips with Reload. Holding Altfire will hide the UI so you can see the art in full.";
|
||||
SWWM_INTERTIP86 = "Add minced garlic, white pepper and basil to your tomato sauce, goes really well with pasta, you can thank me later.";
|
||||
SWWM_INTERTIP87 = "This mod is compatible with H-Doom. No, seriously.";
|
||||
SWWM_INTERTIP87 = "This is a tip.";
|
||||
SWWM_INTERTIP88 = "Some demons aren't actually evil. They'd rather just have a quiet life and enjoy a tasty hoagie every now and then.";
|
||||
SWWM_INTERTIP89 = "Saya's design for the Demolitionist was inspired by Raidemin, the main character of a famous Nukuri anime.";
|
||||
SWWM_INTERTIP90 = "As Nekuronbot AIs actually have a soul, they are capable of using magic. Saya taught Demo-chan the \"Blow Kiss\" spell just because she thought it'd be cute.";
|
||||
SWWM_INTERTIP91 = "There is nothing wrong with being horny on main.";
|
||||
SWWM_INTERTIP91 = "There is no tip.";
|
||||
SWWM_INTERTIP92 = "The existence of an insect called \"mosquito\" implies that of a much larger and dangerous threat:\n\n\"EL MOSCO\"";
|
||||
SWWM_INTERTIP93 = "Do not trust anyone named Icarus or Dime with handling explosives.";
|
||||
SWWM_INTERTIP94 = "This mod makes slaughterwads more bearable, but don't expect it to be a walk in the park.";
|
||||
|
|
@ -1268,8 +1258,8 @@ SWWM_ACHIEVEMENT_LIGMA_TAG = "Who's Steve Jobs?";
|
|||
SWWM_ACHIEVEMENT_LIGMA_TXT = "Kill an endgame boss with the Ynykron Artifact";
|
||||
SWWM_ACHIEVEMENT_LOVE_TAG = "Lethal Love";
|
||||
SWWM_ACHIEVEMENT_LOVE_TXT = "Kill %s enemies with a blown kiss (not counting insta-kills)";
|
||||
SWWM_ACHIEVEMENT_MASHIRO_TAG = "Layers of White";
|
||||
SWWM_ACHIEVEMENT_MASHIRO_TXT = "Summon the White Lady";
|
||||
SWWM_ACHIEVEMENT_ANDIRA_TAG = "A Moth Contract";
|
||||
SWWM_ACHIEVEMENT_ANDIRA_TXT = "Summon the White Lady";
|
||||
SWWM_ACHIEVEMENT_MATRYOSHKA_TAG = "Mishe Trickery";
|
||||
SWWM_ACHIEVEMENT_MATRYOSHKA_TXT = "A Chancebox inside a Chancebox inside a Chancebox inside a Chancebox inside a...";
|
||||
SWWM_ACHIEVEMENT_MBF_TAG = "You can Pet the Dog";
|
||||
|
|
|
|||
|
|
@ -129,58 +129,57 @@ SWWM_SAYADSPARIL1 = "This is it, \cdDemo-chan\c-. You're about to face that stup
|
|||
SWWM_SAYADSPARIL2 = "You're gonna save another world, and all in record time. You're on a roll!";
|
||||
SWWM_SAYADSPARIL3 = "... Oh, and remember, there's a surprise waiting for you at home. Oh, you're so gonna love it.";
|
||||
SWWM_SAYADSPARIL4 = "Splgslshglgh";
|
||||
SWWM_SAYADSPARIL5 = "Oh shit that got picked up by the voice recognition? Oops...";
|
||||
SWWM_SAYADSPARIL5 = "Oh shit! Damn it, there goes all the batter... Oh! Uh... Y-you didn't hear anything!";
|
||||
// Heretic E4M8
|
||||
SWWM_SAYAHEADS1 = "Geez, I'm getting impatient with all this stuff. I hope this really takes you back home.";
|
||||
SWWM_SAYAHEADS2 = "And if not, well, more time for me to refine this \"present\" that I'm going to give ya.";
|
||||
SWWM_SAYAHEADS3 = "Thanks to this, I've managed to improve its potency even further. This is going to be fun.";
|
||||
SWWM_SAYAHEADS4 = "I seriously can't wait to try it, and I'm sure you're also dying to know...";
|
||||
SWWM_SAYAHEADS2 = "And if not, well, more time to prepare this present that is totally a surprise.";
|
||||
SWWM_SAYAHEADS3 = "About what you heard last time, whatever you think it is, it is not that.";
|
||||
SWWM_SAYAHEADS4 = "And also I totally did not mess it up and had to re-do it from scratch. No sir.";
|
||||
SWWM_SAYAHEADS5 = "Smite thy foes and come claim thy prize, o \cdDemolitionist\c-.";
|
||||
SWWM_SAYAHEADS6 = "... I seriously just fucking said that...";
|
||||
SWWM_SAYAHEADS6 = "... I seriously just said that...?";
|
||||
// Heretic E5M8
|
||||
SWWM_SAYABULLS1 = "And it still keeps going, oh my god...";
|
||||
SWWM_SAYABULLS2 = "It's like you're getting thrown around random realms. Look, I'm starting to get pissed.";
|
||||
SWWM_SAYABULLS3 = "I'm so pissed in fact that, if the next portal doesn't immediately send you back to Parthoris, I'll just...";
|
||||
SWWM_SAYABULLS4 = "Yeah...";
|
||||
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. I desperately need you here to test this.";
|
||||
SWWM_SAYABULLS5 = "I NEED you to come back home, \cdDemo-chan\c-. Your present is starting to melt.";
|
||||
// Seven Portals
|
||||
SWWM_SAYAGREETA1 = "There it is, \cdDemo-chan\c-. That's your target, that big stinky ugly monster. That's Korax.";
|
||||
SWWM_SAYAGREETA2 = "... By the way, did you catch the guy's scent? It's bad, isn't it?";
|
||||
SWWM_SAYAGREETA3 = "God, imagine the smell in person... Just thinking about it is making my stomach turn.";
|
||||
SWWM_SAYAGREETB1 = "Coward... Taunting us from afar..."; // Kirin reply
|
||||
SWWM_SAYAGREETC1 = "Yeah, sneaky and stinky, telltale signs of an ugly bastard.";
|
||||
SWWM_SAYAGREETD1 = "Ugly... Bastard?"; // Kirin reply
|
||||
SWWM_SAYAGREETE1 = "I'd rather not explain, \cxKirin-kun\c-. You'd be very disappointed in all of humankind.";
|
||||
SWWM_SAYAGREETF1 = "That's certainly not reassuring to hear..."; // Kirin reply
|
||||
SWWM_SAYAGREETC1 = "Yeah, he's very sneaky... And also stinky. But not stinky in a good way like me.";
|
||||
SWWM_SAYAGREETD1 = "\cgSayacchi\c-, you're not stinky."; // Kirin reply
|
||||
SWWM_SAYAGREETE1 = "No, no, let me explain. There is BAD stink and GOOD stink.";
|
||||
SWWM_SAYAGREETF1 = "I'm... Not sure I get it."; // Kirin reply
|
||||
// Shadow Wood
|
||||
SWWM_SAYABLOODA1 = "I don't know how this dude can even smell anything other than that rancid old dog fart stench he wafts.";
|
||||
SWWM_SAYABLOODA2 = "Like seriously, jesus fucking christ...";
|
||||
SWWM_SAYABLOODB1 = "That ugly bastard needs to take a bath."; // Ibuki reply
|
||||
SWWM_SAYABLOODC1 = "Ugly bastard? What's this now, some lame-ass doujin?";
|
||||
SWWM_SAYABLOODD1 = "Heh, nice one, \cgSayacchi\c-."; // Ibuki reply
|
||||
SWWM_SAYABLOODB1 = "Someone needs to take a bath."; // Ibuki reply
|
||||
SWWM_SAYABLOODC1 = "Who, me? I showered this morning, I swear.";
|
||||
// Hypostyle
|
||||
SWWM_SAYAHYPO1 = "Here we are, after all that roaming around. Whatever lies here, we gotta slay it to catch the next portal.";
|
||||
SWWM_SAYAHYPO2 = "I sure hope it's not a fucking dragon. That'd be the most cheap-ass generic boss ever.";
|
||||
SWWM_SAYAHYPO3 = "Uh... I totally jinxed it, didn't I? I bet I did. Yeah, I bet it's a fucking dragon.";
|
||||
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and fucking sell me his damn game for the thousandth time.";
|
||||
SWWM_SAYAHYPO4 = "I bet THAT GUY is going to rise from the grave and sell me his damn game for the thousandth time.";
|
||||
// Heresiarch's Seminary
|
||||
SWWM_KIRINWORSHIPA1 = "Pathetic, disgusting creature...\nWho would ever think of worshipping a foul beast such as yourself?";
|
||||
SWWM_KIRINWORSHIPB1 = "The only thing I'd worship is that juicy cock of yours, \cxKirin-kun\c-~"; // Saya reply
|
||||
SWWM_KIRINWORSHIPC1 = "PFFFFFFFFFFFFFF";
|
||||
SWWM_KIRINWORSHIPD1 = "Guh! \cxKiriiiiin\c-! ... Damn, I'm all wet and sticky. Heh, like when you came all over me last night."; // Saya reply
|
||||
SWWM_KIRINWORSHIPD2 = "Seriously, \cxKirin-kun\c-, you shoot like a firehose at times. But you know I love that about you.";
|
||||
SWWM_KIRINWORSHIPE1 = "Uhm... \cgSaya\c-...";
|
||||
SWWM_KIRINWORSHIPF1 = "O-oh... Wait, this thing's still on? Shit... \cdDemo-chan\c- just read all of that."; // Saya reply
|
||||
SWWM_KIRINWORSHIPB1 = "In this household we only worship the good emperor \cxKirin Xanai\c-."; // Saya reply
|
||||
SWWM_KIRINWORSHIPC1 = "Nnnn... \cgSayaaaa\c-... I'm not worthy of any worship.";
|
||||
SWWM_KIRINWORSHIPD1 = "Nonsense, you are the goodest and bestest boy in this room, and that is a fact."; // Saya reply
|
||||
SWWM_KIRINWORSHIPE1 = "Please, not in front of everyone, it's a bit embarrassing...";
|
||||
SWWM_KIRINWORSHIPF1 = "It's fine, they can't see you. But \cdDemo\c- can read that I made you all flustered. Hehe."; // Saya reply
|
||||
SWWM_KIRINWORSHIPG1 = "Nnnnnnn...";
|
||||
// Castle of Grief
|
||||
SWWM_SAYAGAMEA1 = "Wow, look at fucking mister chessmaster over here... Fuck you!";
|
||||
SWWM_SAYAGAMEA2 = "This guy is a fucking idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
|
||||
SWWM_SAYAGAMEA2 = "This guy is an idiot and he's pissing me off even more. I so want to watch you beat his sorry ass...";
|
||||
SWWM_SAYAGAMEB1 = "Chess nerd..."; // Ibuki
|
||||
SWWM_SAYAGAMEC1 = "I bet he was in the chess club.";
|
||||
// Necropolis
|
||||
SWWM_SAYAMASTERSA1 = "Masters, masters... Whose masters? Awaken my masters? Well, whatever, I don't care what he says.";
|
||||
SWWM_SAYAMASTERSA2 = "I so want you to kill this dude...";
|
||||
SWWM_SAYAMASTERSB1 = "Are you strong enough to face the fact you SMELL?"; // Ibuki reply
|
||||
SWWM_SAYAMASTERSC1 = "I showered this morning, \crIbuki\c-.";
|
||||
SWWM_SAYAMASTERSC1 = "I told you I showered this morning, \crIbuki\c-.";
|
||||
SWWM_SAYAMASTERSD1 = "I meant the stinky boy over there. You smell nice."; // Ibuki reply
|
||||
SWWM_SAYAMASTERSE1 = "\cgSayacchi\c- definitely has a pleasant scent to her."; // Kirin reply
|
||||
SWWM_SAYAMASTERSF1 = "Guhuhuhu... Thanks.";
|
||||
|
|
@ -199,7 +198,7 @@ SWWM_SAYAMAGE2 = "Yeah, he's more than tired of stuff like this. And apparently
|
|||
SWWM_SAYAMAGE3 = "Well, at least those are actual puzzles, and not whatever the fuck the other stuff was.";
|
||||
SWWM_SAYAMAGE4 = "Even if they're... You know... The really lame and piss-easy kind.";
|
||||
// Dark Crucible
|
||||
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky ugly bastard is waiting.";
|
||||
SWWM_SAYAKORAXA1 = "This is it, \cdDemo\c-. The big stinky bastard is waiting.";
|
||||
SWWM_SAYAKORAXB1 = "At last, that vile schemer's evil reign shall end."; // Kirin reply
|
||||
SWWM_SAYAKORAXC1 = "Time for him to take a fucking bath. After you rearrange his knees, of course."; // Ibuki reply
|
||||
SWWM_SAYAKORAXD1 = "Even though \cvMeido\c- isn't watching, I can tell you the four of us are cheering you on.";
|
||||
|
|
@ -256,16 +255,16 @@ SWWM_KIRINPUZZLEK1 = "Please... Make it stop...";
|
|||
SWWM_KIRINPUZZLEL1 = "\cxKirin-kun\c-, hey... It's alright. Here... Drink up, it'll help you relax.\c-"; // Ibuki reply
|
||||
SWWM_KIRINPUZZLEM1 = "Gulp... Gulp... Gulp...";
|
||||
SWWM_KIRINPUZZLEN1 = "Man, look at him go... Drinking it all up like a champ."; // Saya reply
|
||||
SWWM_KIRINPUZZLEO1 = "You know how it is... Once they find a breast to suckle on, all their worries fade away..."; // Ibuki reply
|
||||
SWWM_KIRINPUZZLEP1 = "You know \cdDemo-chan\c- can read what we're saying, right?"; // Saya reply
|
||||
SWWM_KIRINPUZZLEQ1 = "Oh, I'm sure they'd be more than happy to have their turn once the mission's over, hm?"; // Ibuki reply
|
||||
SWWM_KIRINPUZZLEO1 = "You know how it is... The Anarukon are natural born milk drinkers."; // Ibuki reply
|
||||
SWWM_KIRINPUZZLEP1 = "\cdDemo-chan\c- can read what we're saying, you know..."; // Saya reply
|
||||
SWWM_KIRINPUZZLEQ1 = "Oh, I do hope they're not getting some strange mental image of this. *giggle*"; // Ibuki reply
|
||||
// first puzzle switch on Constable's Gate
|
||||
SWWM_KIRINPUZZLER1 = "Let this be the last of these \"puzzles\" that we may encounter...";
|
||||
SWWM_KIRINPUZZLER2 = "Urp...";
|
||||
SWWM_KIRINPUZZLER3 = "My apologies.";
|
||||
SWWM_KIRINPUZZLES1 = "That was some good milk, wasn't it?"; // Saya reply
|
||||
SWWM_KIRINPUZZLET1 = "Certainly... I am grateful for \crIbuki\c-'s blessing.";
|
||||
SWWM_KIRINPUZZLEU1 = "Making her able to lactate at will is a blessing, yeah. I'm sure \cdDemo\c- agrees too."; // Saya reply
|
||||
SWWM_KIRINPUZZLEU1 = "Yeah, it's handy that her genetic enhancements can be put into milk just like that. Really invigorates you."; // Saya reply
|
||||
// super secret cheats
|
||||
SWWM_ZNVTXT1 = "\cdDemolitionist\c-, it is me, \chZanaveth The Corruptor\c-. I have been witness of the act you have now acted, yes.";
|
||||
SWWM_ZNVTXT2 = "It is \cf%d\c- years since... and those magic words, I can see them again. Much impressed, very much impressed.";
|
||||
|
|
@ -276,8 +275,8 @@ SWWM_ZNVTXT5 = "And now I have to take off. Please extend greetings to aunt \cgS
|
|||
SWWM_SAYAWASTEA1 = "Quit wasting ammo!";
|
||||
SWWM_SAYAWASTEB1 = "You're still doing it? Seriously?";
|
||||
SWWM_SAYAWASTEC1 = "OK, you're clearly just doing this for your own personal satisfaction.";
|
||||
SWWM_SAYAWASTED1 = "It's almost like you're jerking it off, kinda...";
|
||||
SWWM_SAYAWASTED2 = "Uh, forget I said that.";
|
||||
SWWM_SAYAWASTED1 = "It's almost like you're doing... You know what...";
|
||||
SWWM_SAYAWASTED2 = "Uh, forget what I said.";
|
||||
SWWM_SAYAWASTEE1 = "And still going... Rackin' it along.";
|
||||
SWWM_SAYAWASTEF1 = "OK, I promise I'll stop messaging you about it. You do you, I guess.";
|
||||
// other easter egg
|
||||
|
|
@ -288,12 +287,12 @@ SWWM_SAYALEVERD1 = "God it's so... Ahhh...";
|
|||
SWWM_SAYALEVERE1 = "I... I swear... I'm gonna go insane... There's such a thing as too much action.";
|
||||
SWWM_SAYALEVERF1 = "T-that thing's built to last, for sure. Good fucking god...";
|
||||
SWWM_SAYALEVERG1 = "...";
|
||||
SWWM_SAYALEVERG2 = "I think I need to change my panties.";
|
||||
SWWM_SAYALEVERG2 = "I think you just gave me an idea for an ASMR video.";
|
||||
// april fools
|
||||
SWWM_SAYAFOOL1 = "Uh... What's that text doing there?";
|
||||
SWWM_SAYAFOOL2 = "Shit, wait... Did I seriously forget to activate a license?";
|
||||
SWWM_SAYAFOOL3 = "... ... Hold on... Just hold the fuck on... What even is Ultracam?";
|
||||
SWWM_SAYAFOOL4 = "Oh for fuck's sake. This has to be Taro-nii's doing. Can't believe I fell for it. Damn it all.";
|
||||
SWWM_SAYAFOOL4 = "Oh for fuck's sake. This has to be \cgTaro-nii\c-'s doing. Can't believe I fell for it. Damn it all.";
|
||||
SWWM_SAYAFOOL5 = "Well, I don't know how to get rid of it so... Just ignore it, I guess. I'll figure it out later.";
|
||||
// corruption cards
|
||||
SWWM_CYTHOCCA1 = "\cdDemolitionist\c-, do not be alarmed by what you've just witnessed.";
|
||||
|
|
@ -301,7 +300,7 @@ SWWM_CYTHOCCA2 = "This is all part of Prince Baphomet's plan. He has decided to
|
|||
SWWM_CYTHOCCA3 = "I'm afraid there is no choice but for you to play along, and accept the cards you are being dealt.";
|
||||
SWWM_CYTHOCCA4 = "Only time will tell if he's satisfied with the results.";
|
||||
SWWM_CYTHOCCA5 = "All I can offer from my part is... To wish you luck. Good luck, \cdDemolitionist\c-.";
|
||||
SWWM_CYTHOCCB1 = "What? And we gotta take it, just like that? I'm calling a lawyer."; // Saya reply
|
||||
SWWM_CYTHOCCB1 = "What? And we gotta run with it, just like that? I'm calling a lawyer."; // Saya reply
|
||||
SWWM_CYTHOCCC1 = "\cgSaya\c-, you wouldn't want to take legal action against the second prince of Hell. That's very unwise.";
|
||||
// grace of lilith
|
||||
SWWM_SAYALILITHA1 = "WHAT IN THE NAME OF FUCK IS GOING ON???";
|
||||
|
|
|
|||
|
|
@ -331,18 +331,17 @@ SWWM_CVOICE = "Voices:";
|
|||
SWWM_CFANART = "Intermission Fanart:";
|
||||
SWWM_CPATRON = "Patreon Backers:";
|
||||
SWWM_CTHANK = "Special Thanks:";
|
||||
SWWM_CMAB2 = "For being an amazing friend who believes in me, and for inspiring me to keep working on what I love. I'm really really happy to have met you.";
|
||||
SWWM_CMAB2 = "For your work in Lithium, one of the mods that have inspired me the most. I'm really really happy to have met you.";
|
||||
SWWM_CDRAGON2 = "For being a good pet dragon who cares about me.";
|
||||
SWWM_CLUCY2 = "For the Tewi font, which I've used for many many years. I hope you're doing well, wherever you are.";
|
||||
SWWM_CGUTA2 = "For the Gutamatics library, and for helping me with learning ZScript.";
|
||||
SWWM_CMIKO2 = "For the VERY useful ZPolyobject library.";
|
||||
SWWM_CKEKS2 = "For assistance with exception handling code, and also for being such a cool Touhou nerd.";
|
||||
SWWM_CZN2 = "For slope alignment code, and to Nash also for being a cool smart cactus dude.";
|
||||
SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good friend and cute bun.";
|
||||
SWWM_CKATHY2 = "For being one of my best friends ever and for collaborating with me on lore and character development. May your world flourish too.";
|
||||
SWWM_CVAL2 = "For the custom Nashgore footprints, and for being a good bun-bot friend.";
|
||||
SWWM_CBOUNCY2 = "For lots of help with testing and for letting me rant about lore for hours and being there to listen along. You're a wonderful friend.";
|
||||
SWWM_CSLEDGE2 = "For being great buds, not just for me but for all of us. Your support and encouragement are something I value a lot, and I can't thank you enough.";
|
||||
SWWM_CSPY2 = "For being so enthusiastic about everything in this mod, and for being the cute little brother I never had.";
|
||||
SWWM_CSPY2 = "For being so enthusiastic about everything in this mod, and for some sound design assistance here and there.";
|
||||
SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
|
||||
SWWM_CINSP2 = "For inspiration and also for being really cool people. Bless all of you, keep being amazing.";
|
||||
SWWM_CCOMMUNITY1 = "All my amazing friends from the Doom community";
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ SWWM_MISSION_DOOM1 =
|
|||
SWWM_MISSION_DOOM2 =
|
||||
"Alright, \cfDemo-chan\c-, you're in the \cfDeimos Base\c- now. As you may see, everything's also pretty fucked over here, though since \cfThat Guy\c- last passed through, the demons probably have repopulated the place, as you could see back in \cfPhobos\c-.\n"
|
||||
"\n"
|
||||
"So, about that ambush back there, you were out for a while, but thankfully they didn't have their way with you (oh god oh fuck). The unfortunate news however come from that DAMN NERD from \cfCyrus Enterprises\c-. Apparently he decided to empty out your entire \cfHammerspace Container\c- because this counts as \"a new episode\" or some dumb shit??? You're off to a fresh start, I guess. I'm powerless when it comes to these decisions, so fuck it.\n"
|
||||
"So, about that ambush back there, you were out for a while, but thankfully they didn't start dismantling you or anything, you're still in one piece (phew, thank god). The unfortunate news however come from that DAMN NERD from \cfCyrus Enterprises\c-. Apparently he decided to empty out your entire \cfHammerspace Container\c- because this counts as \"a new episode\" or some dumb shit??? You're off to a fresh start, I guess. I'm powerless when it comes to these decisions, so fuck it.\n"
|
||||
"\n"
|
||||
"If what \cfCytho-sama\c- said is correct, there's a structure here known as the \cfTower of Babel\c- through which you can reach the surface of \cfHell\c-. He doesn't know the exact details though, so you'll be on your own there.\n"
|
||||
"\n"
|
||||
|
|
@ -92,7 +92,7 @@ SWWM_MISSION_DOOM5_FROMDOOM1 =
|
|||
"\n"
|
||||
"Saya out.";
|
||||
SWWM_MISSION_DOOM6 =
|
||||
"Alright, \cfDemo-chan\c-, mission update. Those fucks have hostages. Namely, a HUGE bunch of people, I'm reading five digits here. These people are the unlucky ones who couldn't evacuate in time, being caught right at the start of it all. And the shelters are all locked away through some demonic mechanism. Those fuckers are probably keeping them alive to \"use\" them later, and we're not going to give them the chance to take those lives.\n"
|
||||
"Alright, \cfDemo-chan\c-, mission update. Those fucks have hostages. Namely, a HUGE bunch of people, I'm reading five digits here. These people are the unlucky ones who couldn't evacuate in time, being caught right at the start of it all. And the shelters are all locked away through some demonic mechanism. Those fuckers are probably keeping them alive to \"use\" them later, and we're not going to give them the chance to make emergency food out of them.\n"
|
||||
"\n"
|
||||
"So, first of all, you're going to see a lot more resistance, and some new faces too. This whole stretch is heavily fortified, but that won't be an issue, oh no, not for you. We're saving those people, all of them.\n"
|
||||
"\n"
|
||||
|
|
@ -154,7 +154,7 @@ SWWM_MISSION_DOOM11 =
|
|||
"\n"
|
||||
"As you can figure, we had to hand over all your shit at the end of the previous mission, so you're starting fresh. That damn nerd's eyes lit up when we talked this over, and he wouldn't shut up about \"bonus episodes\" or whatever. I swear I'm just so tired now of all this...\n"
|
||||
"\n"
|
||||
"Anyway... That's all I gotta say. You know what to do, and let me tell ya that THIS time, we'll definitely have our nice date when it's over. You really gotta get more enjoyment out of your maidbot frame.\n"
|
||||
"Anyway... That's all I gotta say. You know what to do, and let me tell ya that THIS time, we'll definitely have our nice date when it's over. You really gotta get more enjoyment out of your maidbot frame, there are more gastronomic wonders in this world besides mom's tuna pie.\n"
|
||||
"\n"
|
||||
"I'm gonna hit the sack now, though, it's REALLY late, so you're on your own (not entirely, I'll be napping on the sofa next to your other body).\n"
|
||||
"\n"
|
||||
|
|
@ -252,9 +252,9 @@ SWWM_MISSION_HERETIC1 =
|
|||
"\n"
|
||||
"Your objective is a man called \cfD'Sparil\c-. He's a member of a triad of crazy-ass evil sorcerers called the \cfSerpent Riders\c-. Guy's tall, wears red robes, and talks backwards, can't miss him. He commands armies of undead and shit, nothing you can't deal with, I'm sure. First of all, you'll need to make contact with the Sidhe survivors, see if you can gather any more information on where to go and what to do. Maybe once it's all over we can probably form an alliance or something, and hopefully they won't be pissed that we use wooden furniture.\n"
|
||||
"\n"
|
||||
"I'm sure, that once you come back you'll want to immediately transfer over to your \cfMaidbot\c- frame, so I'll be working on a couple \"extensions\" there to make things more... \"fun\", if you catch my drift. Oh, you'll have loads of fun... loads... heheh...\n"
|
||||
"I'm sure, that once you come back you'll want to immediately transfer over to your \cfMaidbot\c- frame, so I'm going to prepare something for when you come back. It'll be something nice and sweet, but it's going to be a surprise, okay? I can't give you any more details, hehe...\n"
|
||||
"\n"
|
||||
"So... uh... horniness aside, I'm sorry that we couldn't give you all your stuff. I'm taking the blame this time, I think I screwed something up with the deployment and it got scattered all over the place. It's possible that the locals may have moved it around so... good luck finding it all.\n"
|
||||
"So... uh... that aside, I'm sorry that we couldn't give you all your stuff. I'm taking the blame this time, I think I screwed something up with the deployment and it got scattered all over the place. It's possible that the locals may have moved it around so... good luck finding it all.\n"
|
||||
"\n"
|
||||
"Go get 'em, \cfDemo-chan\c-. Kick some wizard ass.\n"
|
||||
"\n"
|
||||
|
|
@ -264,7 +264,7 @@ SWWM_MISSION_HERETIC2 =
|
|||
"\n"
|
||||
"Did I seriously just write that?\n"
|
||||
"\n"
|
||||
"Anyway, let's get on with it, once this place is wiped out we should get closer to that \cfD'Sparil\c- guy. I just uh... hope it will still be a bit of a challenge, because your \"enhancements\" are taking me some time, you know. Yeah, this is going to be fun, huhu.\n"
|
||||
"Anyway, let's get on with it, once this place is wiped out we should get closer to that \cfD'Sparil\c- guy. I just uh... hope it will still be a bit of a challenge, because your present is taking me a bit longer than I expected. Yeah uh... Maybe I should have gone with something simpler.\n"
|
||||
"\n"
|
||||
"I'm not going to tell you what it is, silly. Focus on your mission, \cfDemo-chan\c-. You'll see it when it's done.\n"
|
||||
"\n"
|
||||
|
|
@ -278,7 +278,7 @@ SWWM_MISSION_HERETIC3 =
|
|||
"\n"
|
||||
"Saya out.";
|
||||
SWWM_MISSION_HERETIC4 =
|
||||
"OK, what the hell is going on? You're not back in \cfParthoris\c-, so where IS this place? Whoever's behind this is going to get their ass kicked, fucking ruining my plans to give you a nice and juicy...\n"
|
||||
"OK, what the hell is going on? You're not back in \cfParthoris\c-, so where IS this place? Whoever's behind this is going to get their ass kicked, fucking ruining my plans to bake you a delicious-\n"
|
||||
"\n"
|
||||
"*cough*\n"
|
||||
"\n"
|
||||
|
|
@ -302,11 +302,11 @@ SWWM_MISSION_HEXEN1 =
|
|||
"\n"
|
||||
"Welcome to \cfCronos\c-. This place used to be nice, until that guy came in stomping around with his armies. Like the wizard dude, this fucker even got some of the locals on their side. Your target is called \cfKorax\c-, like the raven, huh, y'know, \"Corvus Corax\"... ah, forget it.\n"
|
||||
"\n"
|
||||
"So the thing is, I'd like you to step in and take him out. Do NOT listen to anything he says, as I bet he'll probably try to get to you too. He's big, ugly, and doesn't look much like the type who'd be capable of riding a serpent, so maybe... he's the one who gets a riding... oh wait no, that doesn't sound very... UGH... baaaaad mental image, holy fuck. Where are \cfIbuki\c-'s tiddies when you need 'em, they're the best at making me forget about everything.\n"
|
||||
"So the thing is, I'd like you to step in and take him out. Do NOT listen to anything he says, as I bet he'll probably try to get to you too. He's big, ugly, and doesn't ride a serpent. No, seriously, only the other guy does, for whatever reason, the others just... Go on foot. No idea why they have that name, then.\n"
|
||||
"\n"
|
||||
"I know you'll want a nice reward for this so, here's what I have in mind. How about some more of that \"fun\" we had last time, hm? You, me... and I wonder... if \cfKirin-kun\c- also... hnnn... and then... *heavy breathing*\n"
|
||||
"I know you'll want a nice reward for this so, here's what I have in mind. I heard that \cfKirin-kun\c- needs to do some drawing practice, so I got this crazy idea that he could do portraits of all of us. I bet he'll capture that cuteness of yours perfectly. And if not, well, we can always punish him with some tickles and make him try again. Practice makes perfect, after all, right?\n"
|
||||
"\n"
|
||||
"OK, wow... phew. Saya, focus. No hornyposting on mission statements, not again. Anyway, bad-ish news??? We got a mixup on the ammo stuff and instead we got these weirdass \cf\"Fabricator\"\c- things from that nerdo. They do provide ammo, at least. As usual, your equipment will be strategically placed here and there, since we couldn't just... send you in with ALL of it at once, again. I don't know why nerdo boy insists on doing things like this. Does he really want everything to be so... ugh... videogamey?\n"
|
||||
"Anyway, bad-ish news??? We got a mixup on the ammo stuff and instead we got these weirdass \cf\"Fabricator\"\c- things from that nerdo. They do provide ammo, at least. As usual, your equipment will be strategically placed here and there, since we couldn't just... send you in with ALL of it at once, again. I don't know why nerdo boy insists on doing things like this. Does he really want everything to be so... ugh... videogamey?\n"
|
||||
"\n"
|
||||
"Well, whatever. Go, \cfDemo-chan\c-, show 'em what you got!\n"
|
||||
"\n"
|
||||
|
|
@ -320,7 +320,7 @@ SWWM_MISSION_HEXEN2 =
|
|||
"\n"
|
||||
"OK, yeah, sidetracking aside, more puzzling puzzles await us, I bet. I do wonder who came up with all this nonsense, just... pure bullshit. God, imagine something this obtuse in a game, it would be SO BAD it'd cease to exist before being released.\n"
|
||||
"\n"
|
||||
"And with that, I wish you luck and lots of patience, \cfDemo-chan\c-. Keep it up and we'll do more than just cuddle when you come back.\n"
|
||||
"And with that, I wish you luck and lots of patience, \cfDemo-chan\c-. Keep it up!\n"
|
||||
"\n"
|
||||
"Saya out.";
|
||||
SWWM_MISSION_HEXEN3 =
|
||||
|
|
@ -336,8 +336,6 @@ SWWM_MISSION_HEXEN3 =
|
|||
"\n"
|
||||
"...\n"
|
||||
"\n"
|
||||
"HAHAHA \"SEMINARY\" GET IT? TOTALLY MAKES YOU THINK OF SEMEN DOESN'T IT???\n"
|
||||
"\n"
|
||||
"Saya out.";
|
||||
SWWM_MISSION_HEXEN4 =
|
||||
"That's a bigass tower. Think you can mow it down? Do a bit of... y'know, \"demolition work\"? Heh, of course not, that'd just cause more trouble than it's worth. And it wouldn't be fun to simply blow everything up effortlessly. The real fun is in going around blasting, hell yeah.\n"
|
||||
|
|
@ -596,7 +594,7 @@ HE3TEXT =
|
|||
"\n"
|
||||
"With that guy out of the way, you can\n"
|
||||
"now return home and see what Saya is\n"
|
||||
"planning to \"reward\" you with...\n"
|
||||
"planning to reward you with...\n"
|
||||
"\n"
|
||||
"However, that plan might change...";
|
||||
HE4TEXT =
|
||||
|
|
@ -621,10 +619,10 @@ HE5TEXT =
|
|||
"matter anymore. You can keep going\n"
|
||||
"forever, if you have to.\n"
|
||||
"\n"
|
||||
"The desire to know what Saya has\n"
|
||||
"planned for you back home gives you\n"
|
||||
"the strength to push forward no\n"
|
||||
"matter what.\n"
|
||||
"You can easily deduce that Saya's\n"
|
||||
"present is a home-made cake. And with\n"
|
||||
"such a delicious reward in mind, you\n"
|
||||
"have the strength to push on forward.\n"
|
||||
"\n"
|
||||
"\"I'll go through hell again if I have to,\n"
|
||||
"I'll do anything, even the impossible,\n"
|
||||
|
|
|
|||