From aa10a38841900c7538d979b2043572ac2d7c2a8f Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sat, 30 Sep 2023 00:08:15 +0200 Subject: [PATCH] Tweak Candygun pops so they're more visibly flashy. --- language.version | 4 ++-- zscript/weapons/swwm_tastytreat_fx.zsc | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/language.version b/language.version index b2e415a70..e056dc492 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r967 \cu(Fri 29 Sep 23:58:46 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r967 \cu(2023-09-29 23:58:46)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r968 \cu(Sat 30 Sep 00:08:15 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r968 \cu(2023-09-30 00:08:15)\c-"; diff --git a/zscript/weapons/swwm_tastytreat_fx.zsc b/zscript/weapons/swwm_tastytreat_fx.zsc index 38a7e89d6..2215f7ce2 100644 --- a/zscript/weapons/swwm_tastytreat_fx.zsc +++ b/zscript/weapons/swwm_tastytreat_fx.zsc @@ -193,7 +193,7 @@ Class CandyPop : SWWMNonInteractiveActor double dist = Distance3D(mo); str = int(str*(1.-(dist/rad))); SWWMHandler.DoFlash(mo,Color(str,250,240,255),1); - SWWMHandler.DoFlash(mo,Color(str,224,0,255),3); + SWWMHandler.DoFlash(mo,Color(str/2,224,0,255),5); } States { @@ -206,7 +206,7 @@ Class CandyPop : SWWMNonInteractiveActor Scale.y *= RandomPick[ExploS](-1,1); roll = FRandom[Explos](0,360); Spawn("CandyPLight",pos); - FlashPlayer(60,800); + FlashPlayer(40,1200); int numpt = Random[ExploS](-3,3); for ( int i=0; i