Ammo buffer is fully implemented and working.

This commit is contained in:
Mari the Deer 2022-06-07 16:56:41 +02:00
commit aa560cb312
11 changed files with 232 additions and 123 deletions

View file

@ -8,7 +8,6 @@ Class SWWMAmmo : Ammo
String PickupTag;
Class<MagAmmo> MagAmmoType;
private int SAmmoFlags;
transient bool bSinglePrint; // used for pickup messages of mag manager
Property PickupTag : PickupTag;
Property MagAmmoType : MagAmmoType;
@ -27,12 +26,11 @@ Class SWWMAmmo : Ammo
{
if ( bUsePickupMsg ) return Super.PickupMessage();
String tagstr = "$T_"..PickupTag;
if ( (Amount > 1) && !bSinglePrint )
if ( Amount > 1 )
{
tagstr = tagstr.."S";
return String.Format("%d %s",Amount,StringTable.Localize(tagstr));
}
bSinglePrint = false;
return StringTable.Localize(tagstr);
}
@ -142,7 +140,7 @@ Class SWWMAmmo : Ammo
override bool HandlePickup( Inventory item )
{
// drop excess ammo
if ( (item is 'Ammo') && (Ammo(item).GetParentAmmo() == GetParentAmmo()) )
if ( !bUNDROPPABLE && !bUNTOSSABLE && (item is 'Ammo') && (Ammo(item).GetParentAmmo() == GetParentAmmo()) )
{
int excess = Amount+item.Amount;
if ( excess > MaxAmount ) excess -= MaxAmount;
@ -162,6 +160,23 @@ Class SWWMAmmo : Ammo
Inventory last;
while ( excess > 0 )
{
// first of all, see if we can ADD mag ammo
if ( MagAmmoType )
{
let ma = MagAmmo(Owner.FindInventory(MagAmmoType));
if ( !ma )
{
ma = MagAmmo(Spawn(MagAmmoType));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
if ( ma.Amount < (ma.MaxAmount-ma.ClipSize) )
{
ma.Amount += ma.ClipSize;
excess--;
continue;
}
}
for ( int i=0; i<ammotypes.Size(); i++ )
{
let def = GetDefaultByType(ammotypes[i]);
@ -177,7 +192,7 @@ Class SWWMAmmo : Ammo
}
}
}
else if ( MagAmmoType )
else if ( MagAmmoType && !GetDefaultByType(MagAmmoType).bUNDROPPABLE && !GetDefaultByType(MagAmmoType).bUNTOSSABLE )
{
// can we split it into mag ammo?
let ma = MagAmmo(Owner.FindInventory(MagAmmoType));
@ -192,12 +207,16 @@ Class SWWMAmmo : Ammo
// split into bullets
for ( int i=0; i<item.Amount; i++ )
{
if ( Amount < MaxAmount )
{
Amount++;
continue;
}
int bul = ma.ClipSize;
int maxgiveamt = min(ma.MaxAmount-ma.Amount,bul);
int dropamt = bul-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
if ( (bul == ma.ClipSize) && (Amount < MaxAmount) ) Amount++;
else ma.Amount = min(ma.MaxAmount,ma.Amount+bul);
ma.Amount = min(ma.MaxAmount,ma.Amount+bul);
}
item.bPickupGood = true;
return true;
@ -275,7 +294,7 @@ Class MagAmmo : Inventory abstract
int ClipSize;
int countdown;
String PickupTag;
transient bool bSinglePrint; // used for pickup messages of mag manager
int BackpackAmount;
Property ParentAmmo : ParentAmmo;
Property ClipSize : ClipSize;
@ -334,12 +353,11 @@ Class MagAmmo : Inventory abstract
override string PickupMessage()
{
String tagstr = "$T_"..PickupTag;
if ( (Amount > 1) && !bSinglePrint )
if ( Amount > 1 )
{
tagstr = tagstr.."S";
return String.Format("%d %s",Amount,StringTable.Localize(tagstr));
}
bSinglePrint = false;
return StringTable.Localize(tagstr);
}
@ -348,46 +366,71 @@ Class MagAmmo : Inventory abstract
// drop excess mag ammo
if ( (item is 'MagAmmo') && (MagAmmo(item).GetParentMagAmmo() == GetClass()) )
{
int excess = Amount+item.Amount;
if ( excess > MaxAmount ) excess -= MaxAmount;
if ( excess < item.Amount )
if ( bUNDROPPABLE || bUNTOSSABLE )
{
// enumerate all subclasses
Array<Class<MagAmmo> > ammotypes;
ammotypes.Clear();
for ( int i=0; i<AllActorClasses.Size(); i++ )
// undroppable mag ammo only drops full mags.
// due to the way this works, we theoretically
// should never end up with ammo "disappearing"
while ( Amount+item.Amount >= MaxAmount )
{
if ( AllActorClasses[i] is GetParentMagAmmo() )
ammotypes.Push((Class<MagAmmo>)(AllActorClasses[i]));
if ( Amount < ClipSize ) break;
// first of all, see if we can INCREASE
// parent ammo, rather than drop a mag
if ( pamo.Amount < pamo.MaxAmount ) pamo.Amount++;
else if ( !pamo.bUNDROPPABLE && !pamo.bUNTOSSABLE ) DoDrop(ParentAmmo);
Amount -= ClipSize;
}
// sort from largest to smallest
qsort_ammotypes(ammotypes,0,ammotypes.Size()-1);
// drop spares
Inventory last;
while ( excess > 0 )
}
else
{
int excess = Amount+item.Amount;
if ( excess > MaxAmount ) excess -= MaxAmount;
if ( excess < item.Amount )
{
// drop full mag if possible
if ( excess >= ClipSize )
// enumerate all subclasses
Array<Class<MagAmmo> > ammotypes;
ammotypes.Clear();
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
double ang = FRandom[Junk](0,360);
last = DoDrop(ParentAmmo);
last.SetOrigin(item.pos,false);
last.vel.xy = (cos(ang),sin(ang))*FRandom[Junk](2,5);
excess -= ClipSize;
continue;
if ( AllActorClasses[i] is GetParentMagAmmo() )
ammotypes.Push((Class<MagAmmo>)(AllActorClasses[i]));
}
// drop bullets otherwise
for ( int i=0; i<ammotypes.Size(); i++ )
// sort from largest to smallest
qsort_ammotypes(ammotypes,0,ammotypes.Size()-1);
// drop spares
Inventory last;
while ( excess > 0 )
{
let def = GetDefaultByType(ammotypes[i]);
if ( excess >= def.Amount )
// drop full mag if possible
if ( excess >= ClipSize )
{
// first of all, check if we can ADD a mag
if ( pamo.Amount < pamo.MaxAmount )
{
pamo.Amount++;
excess -= ClipSize;
continue;
}
double ang = FRandom[Junk](0,360);
last = DoDrop(ammotypes[i]);
last = DoDrop(ParentAmmo);
last.SetOrigin(item.pos,false);
last.vel.xy = (cos(ang),sin(ang))*FRandom[Junk](2,5);
excess -= def.Amount;
break;
excess -= ClipSize;
continue;
}
// drop bullets otherwise
for ( int i=0; i<ammotypes.Size(); i++ )
{
let def = GetDefaultByType(ammotypes[i]);
if ( excess >= def.Amount )
{
double ang = FRandom[Junk](0,360);
last = DoDrop(ammotypes[i]);
last.SetOrigin(item.pos,false);
last.vel.xy = (cos(ang),sin(ang))*FRandom[Junk](2,5);
excess -= def.Amount;
break;
}
}
}
}
@ -485,13 +528,9 @@ Class MagAmmo : Inventory abstract
pamo.Amount = 0;
}
}
// check if we can fill a mag (delayed)
// check if we can fill a mag
if ( (Amount < ClipSize) || (pamo.Amount >= pamo.MaxAmount) )
{
countdown = 35;
return;
}
if ( countdown-- > 0 ) return;
MagFill();
}
@ -514,13 +553,7 @@ Class MagAmmo : Inventory abstract
pamo.Amount++;
Amount -= ClipSize;
given = true;
if ( Owner.CheckLocalView() )
{
SWWMAmmo(pamo).bSinglePrint = true;
pamo.PrintPickupMessage(true,pamo.PickupMessage());
}
}
if ( given ) pamo.PlayPickupSound(Owner);
return given;
}
@ -572,7 +605,14 @@ Class MagAmmo : Inventory abstract
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Random[ShellDrop](1,ClipSize),Amount);
int maxdrop = 1;
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
if ( !(AllActorClasses[i] is GetParentMagAmmo()) ) continue;
let def = GetDefaultByType((Class<MagAmmo>)(AllActorClasses[i]));
maxdrop = max(maxdrop,def.amount);
}
Amount = Random[ShellDrop](1,clamp(dropamount,1,maxdrop));
}
}

View file

@ -201,9 +201,30 @@ Class SWWMWeapon : Weapon abstract
int dropme = AmmoGive1-ammogiven;
if ( dropme > 0 )
{
// hacky, but it works
ownedWeapon.Ammo1.CreateTossable(dropme);
ownedWeapon.Ammo1.Amount += dropme;
if ( (ownedWeapon.Ammo1 is 'SWWMAmmo') && SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType )
{
// can we add it as mag ammo?
MagAmmo ma = MagAmmo(Owner.FindInventory(SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType));
if ( !ma )
{
ma = MagAmmo(Spawn(SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
while ( ma.Amount <= (ma.MaxAmount-ma.ClipSize) )
{
ma.Amount += ma.ClipSize;
dropme--;
}
}
if ( dropme > 0 )
{
// hacky, but it works
let a = Ammo(Spawn(AmmoType1,Owner.pos));
a.Owner = Owner;
a.Amount = dropme;
a.CreateTossable(dropme);
}
}
}
if ( ownedWeapon.Ammo2 )
@ -218,9 +239,30 @@ Class SWWMWeapon : Weapon abstract
int dropme = AmmoGive2-ammogiven;
if ( dropme > 0 )
{
// hacky, but it works
ownedWeapon.Ammo2.CreateTossable(dropme);
ownedWeapon.Ammo2.Amount += dropme;
if ( (ownedWeapon.Ammo2 is 'SWWMAmmo') && SWWMAmmo(ownedWeapon.Ammo2).MagAmmoType )
{
// can we add it as mag ammo?
MagAmmo ma = MagAmmo(Owner.FindInventory(SWWMAmmo(ownedWeapon.Ammo2).MagAmmoType));
if ( !ma )
{
ma = MagAmmo(Spawn(SWWMAmmo(ownedWeapon.Ammo2).MagAmmoType));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
while ( ma.Amount <= (ma.MaxAmount-ma.ClipSize) )
{
ma.Amount += ma.ClipSize;
dropme--;
}
}
if ( dropme > 0 )
{
// hacky, but it works
let a = Ammo(Spawn(AmmoType2,Owner.pos));
a.Owner = Owner;
a.Amount = dropme;
a.CreateTossable(dropme);
}
}
}
return gotstuff;
@ -276,6 +318,7 @@ Class SWWMWeapon : Weapon abstract
}
override void OwnerDied()
{
ClearBufferedAmmo();
if ( Owner.player && (Owner.player.ReadyWeapon == self) )
{
Owner.A_StopSound(CHAN_WEAPONEXTRA);
@ -285,6 +328,16 @@ Class SWWMWeapon : Weapon abstract
A_ClearRefire();
Super.OwnerDied();
}
override void Travelled()
{
ClearBufferedAmmo();
Super.Travelled();
}
override void DetachFromOwner()
{
ClearBufferedAmmo();
Super.DetachFromOwner();
}
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
{
if ( mod == 'Melee' ) return StringTable.Localize("$O_MELEE");

View file

@ -10,44 +10,45 @@ extend Class SWWMWeapon
{
Array<AmmoBuffer> BufferedAmmo;
protected AmmoBuffer BufferAmmo( Class<Ammo> type, int amount )
protected void BufferAmmo( Class<Ammo> type, int amount )
{
AmmoBuffer b;
for ( int i=0; i<BufferedAmmo.Size(); i++ )
{
if ( BufferedAmmo[i].AmmoType != type ) continue;
BufferedAmmo[i].Amount += amount;
return BufferedAmmo[i];
return;
}
b = new("AmmoBuffer");
b.AmmoType = type;
b.MagAmmoType = null;
b.Amount = amount;
return b;
BufferedAmmo.Push(b);
}
protected AmmoBuffer BufferMagAmmo( Class<MagAmmo> type, int amount )
protected void BufferMagAmmo( Class<MagAmmo> type, int amount )
{
AmmoBuffer b;
for ( int i=0; i<BufferedAmmo.Size(); i++ )
{
if ( BufferedAmmo[i].MagAmmoType != type ) continue;
BufferedAmmo[i].Amount += amount;
return BufferedAmmo[i];
return;
}
b = new("AmmoBuffer");
b.AmmoType = null;
b.MagAmmoType = type;
b.Amount = amount;
return b;
BufferedAmmo.Push(b);
}
protected int FetchBufferedAmmo( Class<Ammo> type, int amount )
protected int FetchBufferedAmmo( Class<Ammo> type, int amount, bool fullfetch = false )
{
for ( int i=0; i<BufferedAmmo.Size(); i++ )
{
if ( BufferedAmmo[i].AmmoType != type ) continue;
int retrieved = min(BufferedAmmo[i].amount,amount);
if ( fullfetch && (retrieved != amount) ) return 0;
BufferedAmmo[i].amount -= retrieved;
if ( BufferedAmmo[i].amount <= 0 )
{
@ -59,12 +60,13 @@ extend Class SWWMWeapon
return 0;
}
protected int FetchBufferedMagAmmo( Class<MagAmmo> type, int amount )
protected int FetchBufferedMagAmmo( Class<MagAmmo> type, int amount, bool fullfetch = false )
{
for ( int i=0; i<BufferedAmmo.Size(); i++ )
{
if ( BufferedAmmo[i].MagAmmoType != type ) continue;
int retrieved = min(BufferedAmmo[i].amount,amount);
if ( fullfetch && (retrieved != amount) ) return 0;
BufferedAmmo[i].amount -= retrieved;
if ( BufferedAmmo[i].amount <= 0 )
{
@ -117,6 +119,7 @@ extend Class SWWMWeapon
amo.Amount += excess;
amo.CreateTossable(excess);
}
MagAmmo(amo).MagFill();
}
}
BufferedAmmo[i].Destroy();

View file

@ -509,10 +509,12 @@ Class Hellblazer : SWWMWeapon
override void PreTravelled()
{
Super.PreTravelled();
if ( tracer ) tracer.Destroy();
}
override void Travelled()
{
Super.Travelled();
if ( tracer ) return;
tracer = Spawn("HellblazerX",pos);
tracer.angle = angle;

View file

@ -672,8 +672,8 @@ Class Wallbuster : SWWMWeapon
amo.Amount = 0;
}
if ( (amo.Amount >= amo.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
amo.CreateTossable(1);
amo.Amount++;
invoker.BufferAmmo(types[which],1);
else amo.Amount++;
}
}
invoker.loaded[invoker.rotation[5]*5+i] = null;
@ -687,7 +687,7 @@ Class Wallbuster : SWWMWeapon
Class<Ammo> toload = invoker.reloadqueue[invoker.reloadqueue.Size()-1];
invoker.reloadqueue.Pop();
invoker.loaded[invoker.rotation[5]*5+invoker.rotation[invoker.rotation[5]]] = toload;
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
if ( !invoker.FetchBufferedAmmo(toload,1) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
{
let am = FindInventory(toload);
if ( am && (am.Amount > 0) ) am.Amount--;
@ -1163,7 +1163,7 @@ Class Wallbuster : SWWMWeapon
XZWE T 0;
Stop;
EndReload:
XZW4 W 1;
XZW4 W 1 { invoker.ClearBufferedAmmo(); }
XZW8 OPQRS 1;
XZW8 T 1 A_StartSound("wallbuster/lock",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 UVWXY 1;

View file

@ -250,8 +250,8 @@ Class Spreadgun : SWWMWeapon
amo.Amount = 0;
}
if ( (amo.Amount >= amo.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
amo.CreateTossable(1);
amo.Amount++;
invoker.BufferAmmo(types[i],1);
else amo.Amount++;
break;
}
}
@ -590,7 +590,7 @@ Class Spreadgun : SWWMWeapon
action void A_LoadShell()
{
A_StartSound("spreadgun/shellin",CHAN_WEAPON,CHANF_OVERLAP);
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
if ( !invoker.FetchBufferedAmmo(invoker.nextammo,1) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
{
let amo = FindInventory(invoker.nextammo);
if ( amo && (amo.Amount > 0) ) amo.Amount--;
@ -598,14 +598,13 @@ Class Spreadgun : SWWMWeapon
invoker.chambered = true;
invoker.fired = false;
invoker.loadammo = invoker.nextammo;
invoker.ClearBufferedAmmo();
}
action void A_Prime()
{
if ( invoker.fired || invoker.wasfired )
{
A_StartSound("spreadgun/hammer",CHAN_WEAPON,CHANF_OVERLAP);
}
}
override bool PickupForAmmoSWWM( SWWMWeapon ownedWeapon )

View file

@ -143,6 +143,7 @@ Class Sparkster : SWWMWeapon
override void Travelled()
{
Super.Travelled();
if ( Owner.player && (Owner.player.Readyweapon == self) )
{
Owner.A_StartSound("biospark/idle",CHAN_WEAPONEXTRA,CHANF_LOOP,doublestacc?.6:.4,4.);

View file

@ -60,9 +60,30 @@ Class CandyGun : SWWMWeapon
int dropme = AmmoGive1-ammogiven;
if ( dropme > 0 )
{
// hacky, but it works
ownedWeapon.Ammo1.Amount += dropme;
ownedWeapon.Ammo1.CreateTossable(dropme);
if ( (ownedWeapon.Ammo1 is 'SWWMAmmo') && SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType )
{
// can we add it as mag ammo?
MagAmmo ma = MagAmmo(Owner.FindInventory(SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType));
if ( !ma )
{
ma = MagAmmo(Spawn(SWWMAmmo(ownedWeapon.Ammo1).MagAmmoType));
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
while ( ma.Amount <= (ma.MaxAmount-ma.ClipSize) )
{
ma.Amount += ma.ClipSize;
dropme--;
}
}
if ( dropme > 0 )
{
// hacky, but it works
let a = Ammo(Spawn(AmmoType1,Owner.pos));
a.Owner = Owner;
a.Amount = dropme;
a.CreateTossable(dropme);
}
}
}
if ( (AmmoGive1 == 0) && ((clipcount > 0) || chambered) )
@ -76,6 +97,12 @@ Class CandyGun : SWWMWeapon
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
// can we add a full mag?
if ( (bul >= ma.clipsize) && (ma.pamo.Amount < ma.pamo.MaxAmount) )
{
bul -= ma.clipsize;
ma.pamo.Amount++;
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,bul);
int dropamt = bul-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
@ -247,15 +274,9 @@ Class CandyGun : SWWMWeapon
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,invoker.clipcount);
int dropamt = invoker.clipcount-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
if ( dropamt > 0 ) invoker.BufferMagAmmo("CandyGunBullets",dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+invoker.clipcount);
ma.MagFill();
if ( CheckLocalView() ) for ( int i=0; i<min(ma.Amount,invoker.clipcount-dropamt); i++ )
{
ma.bSinglePrint = true;
ma.PrintPickupMessage(true,ma.PickupMessage());
}
if ( min(ma.Amount,invoker.clipcount-dropamt) > 0 ) ma.PlayPickupSound(self);
invoker.clipcount = 0;
}
@ -269,12 +290,17 @@ Class CandyGun : SWWMWeapon
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
int req = invoker.default.ClipCount-invoker.clipcount;
if ( req > 0 ) invoker.clipcount += invoker.FetchBufferedMagAmmo("CandyGunBullets",req);
}
else if ( invoker.FetchBufferedMagAmmo("CandyGunBullets",sb.ClipSize,true) )
invoker.clipcount = invoker.default.clipcount;
else
{
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
invoker.ClearBufferedAmmo();
}
action void A_DropCasing()

View file

@ -728,45 +728,19 @@ Class SilverBullet : SWWMWeapon
}
action void A_DropMag()
{
if ( invoker.clipcount >= invoker.default.clipcount )
Class<MagAmmo> mac = invoker.fcbloaded?"SilverBullets2":"SilverBullets";
MagAmmo ma = MagAmmo(FindInventory(mac));
if ( !ma )
{
if ( invoker.fcbloaded )
{
if ( (invoker.Ammo2.Amount >= invoker.Ammo2.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo2.CreateTossable(1);
invoker.Ammo2.Amount++;
}
else
{
if ( (invoker.Ammo1.Amount >= invoker.Ammo1.MaxAmount) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo1.CreateTossable(1);
invoker.Ammo1.Amount++;
}
invoker.ClipCount = 0;
return; // no mag dropped
}
else
{
Class<MagAmmo> mac = invoker.fcbloaded?"SilverBullets2":"SilverBullets";
MagAmmo ma = MagAmmo(FindInventory(mac));
if ( !ma )
{
ma = MagAmmo(Spawn(mac));
ma.Amount = 0;
ma.AttachToOwner(self);
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,invoker.clipcount);
int dropamt = invoker.clipcount-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+invoker.clipcount);
ma.MagFill();
if ( CheckLocalView() ) for ( int i=0; i<min(ma.Amount,invoker.clipcount-dropamt); i++ )
{
ma.bSinglePrint = true;
ma.PrintPickupMessage(true,ma.PickupMessage());
}
if ( min(ma.Amount,invoker.clipcount-dropamt) > 0 ) ma.PlayPickupSound(self);
ma = MagAmmo(Spawn(mac));
ma.Amount = 0;
ma.AttachToOwner(self);
}
int maxgiveamt = min(ma.MaxAmount-ma.Amount,invoker.clipcount);
int dropamt = invoker.clipcount-maxgiveamt;
if ( dropamt > 0 ) invoker.BufferMagAmmo(mac,dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+invoker.clipcount);
ma.MagFill();
invoker.ClipCount = 0;
if ( swwm_nomagdrop ) return;
Vector3 x, y, z;
@ -834,13 +808,18 @@ Class SilverBullet : SWWMWeapon
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
int req = invoker.default.ClipCount-invoker.clipcount;
if ( req > 0 ) invoker.clipcount += invoker.FetchBufferedMagAmmo("SilverBullets",req);
}
else if ( invoker.FetchBufferedMagAmmo("SilverBullets",sb.ClipSize,true) )
invoker.clipcount = invoker.default.clipcount;
else
{
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
invoker.wastecycle = 0;
invoker.ClearBufferedAmmo();
}
action void A_LoadMagAlt()
{
@ -852,13 +831,18 @@ Class SilverBullet : SWWMWeapon
int takeamt = min(sb.Amount,sb.ClipSize);
invoker.clipcount = takeamt;
sb.Amount -= takeamt;
int req = invoker.default.ClipCount-invoker.clipcount;
if ( req > 0 ) invoker.clipcount += invoker.FetchBufferedMagAmmo("SilverBullets2",req);
}
else if ( invoker.FetchBufferedMagAmmo("SilverBullets2",sb.ClipSize,true) )
invoker.clipcount = invoker.default.clipcount;
else
{
invoker.Ammo2.Amount = max(0,invoker.Ammo2.Amount-1);
invoker.clipcount = invoker.default.clipcount;
}
invoker.wastecycle = 0;
invoker.ClearBufferedAmmo();
}
override bool PickupForAmmoSWWM( SWWMWeapon ownedWeapon )