Fix some sprite conflicts with monster mods.

This commit is contained in:
Mari the Deer 2022-12-28 22:18:03 +01:00
commit aa591989be
58 changed files with 11 additions and 11 deletions

View file

@ -632,10 +632,10 @@ Class mkFlyingGib : Actor
States
{
Spawn:
MEAT # 1;
FGIB # 1;
Wait;
Bounce:
MEAT # 0
FGIB # 0
{
A_Bleed();
A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
@ -645,10 +645,10 @@ Class mkFlyingGib : Actor
}
Goto Spawn;
Death:
MEAT # 1 A_JumpIf(pos.z<=floorz,"Death2");
FGIB # 1 A_JumpIf(pos.z<=floorz,"Death2");
Wait;
Death2:
MEAT # -1
FGIB # -1
{
A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
pitch = Random[Gibs](-5,5);