Fix some sprite conflicts with monster mods.
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22179fdcd8
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58 changed files with 11 additions and 11 deletions
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@ -632,10 +632,10 @@ Class mkFlyingGib : Actor
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States
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{
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Spawn:
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MEAT # 1;
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FGIB # 1;
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Wait;
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Bounce:
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MEAT # 0
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FGIB # 0
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{
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A_Bleed();
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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@ -645,10 +645,10 @@ Class mkFlyingGib : Actor
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}
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Goto Spawn;
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Death:
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MEAT # 1 A_JumpIf(pos.z<=floorz,"Death2");
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FGIB # 1 A_JumpIf(pos.z<=floorz,"Death2");
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Wait;
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Death2:
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MEAT # -1
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FGIB # -1
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{
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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pitch = Random[Gibs](-5,5);
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