Fix some sprite conflicts with monster mods.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r712 \cu(Wed 28 Dec 21:31:00 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r712 \cu(2022-12-28 21:31:00)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r713 \cu(Wed 28 Dec 22:18:03 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r713 \cu(2022-12-28 22:18:03)\c-";
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Before Width: | Height: | Size: 993 B |
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2 KiB |
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@ -113,7 +113,7 @@ Class QuadTrail : SWWMNonInteractiveActor
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States
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{
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Spawn:
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XFLM ABCDEFGHIJKLMNOPQRST 1 Bright A_Flame();
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XFIR ABCDEFGHIJKLMNOPQRST 1 Bright A_Flame();
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Loop;
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}
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}
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@ -1085,7 +1085,7 @@ Class OnFireTrail : SWWMNonInteractiveActor
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States
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{
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Spawn:
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XFLM AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTT 1 Bright A_Flame();
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XFIR AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTT 1 Bright A_Flame();
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Loop;
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}
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}
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@ -632,10 +632,10 @@ Class mkFlyingGib : Actor
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States
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{
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Spawn:
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MEAT # 1;
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FGIB # 1;
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Wait;
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Bounce:
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MEAT # 0
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FGIB # 0
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{
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A_Bleed();
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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@ -645,10 +645,10 @@ Class mkFlyingGib : Actor
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}
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Goto Spawn;
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Death:
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MEAT # 1 A_JumpIf(pos.z<=floorz,"Death2");
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FGIB # 1 A_JumpIf(pos.z<=floorz,"Death2");
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Wait;
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Death2:
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MEAT # -1
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FGIB # -1
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{
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A_StartSound("misc/gibhit",CHAN_BODY,CHANF_OVERLAP);
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pitch = Random[Gibs](-5,5);
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@ -148,7 +148,7 @@ Class GatherDust : SWWMNonInteractiveActor
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States
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{
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Spawn:
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DUST ABCDEFGHIJKLMNOPQRST 1 A_Gravitate();
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BSMK ABCDEFGHIJKLMNOPQRST 1 A_Gravitate();
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Wait;
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}
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}
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@ -631,7 +631,7 @@ Class YnykronCloud : SWWMNonInteractiveActor
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States
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{
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Spawn:
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DUST ABCDEFGHIJKLMNOPQRST 1 A_Gravitate();
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BSMK ABCDEFGHIJKLMNOPQRST 1 A_Gravitate();
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Wait;
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}
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}
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@ -1509,7 +1509,7 @@ Class BiosparkSpark : SWWMNonInteractiveActor
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States
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{
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Spawn:
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SPKP A 1 Bright
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BSPP A 1 Bright
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{
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A_SetScale(scale.x*specialf1);
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A_FadeOut(specialf2);
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