0.9.10b release (oh boy where do I start):

- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
This commit is contained in:
Mari the Deer 2020-10-05 22:23:55 +02:00
commit aabc9de051
471 changed files with 3003 additions and 749 deletions

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// Unissix Crafts Blackfire Igniter (from UnSX 4, cut from initial SWWM GZ release)
// Slot 7, spawns shared with Biospark Carbine
Class BlackfireIgniter : SWWMWeapon
{
}

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// All DLC weapon ammo pickups
Class SMW05Ammo : Ammo
{
}
Class SMW05SmallAmmo : SMW05Ammo
{
}
Class SMW05BigAmmo : SMW05Ammo
{
}
Class SheenAmmo : Ammo
{
}
Class SheenSmallAmmo: SheenAmmo
{
}
Class SheenBigAmmo : SheenAmmo
{
}
Class QuadravolAmmo : Ammo
{
}
Class QuadravolPack : QuadravolAmmo
{
}
Class DarkCanister : Ammo
{
}
Class EMPCore : Ammo
{
}
Class EMPCoreBundleSpawn : Actor
{
}
Class RayBolt : MagAmmo
{
}
Class RayAmmo : Ammo
{
}

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// Itamex Reinforced Combat Hammer (from UnSX 5)
// Slot 1, spawns shared with Pusher
Class ItamexHammer : SWWMWeapon
{
}

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// Cyrus Enterprises Sheen HMG (From SWWM Platinum Expansion Pack 2)
// Slot 5, spawns shared with Eviscerator
Class HeavyMahSheenGun : SWWMWeapon
{
}

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// Kmonn Shuna Quadravol (from UnSX series, not a Quadshot reskin anymore)
// Slot 6, spawns shared with Hellblazer
Class Quadravol : SWWMWeapon
{
}

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// Blackmann Arms "Puntzer Beta" SMW.05 Revolver (planned for unreleased SWWM Iridium)
// Slot 3, spawns shared with Spreadgun
Class PuntzerBeta : SWWMWeapon
{
}

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// Blackmann Arms "Puntzer Gamma" SMW.05 Assault Carbine (was planned for SWWM Z)
// Slot 4, spawns shared with Wallbuster
Class PuntzerGamma : SWWMWeapon
{
}

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// Kmonn Shunna Ray-Khom (from UnSX series)
// Slot 9, spawns shared with Candygun
Class RayKhom : SWWMWeapon
{
}

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// Tach-Engine Technologies EMP Rail Carbine (planned for unreleased Zanaveth Ultra Suite 2, successor to EMP Rifle from first Ultra Suite)
// Slot 8, shared spawn with Silver Bullet JET
Class EMPCarbine : SWWMWeapon
{
}