0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time) - Biospark Carbine gets a requested nerf - Candygun combo fire has been buffed (watch out for that splash damage) - All powerup effects are additive (stacc 'em) - Automap hud respects gzdoom's cvars for toggling certain elements - Automap hud shows stats and times in gold when 100% / under par - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches) - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.) - Grilled Cheese Sandwich now saves you from lethal falls properly - Blown kisses instakill nazis - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270) - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell) - Blown kisses can activate use switches - Gestures can be chained by pressing a gesture button while another is playing - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls) - More precise weapon kill tracking (fixes some ragekit quirks) - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md) - Discarded some collectables for the next updates, to save time - Preparation work for collectables update, including some (partial) lore files - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly - Cosmetic Boss Brain sprite replacements, just for fun - 10 more intermission tips, because yes - Added option to reduce distance at which enemy healthbars are picked - Various minor bugfixes and adjustments (and also some tiny typo fixes) - Ragekit now heals over time and with each hit (so it's more rewarding to go wild) - PNG optimization pass (again lol) - Fix crouched gestures having no facial animation
This commit is contained in:
parent
1daf12138f
commit
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471 changed files with 3003 additions and 749 deletions
6
zscript/dlc/swwm_blackfire.zsc
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zscript/dlc/swwm_blackfire.zsc
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// Unissix Crafts Blackfire Igniter (from UnSX 4, cut from initial SWWM GZ release)
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// Slot 7, spawns shared with Biospark Carbine
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Class BlackfireIgniter : SWWMWeapon
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{
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}
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zscript/dlc/swwm_dlcammo.zsc
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zscript/dlc/swwm_dlcammo.zsc
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// All DLC weapon ammo pickups
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Class SMW05Ammo : Ammo
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{
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}
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Class SMW05SmallAmmo : SMW05Ammo
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{
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}
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Class SMW05BigAmmo : SMW05Ammo
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{
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}
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Class SheenAmmo : Ammo
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{
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}
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Class SheenSmallAmmo: SheenAmmo
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{
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}
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Class SheenBigAmmo : SheenAmmo
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{
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}
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Class QuadravolAmmo : Ammo
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{
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}
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Class QuadravolPack : QuadravolAmmo
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{
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}
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Class DarkCanister : Ammo
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{
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}
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Class EMPCore : Ammo
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{
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}
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Class EMPCoreBundleSpawn : Actor
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{
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}
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Class RayBolt : MagAmmo
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{
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}
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Class RayAmmo : Ammo
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{
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}
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zscript/dlc/swwm_hammertime.zsc
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zscript/dlc/swwm_hammertime.zsc
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// Itamex Reinforced Combat Hammer (from UnSX 5)
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// Slot 1, spawns shared with Pusher
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Class ItamexHammer : SWWMWeapon
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{
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}
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zscript/dlc/swwm_heavymahsheengun.zsc
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zscript/dlc/swwm_heavymahsheengun.zsc
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// Cyrus Enterprises Sheen HMG (From SWWM Platinum Expansion Pack 2)
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// Slot 5, spawns shared with Eviscerator
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Class HeavyMahSheenGun : SWWMWeapon
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{
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}
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6
zscript/dlc/swwm_notashotgun.zsc
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zscript/dlc/swwm_notashotgun.zsc
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// Kmonn Shuna Quadravol (from UnSX series, not a Quadshot reskin anymore)
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// Slot 6, spawns shared with Hellblazer
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Class Quadravol : SWWMWeapon
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{
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}
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zscript/dlc/swwm_rebolber.zsc
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zscript/dlc/swwm_rebolber.zsc
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// Blackmann Arms "Puntzer Beta" SMW.05 Revolver (planned for unreleased SWWM Iridium)
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// Slot 3, spawns shared with Spreadgun
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Class PuntzerBeta : SWWMWeapon
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{
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}
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zscript/dlc/swwm_supermarioworld.zsc
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zscript/dlc/swwm_supermarioworld.zsc
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// Blackmann Arms "Puntzer Gamma" SMW.05 Assault Carbine (was planned for SWWM Z)
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// Slot 4, spawns shared with Wallbuster
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Class PuntzerGamma : SWWMWeapon
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{
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}
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zscript/dlc/swwm_thiccbolts.zsc
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zscript/dlc/swwm_thiccbolts.zsc
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// Kmonn Shunna Ray-Khom (from UnSX series)
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// Slot 9, spawns shared with Candygun
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Class RayKhom : SWWMWeapon
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{
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}
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zscript/dlc/swwm_veryveryfrightening.zsc
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zscript/dlc/swwm_veryveryfrightening.zsc
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// Tach-Engine Technologies EMP Rail Carbine (planned for unreleased Zanaveth Ultra Suite 2, successor to EMP Rifle from first Ultra Suite)
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// Slot 8, shared spawn with Silver Bullet JET
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Class EMPCarbine : SWWMWeapon
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{
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}
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