0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time) - Biospark Carbine gets a requested nerf - Candygun combo fire has been buffed (watch out for that splash damage) - All powerup effects are additive (stacc 'em) - Automap hud respects gzdoom's cvars for toggling certain elements - Automap hud shows stats and times in gold when 100% / under par - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches) - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.) - Grilled Cheese Sandwich now saves you from lethal falls properly - Blown kisses instakill nazis - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270) - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell) - Blown kisses can activate use switches - Gestures can be chained by pressing a gesture button while another is playing - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls) - More precise weapon kill tracking (fixes some ragekit quirks) - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md) - Discarded some collectables for the next updates, to save time - Preparation work for collectables update, including some (partial) lore files - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly - Cosmetic Boss Brain sprite replacements, just for fun - 10 more intermission tips, because yes - Added option to reduce distance at which enemy healthbars are picked - Various minor bugfixes and adjustments (and also some tiny typo fixes) - Ragekit now heals over time and with each hit (so it's more rewarding to go wild) - PNG optimization pass (again lol) - Fix crouched gestures having no facial animation
This commit is contained in:
parent
1daf12138f
commit
aabc9de051
471 changed files with 3003 additions and 749 deletions
|
|
@ -1,37 +0,0 @@
|
|||
// All DLC weapon ammo pickups
|
||||
|
||||
Class SheenAmmo : Ammo
|
||||
{
|
||||
}
|
||||
|
||||
Class SheenBigAmmo : SheenAmmo
|
||||
{
|
||||
}
|
||||
|
||||
Class SkullAmmo : Ammo
|
||||
{
|
||||
}
|
||||
|
||||
Class SkullPack : SkullAmmo
|
||||
{
|
||||
}
|
||||
|
||||
Class CryoMag : Ammo
|
||||
{
|
||||
}
|
||||
|
||||
Class CryoBullet : MagAmmo
|
||||
{
|
||||
}
|
||||
|
||||
Class RayAmmo : Ammo
|
||||
{
|
||||
}
|
||||
|
||||
Class RayBundle : RayAmmo
|
||||
{
|
||||
}
|
||||
|
||||
Class AODAmmo : Ammo
|
||||
{
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
// Cyrus Enterprises Sheen HMG (From SWWM Platinum Expansion Pack 2)
|
||||
// Slot 5, spawns shared with Eviscerator
|
||||
|
||||
Class HeavyMahSheenGun : SWWMWeapon
|
||||
{
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
// Nuutek Cryolance (from SWWM Platinum Expansion Pack 2)
|
||||
// Slot 8, spawns shared with Silver Bullet JET
|
||||
|
||||
Class Cryolance : SWWMWeapon
|
||||
{
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
// Dr. Locke's Spooky Scary Skeleton Shooter aka "Skull Launcher" (from unreleased "Weird Weapons" UT minimod)
|
||||
// Slot 6, spawns shared with Hellblazer
|
||||
|
||||
Class SkullLauncher : SWWMWeapon
|
||||
{
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
// Kmonn Shunna Ray-Khom (from UnSX series)
|
||||
// Slot 9, spawns shared with Candygun
|
||||
|
||||
Class RayKhom : SWWMWeapon
|
||||
{
|
||||
}
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
// Angels of Death (from SWWM Platinum Expansion Pack 2)
|
||||
// Slot 0, spawns shared with Ynykron
|
||||
|
||||
Class AODWeapon : SWWMWeapon
|
||||
{
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue